Here we go again!
RULES:
You may post your country of choice and colour.
I am automatically a deep purple. No other takers. >:0
ZeroSaber is Green. Dark green.
You may begin to attack other countries, in a REASONABLE FASHION, and edit in your actions on Wednesday.
Thanks.
Current map:
Again: I am 4. Zero is 6.
Thanks.
Map #2
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I take 1 as yellow
I name thyself Alamander
I do thy 2 actions:
I gather thy stone and build thy rectangular wall around country
I gather thy materials and build large, rectuangular walled city in thy country
I name thyself Alamander
I do thy 2 actions:
I gather thy stone and build thy rectangular wall around country
I gather thy materials and build large, rectuangular walled city in thy country
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You know, Common, if I were you, I'dve taken 8. You'll be the last one standing until the P-Wall swallows you.
Oh, well. Still better than 14 or 10, say.
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Common...
You may begin to attack other countries, in a REASONABLE FASHION, and edit in your actions on Wednesday.
I quoteth my selfeth.
NO ACTIONS 'TIL WEDS.
You may begin to attack other countries, in a REASONABLE FASHION, and edit in your actions on Wednesday.
I quoteth my selfeth.
NO ACTIONS 'TIL WEDS.
last edited by
13. A bluer version of Hiko's purple, since apparently you DON'T KNOW WHAT INDIGO IS!!!
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Lighter is different from bluer. How about I get a lighter version of a bluer version of yours?
I guess Ill get 12.
I guess Ill get 12.
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Bwahahahahahahahahaha.
And about the missing colours, just imagine it or something. And you'd better get to killing each other before the P-Wall kills you.
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I bet that those P-Walls will never reach 11 in time. >:3
It was brilliant, that Idea.
It was brilliant, that Idea.
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Well, my country is made of pue energy, so it can survive the shrinking-wall-of-ripoff-of-attacks-which-were-stolen-from-something-that-he-thought-was-from-Star-Trek-in-the-first-place-yness
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Updated!
I'm not sure what ZyBorg meant by 'fourecks' so I gave you red.
: D
If you have any complaints/edits, tell me...
And keep posting, I want all of the countries occupied!
(You're going to get RAPED, ZyBorg. I want that country. >:3
ZERO/LEGO/HIKO ALLIANCE! FOUR-LETTER-NICKNAMES! GOOOO!)
I'm not sure what ZyBorg meant by 'fourecks' so I gave you red.
: D
If you have any complaints/edits, tell me...
And keep posting, I want all of the countries occupied!
(You're going to get RAPED, ZyBorg. I want that country. >:3
ZERO/LEGO/HIKO ALLIANCE! FOUR-LETTER-NICKNAMES! GOOOO!)
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I claim numero 14 as Blueville!
But I want it in pink...
By the way, I have a four letter name, too.
But I want it in pink...
By the way, I have a four letter name, too.
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You're not in the alliance, tho'.
>:3
Updated for Blue.
And bridges!
OH.
AND DO NOT, I REPEAT DO NOT EDIT THE LAND STRUCTURE OF THE MAP.
THIS IS FOR ME, AND ME ALONE TO DECIDE. I'll try and update the map with status every day or so.
Also...when I permit attacks...
I'll explain a loose system so it's not god-moddy.
I couldn't resist the Island of Death. It's occupied by barbarians, and is tiny, so you can't invade it. : D It's kinda there. I'll show its true meaning later. >:3
>:3
Updated for Blue.
And bridges!
OH.
AND DO NOT, I REPEAT DO NOT EDIT THE LAND STRUCTURE OF THE MAP.
THIS IS FOR ME, AND ME ALONE TO DECIDE. I'll try and update the map with status every day or so.
Also...when I permit attacks...
I'll explain a loose system so it's not god-moddy.
I couldn't resist the Island of Death. It's occupied by barbarians, and is tiny, so you can't invade it. : D It's kinda there. I'll show its true meaning later. >:3
last edited by
HUH
WHAT DID BRIDGES DO AGAIN?
OH, YEAH, THEY LET LAND-BASED UNITS CROSS SEAS!
-facepalm-
OK.
Alliances.
I'll edit them into this post.
So far...
We have my alliance. I believe it's Lego/Zero/Hiko.
MOVING THROUGH ALLIED COUNTRIES IS FREE OF TURN COST.
MOVING TAKES 1 TURN. OF YOUR ALLOTTED 3.
I advise those that haven't yet to:
-Choose a country
-Name it
-Color it
-Get an alliance
As for defense? It takes one turn also.
You may build any sort of barrier...
But it all counts as the same. XD Put the number of turns you've put into Attack, Defense, or Moving at the bottom...how much damage you do, how much protection you have, and how much you've moved. Oh, and creating units counts as Attack. It takes up a turn.
There is no set thing...
i.e., you can have 3 turns of defense and no attack, etc.
Movement types:
-Land: bridges, land masses
-Sea: Obvious, movement slower than Land
-Air: Anywhere, but movement is slower than others
Land can move 1 country at a time. Sea, moves instantaneously to desired location, but one-turn delay for attacking.
I'M ADAMANT ABOUT THIS.
NO DOING HUGE-ASS GRAPHICS! THAT MEANS YOU, TWI!!!
Really.
And if you're going to do something that alters the original terrain?
Post it. Don't edit.
I'll put it in...
As for attacks...
You can use a symbol for your troops, and move them accordingly, hopefully the size of 1/3 of a country as to make things easier.
