Dark Boy, on the Net!

((Dark Boy, you can only apply your Cursor Ability (Snipe) to one action per turn. Also, that effect only works with one attack. So, you would only be using Snipe against the BeetankA.))

Dark Boy opens up with his vulcan, picking off the weaker viruses and damaging the others. He misses his cannon round, but Stealthman picks up the slack and deletes the remaining viruses with a cannon/shotgun combination.

Victory

BeetankA: DELETED
BeetankB: DELETED
BeetankC: DELETED
BeetankD: DELETED
BeetankE: DELETED
BeetankF: DELETED
MetoolA: DELETED
MetoolB: DELETED

Terrain: 100% Normal

Dark Boy.EXE: 70HP Rewards: 300z, 1FXP
Stealthman.EXE: 50HP Rewards: 50z, Guard1, 1FXP

[Jack Out Barrier: Active!]
Dark Boy, this barrier thing is really getting on my nerves. Collect the stuff, and move on. I really am exhausted of kicking butt right now.

Master, I feel the same. But some button or switch is around here somewhere.

Dark Boy picked up the items and ran into the other area, hopefully finding something there.

Uggh....

((Not Requesting Battle, But requesting Switch to get out of here))
Sam: Hes tired...lets try harder to do some efficient work around here.

Stealth: Ok fine. Lets go.

StealthMan ran off after Dark Boy and picked up his items.

((Requests Way to Get Out))
The pair of Navis continue forward, and notice some figures on the horizon. They also notice the temperature seems to be rising as they approach. The take a closer look, and see several viruses, traveling off in one direction. One of the Spikey viruses stops, seemingly smelling something different in the air. It looks around and eyes the two Navis. It emits this odd bark/whooshing sound, catching the attention of the rest of the viruses, and they turn to meet them. One of the OldStove viruses releases some of its excess heat in the form of a huge tongue of flame. The intense light causes something to flicker in the distance. Upon closer inspection, it seems to be a large glass orb, glowing faintly, and supported by a crystalline stalk. It just seems to sit there, shimmering from the light of the flames.

Viruses Identified

SpikeyA: 90HP
SpikeyB: 90HP
SpikeyC: 90HP
ChampuA: 60HP
ChampuB: 60HP
OldStoveA: 50HP
OldStoveB: 50HP

Terrain: 100% Normal

Glass Orb: 100HP
Dark Boy.EXE: 70HP
Stealthman.EXE: 50HP

[Jack Out Barrier: Active!]

<(Battle #3: Hot under the collar? Ready, Fight!)>
..Lets destroy the viruses. Stealth can handle the orb.

Battlechip, IN! Trillian said as he slotted in some battlechips. Dark Boy overcame his lazyness, and got out his perfect sized Dark Gun. Hopefully we can get some battle chips!

Dark Boy ran to the glass orb, and ducked down enough that he could see above the orb and fire his gun. Then he shot 3 shots at SpikeyA and B. "Stay near the orb! See if one of those Spikeys will fire at you, and then hit the orb instead!" Trillian told Dark Boy.

Dark Boy's arm turned into a cannon, which he fired straight at the ChampuA, who he thought was coming right at him. As soon as he did this he ducked under his magnificant shield.

Turn Overview:
1) Death Vulcan: Spikey A (30 DMG) + Spikey B (30 DMG)
2) Cannon: ChampuA (40 DMG)
3) Guard1: Self (60 DMG)
Stealth: Lets take out the orb!

Sam: Lets destroy the virii first.

Stealth: Ok.

StealthMan's arm turned into a cannon, and he fired it right down at the orb! After that, he Fired a shotgun at the orb. Then he ran next to Dark Boy and got under his own guard.

