Quote (RoboTek)
2: Makes 2 attacks elec type damage. Not amazingly ideal, but it is nice.
Ooh... yeah...
Let me clarify.
Quote (My Sig)
-When Voltman hits an enemy with a melee attack, he can sacrifice EP to deal extra Elec element damage to his hit, in increments of 5, with a 5 EP=5 Elec Damage ratio. (No actions, other than the original attacking action) (Can be used more than once)
There. That's better.
Basically, I can use this until I run out of EP.
And as for the recovery thing...
Straight from the rules:
15 heal=20 damage off the cap.
So, 20 EP=15 heal is perfectly legal.