Name: Watt the Mediator
Cost: 2WWW
Power/Toughness: 0/1
Types: Legendary Creature - Navi
Abilities/Description: As long as Watt the Mediator is in play, creatures cannot attack.
3, Tap, Shuffle Watt the Mediator into your library: Search your hand or library for "Voltman the Aggressor" and put him into play
"Flavor Text": Hey, hey, HEY! No fighting!
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Name: Voltman the Aggressor
Cost: 8RR
Power/Toughness: 6/7
Types: Legendary Creature - Navi
Abilities/Description: Bushido 3
Voltman the Aggressor must attack each turn, if able.
Tap: Deal 3 damage to target creature or player
If this card would be put into the graveyard, you may pay 3 and shuffle it into your library instead.
Flavor Text: Now you will know the TRUE power of electricity!
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Name: Shigeru Yamada
Cost: 3WW
Power/Toughness: 2/2
Types: Legendary Creature - Operator
Abilities/Description: As long as "Shigeru Yamada" is on the field, cards named "Voltman the Aggressor" or "Watt the Mediator" are Indestructible
4, Tap - Search your library for one Battlechip type artifact and put it into play.
6, Tap - Search your library for one "Watt the Mediator" or "Voltman the Aggressor" and put it into play.
Flavor Text: Hold on, I know I put it somewhere around here...
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Name: Elecsword
Cost: 5
Types: Artifact - Battlechip
Abilities/Description: Equip 3
When this card comes into play, put seven counters on it. Each time a creature equipped with this card attacks, remove one counter from Elecsword. If at any time Elecsword has no counters on it, sacrifice this card.
Equipped creature gets +4/+1
Flavor Text: Elecsword, Slot-In!
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Name: Airshot1
Cost: 2
Types: Artifact - Battlechip
Abilities/Description: Sacrifice this card to give target creature +2/+0 and Flying until the end of the turn. You may use this ability any time you could play an instant.
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Name: Cannon
Cost: 1
Types: Artifact - Battlechip
Abilities/Description: Sacrifice this card to give target creature +1/+0 until the end of the turn. You may use this ability any time you could play an instant.
Flavor Text: Cannon, Slot-In!
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Name: HiCannon
Cost: 3
Types: Artifact - Battlechip
Abilities/Description: Sacrifice this card to give target creature +3/+0 until the end of the turn. You may use this ability any time you could play an instant.
Flavor Text: HiCannon, Slot-In!
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Name: M-Cannon
Cost: 5
Types: Artifact - Battlechip
Abilities/Description: Sacrifice this card to give target creature +5/+0 until the end of the turn. You may use this ability any time you could play an instant.
Flavor Text: M-Cannon, Slot-in!
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Name: ZetaCannon
Cost: N/A
Types: Artifact - Program Advance
Abilities/Description: This card can only be played by sacrificing "Cannon," "HiCannon," and "M-Cannon."
Sacrifice this card to give target creature +10/+0 and Indestructible until the end of your opponent's next turn.
Flavor text: Cannon, HiCannon, M-Cannon, Slot-in! Program advance: ZetaCannon!
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Edit: Might as well add myself, I suppose
Name: P.A. the Absent
Cost: 5WW
Power/Toughness: 0/1
Types: Legendary Creature - Player
Abilities/Description: P.A. the Master is Indestructible
P.A. the Absent cannot attack
P.A. the Absent cannot block
Tap: Tap up to two creatures your opponent controls. You may use this ability any time you could play an instant.
Tap, WW: Remove a creature, artifact, land, or enchantment from play.
3, Tap, Shuffle P.A. the Absent into your library: Search your library for one "P.A. the Schemer" card and put it into play. Shuffle your library afterwards.
Flavor Text: Wait, how long have I been gone? ...Mm-hm... and just what does "legally dead" entail...?
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Name: P.A. the Schemer
Cost: 3RR
Power/Toughness: 0/1
Types: Legendary Creature - Player
Abilities/Description: P.A. the Schemer is Indestructible
P.A. the Schemer cannot attack
P.A. the Schemer cannot block
Tap: Untap up to two creatures you control. You may use this ability any time you could play an instant.
1, Tap: Search your library for one Battlechip artifact, and put it into your hand. Shuffle your library afterwards.
3, Tap, Shuffle P.A. the Schemer into your library: Search your library for one "P.A. the Absent" card and put it into play. Shuffle your library afterwards.
Flavor Text: Damn, it's good to be RP'ing again!
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Name: P.A. the Master
Cost: N/A
Power/Toughness: 0/1
Types: Legendary Creature - Player
Abilities/Description: P.A. the Master can only be played by sacrificing "P.A. the Absent" and "P.A. the Schemer".
P.A. the Master is Indestructible
P.A. the Master cannot attack
Tap: Tap up to four creatures your opponent controls. They do not untap during your opponent's next untap phase. You may use this ability any time you could play an instant.
Tap: Untap up to four creatures you control. You may use this ability any time you could play an instant.
2, Tap: Search your library for one Program Advance artifact and put it into your hand. Shuffle your library afterwards.
3: Search your library or graveyard for "Voltman the Aggressor," "Watt the Mediator," or "Shigeru Yamada" and put it into play.
5: Untap P.A. the Master
Flavor Text: Finally! Finally, I have achieved true power!
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