Name: HotHead/HotHeadV2/HotheadV3
HP: 90/120/150
Moves: 2
Attack: 30/40/50
Special: Halves fire attack damage, increases attack to 50/60/70
Discription: The HotHead virus has the impish face of a gargoyle and two bulky legs running down from its neck as its only appendages. The entire virus is composed of molten rock, with red lava cracks running over the surface.
The HotHead virus attacks by straight kicking, roundhousing and kick-boxing for 30/40/50 damage.
The Hothead virus buffs itself by spinning around on the spot, sparking and setting itself on fire. This halves the damage of fire based attacks and makes it's kicks do 50/60/70 damage. This effect lasts for two/three/four turns or untill the fire is put out by an aqua attack.
MagMartyrdom -
Protection: Halves fire damage for 1 turn. Increases damage of one attack by 40.
Accuracy: S
Description: A small magma boulder appears behind the user, exploding into a large blaze shortly afterwards. Subtleties in the chip's coding forces the user to make a dramatic pose during said explosion. The heat of the blaze causes the user to catch on fire, covering the entire body in flames. This halves the damage of all fire attacks for one turn, increases the damage output of a single attack (each turn the chip is in effect) by 40 and makes the attack become fire-elemental if it is a null-elemental. The fire can be doused by an aqua attack.
Duration: Until end of turn/Hit by aqua attack.
Element: Fire
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MagMartyrdom2 -
Protection: Halves fire damage for 2 turns. Increases damage of 1 attack by 40 each turn.
Accuracy: S
Description: A small magma boulder appears behind the user, exploding into a large blaze shortly afterwards. Subtleties in the chip's coding forces the user to make a dramatic pose during said explosion. The heat of the blaze causes the user to catch on fire, covering the entire body in flames. This halves the damage of all fire attacks for one turn, increases the damage output of a single attack (each turn the chip is in effect) by 40 and makes the attack become fire-elemental if it is a null-elemental. The fire can be doused by an aqua attack.
Duration: Until end of second turn/Hit by aqua attack.
Element: Fire
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MagMartyrdom3 -
Protection: Halves fire damage for 3 turns. Increases damage of 1 attack by 40 each turn.
Accuracy: S
Description: A small magma boulder appears behind the user, exploding into a large blaze shortly afterwards. Subtleties in the chip's coding forces the user to make a dramatic pose during said explosion. The heat of the blaze causes the user to catch on fire, covering the entire body in flames. This halves the damage of all fire attacks for one turn, increases the damage output of a single attack (each turn the chip is in effect) by 40 and makes the attack become fire-elemental if it is a null-elemental. The fire can be doused by an aqua attack.
Duration: Until end of third turn/Hit by aqua attack.
Element: Fire