Signature Pool: 380/20
0 Points Remain
Process Upgrades: 8
---Remain the Same---
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Distortion
Passive Sig
Empress's space around her is constantly unstable because of her massive strength as it pulls things in like a vacuum of space. It drain's the enemy's HP doing 10 damage at every end of the turn while healing her as the data drained is added to her frame to reinvigorate herself.
-Inflicts 10 Damage to one enemy
-Recovers 10 HP
80 Sig Points
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Whip-and-Tango'
[Active Sig]
Empress uses her concealed whip to attack the opposing enemy in a defensive style. She lashes quickly to paralyze three enemies for one negated action a piece or even one enemy for two actions by cracking her whip to intimidate the designated target and then strike it to sharpen it's fear. The whip will no longer defend her if she happens to be hit by North Wind making her drop it, or even become struck by any other barrier removing attack. Her dodging is lowered since she's armed with a whip so she will mostly stand her ground and this case and be struck more often if she doesn't dodge, but her whip deflects the attacks so she has no worry in this battle position.
Self Slow
Stun (x3 actions for one target, or one action for three targets) = 90 Pts
X-Hit Barrier = 40 Pts (two nullified attacks)
Self Slow (-40)
Total: 90 Pts
3 Turn Cool Down
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---Remain the Same---
V-changes-V
Static Blast
Active Sig
Empress's most reliable attack. Because of the distinct sound it makes when she attacks, it's named just that. Empress's right hand becomes engulfed in another wave of distorted energy as she readies her attack. She then tosses her hand forward releasing the energy making contact doing damage while giving a microburst to send and enemy flying. It's useful to push an obstacle across the field at best or perhaps force back enemy units. When pressing against any matter with her distorted frame, she will slightly recover HP as well based on the target she strikes, so life comes into her when pure force comes out at the same time.
2 Turn Cool Down
Attack:
30 Drain + Microburst
Sig Points: 100 Sig Points
2 Turn Cool Down
Active Sig
Queen's Grace/Queen's Royale
Empress uses her graceful ability and fertility as she would like to refer to it to activate a powerful inner strength to boost attack strength over time for all her attacks that one turn and even aiming sharply as this move empowers beauty and grace for not only herself, but for her offensive as well as defensive. This ability can be used to those around her making it, the Queen's Royale when she give her blessed ability to another instead of herself like a queen empowering a knight.
Empower (+15 Atk to all attacks = 50 Points) + Aim (40 Pts) + Regeneration (20 Pts)
Sig Total= 100 Pts
2 Turn Cooldown
Points Remain: 10
Upgrade Ya'
last edited by
Quote ()
Whip-and-Tango'
[Active Sig]
Empress uses her concealed whip to attack the opposing enemy in a defensive style. She lashes quickly to paralyze three enemies for one negated action a piece or even one enemy for two actions by cracking her whip to intimidate the designated target and then strike it to sharpen it's fear. The whip will no longer defend her if she happens to be hit by North Wind making her drop it, or even become struck by any other barrier removing attack. Her dodging is lowered since she's armed with a whip so she will mostly stand her ground and this case and be struck more often if she doesn't dodge, but her whip deflects the attacks so she has no worry in this battle position.
Self Slow
Stun (x3 actions for one target, or one action for three targets) = 90 Pts
X-Hit Barrier = 40 Pts (two nullified attacks)
Self Slow (-40)
Total: 90 Pts
3 Turn Cool Down
130/40 = 4 TCD.
Quote ()
Static Blast
Active Sig
Empress's most reliable attack. Because of the distinct sound it makes when she attacks, it's named just that. Empress's right hand becomes engulfed in another wave of distorted energy as she readies her attack. She then tosses her hand forward releasing the energy making contact doing damage while giving a microburst to send and enemy flying. It's useful to push an obstacle across the field at best or perhaps force back enemy units. When pressing against any matter with her distorted frame, she will slightly recover HP as well based on the target she strikes, so life comes into her when pure force comes out at the same time.
2 Turn Cool Down
Attack:
30 Drain + Microburst
Sig Points: 100 Sig Points
2 Turn Cool Down
100/40 = 3 TCD.
Quote ()
Active Sig
Queen's Grace/Queen's Royale
Empress uses her graceful ability and fertility as she would like to refer to it to activate a powerful inner strength to boost attack strength over time for all her attacks that one turn and even aiming sharply as this move empowers beauty and grace for not only herself, but for her offensive as well as defensive. This ability can be used to those around her making it, the Queen's Royale when she give her blessed ability to another instead of herself like a queen empowering a knight.
Empower (+15 Atk to all attacks = 50 Points) + Aim (40 Pts) + Regeneration (20 Pts)
Sig Total= 100 Pts
2 Turn Cooldown
Empower[2, 1] = +16 damage to all attacks for 1 turn, (20 + 25) = 45 points.
Accuracy Enhancement[1, 1] = Increase all accuracy for 1 turn by 1 rank = 40 points.
