<<Quit your whingeing!>> Orion bemoaned. <<Look! You missed one!>>
Midknight surveyed the area, finding one of the large disguised cannons had survived its own attack. “Whoops! Oh well! That shouldn’t be a problem!”
Midknight approached the CannonDumb, the scene’s line art growing bolder as her stride grew wider. Midknight imagined the immobile virus quaking in its foundations. Perhaps it might even favour her with a riveting blast to the face. But, it seemed a slow thing and probably unable to grant her hidden request.
<<Are you just going to hack at it like a barbarian?>> Orion squinted at her. <<You’re not programmed with that sort of strength. Here.>>
True enough, unpowered as it was, it would take a while for her to charge up enough energy for a proper blow. She could feel new battle chip data docking with her sword like a tourist stepping out of a cruise liner. The sword shortened by roughly half its length, then split into three. Somewhere in the middle of these blades a crease appeared, and the blade ends bent forward into the rough facsimile of a claw.
Midknight lowered the sword, stepping forward with a rising uppercut. A sudden rage overcame her, and she slashed with the sword-claw again and again, aiming to slice the offending obstruction into operator-appeasing ashes. Turns out, she was in fact going to hack at it like a barbarian.
[1]: Advancing (Movement -> Towards CannonDumb A)
[2]:
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Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) -> CannonDumb A
[2+]: Sword Mastery (+1 Slashing Accuracy)
[3]:
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Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) -> CannonDumb A
[3+]: Sword Mastery (+1 Slashing Accuracy)
[4]:
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Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) -> CannonDumb A
[4+]: Sword Mastery (+1 Slashing Accuracy)
[5]: --
[6]: --