Summon: Column

Well, new cap is 100(150)/20 So. . .

Summon: Column — SummonerMan Summons a column from one of his summon cards. Like all his summons, it appears from the card, generally after being placed on the ground, or when activated while he is holding it. Upon activation, the column shoots out of the location where the card is with such force that objects in its way are sent flying. The column, after appearing, stands at about 10 feet tall, with the column having a diameter of about 3 feet, and the platform at the top roughly 5 by 5 feet. Due to an immense amounts of skill, and some practice, SummonerMan is able to leap onto the column after it gets to about 2 feet, grab onto the edges of the platform, and remain on it without getting flung, using the added height to his advantage for such things as getting a better view.

(OBJECT SUMMON [Passive] = 40 HP [40] + 1 time Microburst [40] — 80 Pool [-80] = 0 = Balanced. 2 turn cooldown)

Summon: Column — Summon Object — 40 HP + 1 Time Microburst; 2 TCD

Remaining Sig Pool: 220/300

Basically, Got rid of the charge time nerf and dropped the HP 5 points, now paying for it entirely with Sig Pool Points.
Approved.