Regen[1, 1] = Heal 5 for every action in one round for one round = 20 points.
Sig total: 105 points. 3 TCD.
5 points remaining in pool, should you accept all changes.
last edited by
Quote ()
Quote ()
Active Sig
Queen's Grace/Queen's Royale
Empress uses her graceful ability and fertility as she would like to refer to it to activate a powerful inner strength to boost attack strength for one turn and even aiming sharply as this move empowers beauty and grace for not only herself, but for her offensive as well as defensive. This ability can be used to those around her making it, the Queen's Royale when she give her blessed ability to another instead of herself like a queen empowering a knight.
Empower (+15 Atk to all attacks = 50 Points) + Aim (40 Pts) + Regeneration (20 Pts)
Sig Total= 100 Pts
2 Turn Cooldown
Empower[2, 1] = 20 damage to all attacks for 1 turn, (20 + 25) = 35 points.
Accuracy Enhancement[1, 1] = Increase all accuracy for 1 turn by 1 rank = 40 points.
Regen[1, 1] = Heal 5 for every action in one round for one round = 20 points.
Sig total: 105 points. 3 TCD.
If 105 is my total then that means I can't accept the change to this seeing my Sig Limit is 100 for point totals, so I'll have to lower an ability. Rather that, I'll edit this one.
------------------------------------
Quote ()
Active Sig
Queen's Grace/Queen's Royale
Empress uses her graceful ability and fertility as she would like to refer to it to activate a powerful inner strength to give a burs strength for one turn and even aiming sharply as this move empowers beauty and grace for not only herself, but for her offensive as well as defensive. This ability can be used to those around her making it, the Queen's Royale when she give her blessed ability to another instead of herself like a queen empowering a knight.
Power Boost (+40 Splittable Damage = 35 Points) + Aim (40 Pts) + Regeneration (20 Pts)
Sig Total= 95 Pts
3 Turn Cooldown
95/40 <=== If I get this idea, so for every divisble by 40 is a cool down rounded up. So I know how this part works.
Quote ()
Static Blast
Active Sig
Empress's most reliable attack. Because of the distinct sound it makes when she attacks, it's named just that. Empress's right hand becomes engulfed in another wave of distorted energy as she readies her attack. She then tosses her hand forward releasing the energy making contact doing damage while giving a microburst to send and enemy flying. It's useful to push an obstacle across the field at best or perhaps force back enemy units. When pressing against any matter with her distorted frame, she will slightly recover HP as well based on the target she strikes, so life comes into her when pure force comes out at the same time.
2 Turn Cool Down
Attack:
20 Drain + Microburst
Sig Points: 80 Sig Points
2 Turn Cool Down
80/40
Edited! That should get that one, right?
Quote ()
Whip-and-Tango'
[Active Sig]
Empress uses her concealed whip to attack the opposing enemy in a defensive style. She lashes quickly to paralyze two enemies for one negated action a piece or even one enemy for two actions by cracking her whip to intimidate the designated target and then strike it to sharpen it's fear. The whip will no longer defend her if she happens to be hit by North Wind making her drop it, or even become struck by any other barrier removing attack. Her dodging is lowered since she's armed with a whip so she will mostly stand her ground and this case and be struck more often if she doesn't dodge, but her whip deflects the attacks so she has no worry in this battle position.
Self Slow
Stun (x2 actions for one target, or one action for two targets) = 60 Pts
X-Hit Barrier = 40 Pts (two nullified attacks)
Total: 100 Pts
3 Turn Cool Down
100/40
I took out a stun, and the nerf, so that should make this one right. So in total I should have 25 points to distribute, but I'll save those for another day.
last edited by
Quote ()
Active Sig
Queen's Grace/Queen's Royale
Empress uses her graceful ability and fertility as she would like to refer to it to activate a powerful inner strength to give a burs strength for one turn and even aiming sharply as this move empowers beauty and grace for not only herself, but for her offensive as well as defensive. This ability can be used to those around her making it, the Queen's Royale when she give her blessed ability to another instead of herself like a queen empowering a knight.
Power Boost (+40 Splittable Damage = 35 Points) + Aim (40 Pts) + Regeneration (20 Pts)
Sig Total= 95 Pts
3 Turn Cooldown
Power Burst[2] = 2 instances of +20 damage. 30 points. :'D
Would give you another 5 points into your pool. XD
last edited by
Even better!
But since I'm try to limit myself on sigs that'll have a long cool down time, this'll do for me.
Plus since I'm using 90 sig points which will round down considering it's only 10 over since the rate would be 2.25 when divided by 40, then doesn't that mean the cool down will be 2, or does it have to be at an exact Divisible of forty?
But since I'm try to limit myself on sigs that'll have a long cool down time, this'll do for me.
Plus since I'm using 90 sig points which will round down considering it's only 10 over since the rate would be 2.25 when divided by 40, then doesn't that mean the cool down will be 2, or does it have to be at an exact Divisible of forty?