MidKnight's first bolt of energy launched from her weapon, striking the Teddy in the midsection at close range, but boring through with enough potency to light up the actual perpetrator of this mess as well; the spooky had all of a brief moment to contemplate the principles of immediate karma, before being rendered in fragmented data.
The Teddy, unfortunately, was a much sturdier program. It roared, taking a half a step back and rearing to its full height in response to the attack, then reached down and ripped one of the transit bollards out of the ground and attempted to hurl it at the errant knight. MidKnight was quick on her game, however, and a well trained dodge and reposition let her avoid the projectile and counter with a second stinging strike.
As she recovered her form from this manoeuvre, it became clear that the two cannon viruses had, in the initial fray, painted MidKnight up with targeting lasers, locking onto her position and preparing shots, but in taking their aim, the pair of turret viruses hadn't fired on her yet. There was time for MidKnight to press her advantage with the Teddy, and pres it she did. A third strike landed on the Teddy before it could recover from the second, and though ti seemed as though it might bear down on her with its claws a moment later, the motion turned out to be the great beast collapsing to the side, defeated.
The job well done was only marred by the continuing presence of the two cannons, now – they each fired cannon rounds of their own, zeroing in on the navi with their target locks. Despite being left alone to aim carefully, pick their moment and shoot with precision, one of the pair still managed to miss the knight in the middle of the road. They were not, perhaps, very sophisticated viruses. The other one was more on target, but MidKnight had just enough time to deflect the shot with her blade, and strike back at the cannon in kind, though the weakness of the cannon's own shot left the counterblow unable to delete it outright. The second cannon wasn't so fortunate, as MidKnight's last attack carried more than enough power to cleanly remove the top of the offending turret.
-=Roadway Delay?=-
CannonDumbCannonDumb (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile A: 30Hp [Metal] (Left side, mid, impersonating a bollard) [Target Lock: MidKnight]
CannonDumbCannonDumb (CannonDumb)
CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.
Area: ACDC, SciLab, Electown, Yoka
HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile B: DELETED
TeddyTeddy (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: DELETED
SpookySpooky (Spooky)
Area: ACDC, Yoka, Okuden Valley, Kotobuki Town, Netopia
HP: 30
Attack: 10 Null
Attack Accuracy: B
Attack Description: Teleports up to the opponent and slaps with its long tongue.
Element: Null
Possible Rewards (Per Virus): Recover10, Recover30 (Rare), Invis1 (Rare), Zenny
Special: Can teleport at will.
- Can use Recover 30 on any virus below 1/2 HP: DELETED
-=Errant Knight=-
MidKnight.EXE: 150Hp [Normal]
-=Terrain=-
20% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
20% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
60% Normal
- No effects.
-=Objects=-
Transit-way bollards: 20Hp (line the transit way on either side, every handful of paces)