Hello, I'm you're friendly neighborhood official Leon, formerly known as Valience. As a note, I like to know the different equations that the game uses. That is why this has a good deal of math in it. If you don't understand something, please post in the Feedback Topic and ask about stuff. Also post there if you've spotted a glaring error.</p>
<p>This document is released under the <a href="http://www.gnu.org/licenses/fdl-1.2.txt">GNU Free Documentation License</a><br />Please read the license and follow it's rules. They aren't all that difficult to follow.
<br /></p>
<p>Changelog :: Last updated 2007/10/30.<br />
2007/10/30 :: Added NaviCust crap.<br />
2007/10/23 :: WIP. Began completely rewriting the faq from scratch.</p>
<p>Contents<br />
S1 Your Navi<br />
<a href='http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=3444#Buster'>S1A - Your Buster</a><br />
<a href='http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=3444#Chips'>S1B - Chips and Folders</a><br />
<a href='http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=3444#Sigatk'>S1C - Signature Attacks</a><br />
<a href='http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=3444#NaviCust'>S1D - The NaviCust</a><br />
<br />
S2 Busting Basics<br />
S2A - Battle Flow<br />
S2B - Available Actions<br />
S2C - Special Rules<br />
<br />
S3 Player Relations<br />
S3A - Trading and Selling<br />
S3B - Partnering Up<br />
S3C - Player Associations<br />
S3D - Player Alignment<br />
S3E - PVP Types and Rules<br />
<br /></p>
<p><center><h2>Your Navi</h2></center></p>
<p><a name='buster'>S1A :: Your Buster</a></p>
<p>The Buster is the basic weapon that each Navi is equipped with, unless specifically registered without one. Each Navi's buster is different; some have swords, some have guns, some have giant rolling balls and some have tennis ball shooters. No matter the shape or type of the weapon, all busters behave in the same ways.</p>
<p>A buster is capable of two different kinds of shots. The first shot is the Normal (or Rapid) Shot, which is quick and efficient. These attacks generally have low damage per hit ratio, but only cost one action to fire. The attacks are fired with no element attached, allowing damage to almost any enemy. To calculate the damage dealt by a normal attack, use the following formula.
Attack x Rapid x 2
</p><p>The second type of shot is the Charged Shot. A charged shot takes 3 actions to use, but deals a large amount of damage. It also factors in your element's bonuses and penalties. To calculate the damage for a charged shot, use the formula that follows.
Attack x Charge x 8
</p><p>To increase your Buster's abilities, you have a few choices. First, you can purchase NaviCust parts from the shop in SciLabs, which will boost your stats as long at they are equipped. The second is to find buster enhancing chips, which last for a specified time period. The final choice is to make a signature that uses the Burst or Empower effects, which can only be used when activated.
<br /><br /></p>
<p><a name='Chips'>S1B :: Chips and Folders</a></p>
<p>Battle Chips, commonly abbreviated chips, are special weapons that your navi can use. And Folders are how you organize your chips for everyday use.</p>
<p>Each chip has a set name, attack, element, subtype, effect, and amount of uses. Every chip that you can possibly obtain is listed in the Battle Chip Lists forum, located in the PET Functions category. They are sorted according to the type of chip and posted separately. This means you won't find a Sword chip in the Support Chip list, so be sure to check each topic if you can't find a chip at first.</p>
<p>Chips can be activated once per battle and used until they expire. For most chips this means they can launch a single attack before they are deactivated, but some chips (notably swords) can be used several times before they are worn out. At the end of each battle all the chips used are refreshed, allowing you ot use them again during the next battle. There are a precious few exceptions to this rule, and you will be told explicitly when these are.</p>
<p>Folders are a way for a player to quickly change what battle chips they can use during battle. A folder can hold up to 30 chips and you can have as many as you like, but you may only have one folder equipped at a time and you may only use chips from your equipped folder in battle. To change the folder you have equipped, state you are doing so between battles, as you are not allowed to do so during.
<br /><br /></p>
<p><a name='Sigatk'>S1C :: Signature Attacks</a></p>
<p>Yeah.... this is gonna be a WIP for a while. Get over it.
<br /><br /></p>
<p><a name='NaviCust'>S1D :: The Navi Customizer</a></p>
<p>The NaviCust is a powerful utility built into all PETs which allows the Operator to power up their navi in a variety of ways by installing NaviCust Programs. There is only one rule for the navicust. Don't go over the maximum limit you can install, or else bad thing will happen to your navi.</p>
<p>Each navi starts with a max of 40 NaviCust points. This can be increased by buying NaviCust Expansions from the SciLab shop. Said expansions also grant your navi a level.</p>
<p>Each NaviCust Program has a cost associated with it. This cost can be found on the NaviCust Program list in the PET Functions category. To obtain new programs, you can buy them from the SciLab shop or on extremely rare occasions as drops from missions and events.</p>
<p>This is the end for now! Believe it!</p>
[/doHTML]