The original:
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Valkyrie ride: Val uses her booster (either by dashing to the enemy, or shooting herself up to the sky), then performs a powerful attack using the momentum of the boost (and her heavy armor/weaponry). Deals 40 dmg to a single target (lowered dmg, because it puts her in range, which is the sword types weakness).
Cooldown: 3 turns
Now it has the following stats:
- One action
- deals 40 dmg
- puts next to the target
- 3 turn cooldown
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Valkyrie ride: Using the boosters installed on her back, Valkyrie can achieve very high movement speed for a short period of time. She can use this to move around the battle-field, or even to jump up to very high places; however, her favorite tactic is to imitate a cavalry charge. Using the ability like this, it gives +40 dmg, and increased accuracy for the following melee attack
I'd change it to:
- One action
- adds a free movement (dashing close etc... thats basically fluff)
- if the next action is a melee attack (chip, charge, another sig attack etc...), the first hit gains +40 bonus dmg and increased accuracy.
- 3 turn cooldown
The dmg output doesn't change, merely how the dmg is done. The increase in accuracy is a compensation for making it from a 2 hit (sig+attack after) into a single hit (sig empower+attack after). As you see I loose both my sig and the attack after if I miss this one, instead of simply loosing 40 dmg when missing with my previous sig.
In this form it makes a little bit more sense, and it is more flexible than the old one.