Moving into allied countries has no effect; not even a turn cost. Moving into neutral will attack them, if you wish; enemy declared countries will be an automatic attack. There's a simple 10-pt health system. One unit of a type does 1 pt. Simple as that. Any defenses basically put -1 on the attack, based on how much there is.
YES, THIS MAY BE A BIT COMPLICATED, BUT IT'LL WORK BETTER.
What you can't do:
-obstruct the whole damn map
-god mod with attacks
What you CAN do:
-about everything else XD
-This means your unit, your country defenses, but they really all count as the same thing
Attacking other units...
Each unit has, well, 1 health point. Attackers do 1 DAMAGE POINT! So, basically, it's a duke-out...
So, in summary...
Defense: One turn of any type of defense gives one df. pt
Movement: Allied countries are no cost, all others are 1 turn per distance unit
Attack: 10-pt health system, defense essentially adds another point to health
Units: Edit in your army representation; should be smallish, about 1/3 of a country. Use arrows to show where they've gone/are going.
Types: land can move on land, normally; sea moves to location but has a one-turn delay; air can move 1/2 a country per turn anywhere on the map
'Country': use the width, WIDTH of 7 as the measurement of a country when using air units. Yes, they move slow, but are pretty tough.
Wars: when units attack each other, they do 1 dmg point and have 1 pt of health. HOWEVER: NOT MENTIONED BEFORE...
Air has 2 HP. When attacking ships, it does 2 dmg.
THIS DOES NOT MEAN YOU CAN ATTACK: HOWEVER, IT IS A NON-TL;DR RULE SET. READ IT, PLEASE.
Rule Edits: The objective of this game is to conquer the world.
Any un-taken countries are first-come, first-served.
Once countries/factions are defeated, all properties are considered forfeit to the person that STRUCK THE FINAL BLOW. Not the alliance. Alliances can be negated/left at any time, it doesn't take an action.
Bridge destruction counts as terrain altering.
Thanks, post with any questions.
Current alliances:
4 Letter Group
Lego/Hiko/Zero
WHAT DID BRIDGES DO AGAIN?
OH, YEAH, THEY LET LAND-BASED UNITS CROSS SEAS!
-facepalm-
OK.
Alliances.
I'll edit them into this post.
So far...
We have my alliance. I believe it's Lego/Zero/Hiko.
MOVING THROUGH ALLIED COUNTRIES IS FREE OF TURN COST.
MOVING TAKES 1 TURN. OF YOUR ALLOTTED 3.
I advise those that haven't yet to:
-Choose a country
-Name it
-Color it
-Get an alliance
As for defense? It takes one turn also.
You may build any sort of barrier...
But it all counts as the same. XD Put the number of turns you've put into Attack, Defense, or Moving at the bottom...how much damage you do, how much protection you have, and how much you've moved. Oh, and creating units counts as Attack. It takes up a turn.
There is no set thing...
i.e., you can have 3 turns of defense and no attack, etc.
Movement types:
-Land: bridges, land masses
-Sea: Obvious, movement slower than Land
-Air: Anywhere, but movement is slower than others
Land can move 1 country at a time. Sea, moves instantaneously to desired location, but one-turn delay for attacking.
I'M ADAMANT ABOUT THIS.
NO DOING HUGE-ASS GRAPHICS! THAT MEANS YOU, TWI!!!
Really.
And if you're going to do something that alters the original terrain?
Post it. Don't edit.
I'll put it in...
As for attacks...
You can use a symbol for your troops, and move them accordingly, hopefully the size of 1/3 of a country as to make things easier.
Moving into allied countries has no effect; not even a turn cost. Moving into neutral will attack them, if you wish; enemy declared countries will be an automatic attack. There's a simple 10-pt health system. One unit of a type does 1 pt. Simple as that. Any defenses basically put -1 on the attack, based on how much there is.
YES, THIS MAY BE A BIT COMPLICATED, BUT IT'LL WORK BETTER.
What you can't do:
-obstruct the whole damn map
-god mod with attacks
What you CAN do:
-about everything else XD
-This means your unit, your country defenses, but they really all count as the same thing
Attacking other units...
Each unit has, well, 1 health point. Attackers do 1 DAMAGE POINT! So, basically, it's a duke-out...
So, in summary...
Defense: One turn of any type of defense gives one df. pt
Movement: Allied countries are no cost, all others are 1 turn per distance unit
Attack: 10-pt health system, defense essentially adds another point to health
Units: Edit in your army representation; should be smallish, about 1/3 of a country. Use arrows to show where they've gone/are going.
Types: land can move on land, normally; sea moves to location but has a one-turn delay; air can move 1/2 a country per turn anywhere on the map
'Country': use the width, WIDTH of 7 as the measurement of a country when using air units. Yes, they move slow, but are pretty tough.
Wars: when units attack each other, they do 1 dmg point and have 1 pt of health. HOWEVER: NOT MENTIONED BEFORE...
Air has 2 HP. When attacking ships, it does 2 dmg.
THIS DOES NOT MEAN YOU CAN ATTACK: HOWEVER, IT IS A NON-TL;DR RULE SET. READ IT, PLEASE.
Rule Edits: The objective of this game is to conquer the world.
Any un-taken countries are first-come, first-served.
Once countries/factions are defeated, all properties are considered forfeit to the person that STRUCK THE FINAL BLOW. Not the alliance. Alliances can be negated/left at any time, it doesn't take an action.
Bridge destruction counts as terrain altering.
Thanks, post with any questions.
Current alliances:
4 Letter Group
Lego/Hiko/Zero