Excursions into meetings

"Another little problem, huh... or maybe not," Lancer muttered under his breath, gripping his lance itself a little tighter in the meantime. Two things he needed to accomplish: some healing, and some setup for a follow-up attack, and both of them he could manage in the same strike. Carefully he took a moment to aim, before his Storm Lance was suddenly thrust forward. From it a charging, lightly swirling line of energy orbs darted out toward that Spikey, which seemed likely to be the biggest threat. With due course, the Navi fully intended the return of the orbs to tug the virus into a perfect position near one of the Bunnies.

"Risa?"

"Don't worry, I know... Shotgun, slotted in."

"Perfect," Lancer declared, and with that the Storm Gauntlet upon his right hand altered itself quickly into the form of a gun, that was flicked up toward that Bunny. A somewhat loud burst accompanied the Shotgun shot itself firing off partly toward that virus, and partly toward the Spikey that was still within perfect range if plans properly held. Of course, it wasn't good to stay still like he had been thus far, not least of all with the terrain as it was, so evasive action followed that latest assault. Specifically, a quick jump was afforded to drive him over to the side, preferably out of the way of incoming fire or approaches.

Summary

1. Lancet to Spikey (15 drain (break), pull)

>Variable ability Buff: Add +10 to next chip
2. Shotgun to BunnyA/Spikey (50 + 10 damage, Spread 1)

3. Dart to the side


-Lancet: 2 TCD as of this turn
Taking charge the knight thrust his lance forth and released the swirls of orbs that shot out and overtook the Spikey, suddenly jerking it forward while offering the returned energy they'd taken from the beast right back to Lancer. What's more it pulled the beast onto one of those cracked up terrain, forcing it to quickly leap away as the ground beneath it crumbled away.

Following up with a second, massive shotgun blast the Spikey had little chance to avoid it and was quickly hit again, along with an unfortunate bunny that just happened to hop next to it out of surprise of seeing it getting pulled around, deleting it quick. Naturally the navi knew it was best to be on the move as well, and quickly rushed out of the way of both a charged ring and shockwave that were sent his way. Fortunately for him, he just barely managed to avoid a cracked panel, which crumbled away just behind him.

Viruses
Bunny A: Deleted
Bunny B: 50HP
Metool A: 40HP
Metool B: 40HP
Spikey: 15HP

Terrain
60% Normal
30% Cracked [Scattered all over]
10% Missing [Behind Spikey and Lancer]

Navi
Lancer.EXE: 85HP

Misc
GMD: 25 HP
"Need to be careful..." Lancer muttered to himself, momentarily eyeing the Mystery Data in the back. That it was in the back was perfect; it prevented something silly like one of the Metools lining up with it and striking through it to get to him. What it really meant was that his aim had to be true, lest he possibly mis-fire (which he didn't believe would happen.

"Which ones?" came the voice from beyond the Net.

"Zapring and RageClaw since I have to be careful," came the quick reply.

"You got it... chips've been slotted in."

First up came the ZapRing1... with another little boost, as the further crackling electricity around the aptly-named Storm Gauntlet exhibited. A quick jab forward, careful enough to not aim at the Mystery Data but not so careful as to let himself be truly off-target, went toward the remaining Bunny, precluding the ring of electricity itself pushing along.

With that done, it seemed as good an idea as any to slice the remaining foes apart, and to that end the fingertips of the Navi's gauntlet extended into proper claws. A little rush forward thus precluded a hard swipe to the side aimed straight for the Spikey that was still, for now, hanging on; though Lancer would see how long that would last after fully intending with that swipe to knock the virus straight into the nearest Metool. And lest he forget the other Metool, he came down (up?) on that one hard, swiping in the path of an uppercut to avoid the virus's heavily-armored helmet.

Summary

>Variable ability Buff: Add +10 to next chip
1. ZapRing1 to BunnyB (40 + 5 same element + 10 buff (total 55) damage, Stun 1)

2. RageClaw1 to Spikey, to throw into MetoolA (20 + Impact, use 1 of 6)

3. RageClaw1 to MetoolB (40 damage, use 2 of 6)


Lancet: 1 TCD as of this turn
Sending out a shocking ring of overcharged energy, Lancer quickly succeeded in giving that bunny virus a taste of its own medicine, and what a strong dose it was as it overloaded the poor creature and quickly took it out.

