Horrormaker
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HorrorMaker
HrrMkr.exe
HP(V1/ex/V2/ex/V3/EX): 200(+50 for each form)
Description: An inky blot on the ground, flat on whatever surface it is on and looking less like an entity and more like a moving hole with various eyes and mouths swimming around inside of it. The black blot extends tendrils outwards from it that can grow to the third dimension for attacks. When it grows, the entire field is surrounded by the darkness on all sides, the eyes and mouths sliding around inside of it and around the enemies and players. The tendrils are always out, grasping and whipping, and the whole dimension is laughing maniacly in a cacophonous chorus of a hundred insane voices.
Mechanics:
For the first turn the HorrorMakers on the field, it retains the smaller form, but moves quickly about the floor, capable of dodging attacks skillfully. In the second turn, however, it grows slightly larger, but retains the dodge abilities. In the third, it bubbles up and explodes, taking over the whole field and giving it it's second plethora of abilities. If there are more than one horrormaker in the third turn, all of them grow into one large one with HP=to the cumulative amounts of the viruses. While the HorrorMaker is in Field form, it cannot dodge or block attacks set on itself, but it can block attacks on other viruses and take the damage itself. When in Field form, it can still attack as normal, but it also has the chance of terrifying the navi(s) in it, making them lose up to two actions that turn. Later forms can make them lose 3 and 4
Technical:
1st form:
Attack: Tendrils whip out and attack 10dmg (+5dmg for each form)
Advanced dodge: is exceptionally hard to hit
Field form: on third turn, all Horrormakers turn into the second form, fusing into one with HP= to the cumulative total of HP
2nd (Field) form:
Attack: Tendrils whip out and attack 10dmg (+5dmg for each form)
No dodge: if an attack comes at it, it will hit
No EJO: prevents navis from escaping (If defeated, EJO will occur)
Fear: Each navi loses 0-2 actions a turn (RNG) (V2/EX=0-3, V3/EX=0-4)
Block: It may block damage for any virus being attacked, but it takes the full damage from the attack
BATTLECHIPS:
HorrorPanel1/2/3: Creates an indestructible black hole on the floor, bubbling with the eyes and teeth of the horrormaker that can only be destroyed by destroying the panel. Deals 30/50/70 to one enemy, chosen randomly by the Moderator and doesn't need an action to attack. Each turn the Horrorpanel is on the field, all navis besides the user (Friend or foe) lose 0-1 actions (RNG) The entity disappears after it has attacked three times. S-accuracy for use, B-acuracy on attacks.