1.5: The Bad

1.5: The Bad

The large calibre of Triggerman's .45 is extremely damaging. Although limited in number, each hell borne bullet leaves a lethal memento to ensure that they are not soon forgot.

-All of Triggerman's successful gun chip attacks deal an additional bleeding damage which is equal to 5%, rounded down, of the attack power. The target then sustains double this damage every following turn. They -can- be deleted from it.
-Up to a maximum of 6 bleeding 'instances' can be stacked on a single target. Each bleeding instance is independant from each other.
-bleeding lasts indefinitely; all instances are stopped upon the use of a recovery chip
-bleeding instances will personally be kept track of in each post


-Triggerman must reload the .45 every 6 shots (buster or gun type chips exhaust a shot) by using an action. Failure to do so results in being unable to use buster or gun chips until reloaded.
5%...

Cannon: 2.5, 5 for every turn afterwards.

Stacked 6 times...

15, 30 for every turn afterwards...

... Yea, that decides it. Bleeding needs a max duration.