As Torrent prepared her defences against it, the beast cantered back and forth, coming closer gradually, until it faced the uncertain navi directly, stamped once, and lowered its head towards her. As it did, a series of metal plates raced over its body, covering the most exposed parts of it, though they looked oddly transparent and slightly ethereal. At the same time, two large, riveted diamonds of steel slid out from its sides and slammed forward in front, meeting before its head with a clash of sparks. It looked as much like an on-coming plough as it did a protective shield. Partially because the horse snorted once more heavily and then began to charge through the synthetic grass field directly towards her.
Torrent took a shot as it bore down on her across the open space, but between the movement, the distracting cables, and the odd flickering and shifting of its body, her first attempt shot past it to splatter on the wall behind, seemingly without connecting. The beast was just about on top of her now, but if she was lucky, Torrent might have a moment still to react before it hit.
-=Hungry Horse=-
HayWyre: 300Hp [Casing (10Hp)][1-hit Shield][Floating Point (4): 8% increased miss chance] [Glitches: Transparent Armour(-), Chip Limiter(2), SAS Wild(2), Buster Crasher(2)][Metal, right in front of Torrent]
-=Proggy Protector=-
Torrent.Exe: 120Hp [Barrier (50Hp): Counter Set][Metal]
-=Hay-field Havoc=-
100% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
Room is large and circular, about two movements in length across, with low consoles on the outer edge. A large column sits in the centre, partially obscuring view.
The floor, parts of the walls, all of the consoles and the central column are all sprouting a large volume of wires and cables that wave and lash about wildly, about two feet in length. These slow down movement and impair dodges slightly, but have no other averse effects.
-=Glitch Record=-
(New glitches will be marked in bold)
Transparent Armour (Balance Glitch)(Mutable Glitch): The victim's armour, including cloth, leather and metal clothing as well as casings, but not including barriers or wielded shields, turns transparent and looks glassy or ethereal. This has not negative impact on its protective capabilities. This glitch can be affected by other glitches. Lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.
Chip Limiter (Negative Glitch): Part of the victim's processing space for handling and processing battle Chips has become corrupted and no longer functional. As a result, No more than 2 battle chips can be used per turn. This glitch has no effect on carriers or targets that cannot access battle chips. Lasts 2 turns, or until removed with Status Cure, Glitch Eater or other similar effect.
SAS Wild (Balance Glitch): The victim suffers random instances of Sig Chill and Sig Burn each turn. Each turn, two of the victim's signatures will gain an additional turn of cool down, or be forced onto cool down as though they had been used, and they will receive two instances of Sig Chill to allocate to signatures already on cooldown. SPs with this glitch may allocate their Sig Chill to their navi, though the Sig Burn aspect will only take effect on signatures customised for the SP specifically. All instances of Sig Chill and Sig Burn created by this glitch may stack with each other on the same signature, increasing or decreasing the active cool down appropriately. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.
Buster Crasher (Negative Glitch): The victim suffers a short duration Buster Crash, as per the effect. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.