Current pool (160/220) (unused/total) (this is counting the points for the starter sig)
Berserkr Gester Ljós - Berserker Ghost Light (in old norse)
Sig Effects and details:
--HardBody - Reduces all Non-Break damage by Half. Gain Break Vulnerability status while active.
--Strengthen - Add 20 Damage per 15 Cap conversion ratio (per instance). This ability allows you to add 20 damage to a single Chip or Charged Buster attack. The damage does not stack over multiple hits or multiple targets and does not duplicate itself for multiple targets, or multiple hits, but the damage is splittable. This ability cannot be used to imbue Effects, only damage.
-- Lasts for 2 turns before deactivation (strenghten = 30 points, HB = 80 points)
--Hard body effect for 2 turns, can strengthen one attack for 20 dmg this and the next turn
Type: Active sig
Points used: 95
remaining: 75
Pool: 75/220
Nerf: Sig Lock: Gain 80 Points to cap per instance. [Self inflicted Sig Crash. Cannot be cured or prevented by any action other then duration expiration. This effect does not wear of at the end of battle, and will carry over from battle to battle and thread to thread. It also stacks. If for any reason this effect is stacked upon itself with more than 7 turns of duration, your Signature Attack System is permanently crashed, and must be repaired at Sci-Lab for a fee. This is cumulative. Duration: +2 turns.
Cap: 100(150)/20
Cool Down: 2 Turns
Process Upgrades: 4
Quote ()
"Othin was able to cause his enemies to be blind or deaf or fearful in battle, and could cause their swords to cut no better than wands, His own men went to battle without coats of mail and acted like mad dogs or wolves. They bit their shields and were as strong as bears or bulls. They killed people, and neither fire nor iron affected them. This is called berserker rage." - Heimskringla, History of the Kings of Norway
The Navi crest on XIII's chest begins glowing with a cold blue luminescence, and starts emitting a creepy high-pitched noise. The navi's data becomes temporarily rearranged to become harder, and his attack power skyrockets for evey first attack in a sequence. During these periods of time, XIII himself seems to undergo a change, as any fear, pain, or unnecessary emotions are replaced with burning, animal-like rage, yet focused into a sole and inhumanly scary aim to destroy any and all targets, like a berserker of ancient times stalking his targets relentlessly whilst seeming immortal to damage. The unfortunate drawback to this is the severe amount of strain the berserker mode puts on XIII, meaning using it repeatedly in too close a succession can cause damage to some of his data, damage that had to be repaired at Sci Lab.