Turn Overview:
Cannon on Orb: (40 DMG)
Shotgun on Orb: (50 DMG)
Guard1 on self 60
Dark Boy uses the Orb as cover as he fires several rounds at the incoming viruses. He then picks out a Champu virus and blasts it back with a cannon shot. He then quickly hides himself behind his shield. One of the Spikey viruses quickly fires back at Darkboy, but it hits the Glass Orb first! The fire-charged projectile explodes, bathing Dark Boy in fire, but the attack is quickly reflected back thanks to his Guard Shield! Stealthman then fires a cannon round at the Glass Orb, striking it with a powerful energy round. It still stands, so he decides to hit it with a shotgun. He blasts it with a pocket of energy shot, that shatters the orb and sprays the entire area with energy shot. They need to work on their teamwork, because Dark Boy was standing right next to it! Dark Boy is pelted with relatively harmless pieces of glass and very painful shrapnel from the shotgun spread.

The viruses stand there, confused by the fact that one of their opponents just blasted the other with a shotgun. One of the Champus didn't see the friendly fire incident, and throws a pair of punches into Stealthman's waiting shield. The odd field on the ceiling flickers and fades, the barrier must be down!

SpikeyA: 30HP
SpikeyB: 60HP
SpikeyC: 90HP
ChampuA: DELETED
ChampuB: 60HP
OldStoveA: 50HP
OldStoveB: 50HP

Terrain: 100% Normal

Glass Orb: DELETED
Dark Boy.EXE: 20HP
Stealthman.EXE: 50HP

[Jack Out Barrier: Inactive!]
Dark Boy thought for a sec, and got an idea.

Dark Boy, whats on your mind?

I'm....to we-k. We...go..to ESCAPE! Its the only way! Dark Boy said in a staticy voice as he fell to his knees.

Fine...alright. Trillian said and then pressed the ESCAPE button on his PET screen.

Sorry...Stealth-an..

Sam, we are in a little of a dilema here. Dark Boy is hurt..bad. We need to log out. Stay on your toes.

Turn Overview:
1)ESCAPE (10%)
2)ESACPE (10% + 10% = 20%)
3)ESCAPE (20% + 10% = 30%)
[Subchips are out of battle only.]
StealthMan arrogantly ran up to the viruses from the back with out a sound. Then his hand turned into a long jagged claw. He came from the back and.... "Slash Slash Slash!"

StealthMan Quickly jumped backwards and activated guard right around Dark boy and himself.


Turn Overview:

Rageclaw 40 DMG on oldStove A,B
Guards Dark Boy
Good Mornin'

BUMPITY DO!

Edit: I edited my turn.
((Do not bump before 24 hours have passed. You only have one warn left till suspensions begin. Do not forget that.))

Dark Boy manages to log out, leaving Stealthman alone and outnumbered 6 to 1. Stealthman rakes his claws across two of the OldStove viruses, sending them spinning out of control. He manages to deflect one of the Spikey's attacks back at it, but his shield quickly falls and leaves him exposed to the viruses. The remaining three attack with a flurry of fire-based attacks, leaving Stealthman up the creek without a paddle.

SpikeyA: DELETED
SpikeyB: 60HP
SpikeyC: 90HP
ChampuA: DELETED
ChampuB: 60HP
OldStoveA: 10HP
OldStoveB: 10HP

Terrain: 100% Normal

Glass Orb: DELETED
Dark Boy.EXE: LOGGED OUT
Stealthman.EXE: 1HP

[Jack Out Barrier: Inactive!]
Stealth:"How did he leave us!?!"


Sam:"Dam them!"

Stealth:"I Have no choice..."


Turn Overview:

1)ESCAPE (10%)
2)ESACPE (10% + 10% = 20%)
3)ESCAPE (20% + 10% = 30%) `
The second Dark Boy's data spiraled out into the PET, he dropped a small .DOC file, and this time it wasn't encoded. It read:


Dear Sam and StealthMan,

I am truly sorry to have left you there, but desperate times call for desperate measures. I could not let Dark Boy suffer any longer. If you EJO, and don't get this message, I have set it to self destruct in exactly 30 minutes. I hope you and StealthMan get along fine.

-Trillian & Dark Boy.exe
Stealthman, tries his hardest to find a window to log out, and as the viruses close in on him, he manages to get through and beam out to the safety of his PET.

Battle End!

SpikeyA: DELETED
SpikeyB: 60HP
SpikeyC: 90HP
ChampuA: DELETED
ChampuB: 60HP
OldStoveA: 10HP
OldStoveB: 10HP

Terrain: 100% Normal

Glass Orb: DELETED
Dark Boy.EXE: LOGGED OUT
Stealthman.EXE: LOGGED OUT
((From Trillian's Homepage))

Dark Boy warped down to the net, but attempting to pull off a cool move, he fell straight on his face. Uggghh...lets go. And Dark Boy then got up and started jogging off into the net, for 1 or 2 battles. Are you ok Dark Boy? Yeah, lets not pull off any jack-in stunts until taught by the master. Who is...? A faster navi. Lets just go.

((Requesting Battle #1))
Dark Boy logs back into the net, and seeks out some viruses to fight. He quickly finds two pairs of Metools wandering around. They look back to Dark Boy, suddenly interested in the Navi.

Viruses Identified

MetoolA: 40HP
MetoolB: 40HP
MetoolC: 40HP
MetoolD: 40HP

Terrain: 100% Normal

Dark Boy: 100HP

<(Battle #1 Ready, Fight!)>
Well Dark Boy, you know the drill. Battle strategies - INITIATE!

Trillians PET made a buzzing noise and then there was a loud "CLICK!".

...Lets do this.

Dark Boy's fists grew two long claws and then he roared with excitement. Dark Boy dashed up to the first mettaur, trying not to break the sound barrier. (I wonder if there is one on the ground...) and slashed at the first mettaur as he bounced up into the air. While airborn he slashed once at Mettaur B and fell to the ground.

Dark Boy! Lets use your ultimate attack! I wouldnt call firing several rounds from a gun infused with the power of dark matter "Ultimate". But hey.

Dark Boy stepped back and fired several rounds at Mettaur B and then dashed back a little bit and aimed and shot at mettaur C.

Turn Overview:
Rageclaw: MettaurA (40 DMG Null)
Rageclaw: MettaurB (40 DMG Null)
DeathVulcan: Mettaur C (40 DMG), Mettaur D (20 DMG)
One after another, the metools are obliterated, swinging their pickaxes in vain in their attempts to stop Dark Boy's high speed assault. When he'd finished his attack, the navi found only one enemy left, positioned dangerously close and swinging its ax vengefully. There was no stopping the sharp edge as it sunk into the ground, creating a shockwave that knocked Dark Boy off of his feet. Thankfully, it didn't do much more than upset his balance; the navi felt almost as though he'd never been hit.

MetoolA: DESTROYED
MetoolB: DESTROYED
MetoolC: DESTROYED
MetoolD: 20HP

Terrain: 100% Normal

Dark Boy: 90HP
Dark Boy shook the small shock off. What navi will get deleted from that....honestly. Dark Boy said with his cocky yet calm attitude. Dark Boy, finish the remaining piece of scrap off. Trillian said as he slotted in Shotgun, ZapRing1, and Cannon into the PET.

Dark Boy chose to use ZapRing first, to ensure stunning the enemy before barraging it with cannon blasts. Dark Boy's arm immediately turned into a small rectangular cannon with a small slit for the electricity to fly out. Dark Boy aimed carefully and fired the ZapRing right at the Mettaur! Then when he thought it was paralyzed, he fired the Cannon and Shotgun rounds at it and retreated awaiting to see the results in a cloud of smoke from the arm cannons.

Turn Overview:
ZapRing1: MetoolD (40Elec + Stun1 + Scope)
Cannon: MetoolD (40DMG)
Shotgun: MetoolD (50DMG + SPREAD) (Nothing to spread to)

For once grim wasnt the one replying to my posts. =D