It was then his well-planned strategy started to slip away, dashing forward towards the Spikey probably would have worked, until his footing started to fail, and while he did manage to avoid falling through the now missing panel, the misstep gave the Spikey all the time it needed to dash out of the way and blast the brave knight with the bane of his brethren, a fire ball. Not to be dismayed however he kept the pressure on, quickly slashing apart one of the Metools as his twin's attack sails harmlessly into a missing panel and gets stopped long before reaching Lancer.

Viruses
Bunny A: Deleted
Bunny B: Deleted
Metool A: 40HP
Metool B: Deleted
Spikey: 15HP

Terrain
60% Normal
15% Cracked (Scattered all over)
15% Missing (Behind Lancer and to the left of him)

Navi
Lancer.EXE: 70HP

Misc
GMD: 25HP
Two more down, two to go... part of his plans had failed thanks to the poor footing, but such was life. It wasn't as though the remains of the group of viruses was likely to give him too much trouble any more, after all.

So, wordlessly, he darted forward within the small space he needed. Top threat first; that Spikey needed to finally go, and the still-lingering RageClaw was more than enough for that. Down it struck toward the Spikey in a vertical slash, before Lancer, moving only after that movement was complete lest his aim be thrown off, darted off again through the small distance left between him and the final Metool, pointedly trying to avoid the remaining panels that were still cracked. As was almost necessary, another uppercut strike from that claw commenced to avoid the armored hard hat, in full intent of striking the virus down.

With that, in confidence that the viruses would be ended, one of his newest chips was loaded, and a green light momentarily enveloped him, recovering a few of his accumulated wounds.

Summary

1. RageClaw1 to Spikey (40 damage, use 3 of 6)

2. RageClaw1 to MetoolB (40 damage, use 4 of 6)

3. Recov10 (10 HP healed)


Lancet: 0 TCD as of this turn
Seeing the threats for just what they were, Lancer quickly set about to dispatch his last remaining enemies. And dispatch them he did, with two powerful slashes that easily cut the mighty beast down and rendered the little met virus nothing but a shred of data that quickly dissipated away. Finally the knight could stand in confidence, given that small boost of healing was just the icing on the cake, so to speak.

Viruses
Bunny A: Deleted
Bunny B: Deleted
Metool A: Deleted
Metool B: Deleted
Spikey: Deleted

Terrain
60% Normal
15% Cracked (Scattered all over)
15% Missing(Scattered)

Navi
Lancer: 80HP

Misc
GMD: 25HP

—Battle 3, Victory!—
Lancer: 360z, Heatshot
Heatshot
HeatShot
Damage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire


[Open GMD? [b]Y/N[/b]]
"Well, that was simple enough... now, for this. Nothing ventured, nothing gained, as they say..." Lancer muttered, hardly one to back down from a challenge, or least of all do much of anything he might consider 'weak' (strategic retreats, when necessary, did not fall under that). Thus he approached the lingering mystery data, placing a gauntlet-covered hand over it so it would show him its contents.
Stepping up and placing his gauntlet upon the diamond encased data file. It quickly activated and with a brilliant flash of light soon faded to reveal the essence of a new chip!

Lancer: Iceball1
Iceball1
IceBall1
Damage: 120 + Break + Ice Panel Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
"Hm... I can definitely use this..." the Navi muttered, carefully examining the chip data left behind. It didn't match his element and it wasn't the most accurate around considering the method of use, but... it couldn't be denied that it was quite powerful, and why shouldn't he, as an Elec-type, want ice panels that boosted such attacks scattered around?

"Let me guess... you're not done yet?"

"Not by any means; with what we have, I can still go on for a while now."

A light sigh was part of the response, before the Operator spoke again. "Alright... but at least be careful," Risa insisted.

"I always am. Shame about the lack of response to the BBS post you made me write, though," Lancer shrugged, not being entirely truthful. Nonetheless, all he could do at this point was press on.

(Ready for battle #4)
Lancer continues into the network, encountering a recently scorched down area that must've been the work of Fire-Elemental viruses! There were some walls scattered here and there but they wouldn't provide much cover if he was thinking of using them for whatever.

A ominous howl resounded through the area before Lancer could pick up any clues, not that he needed them. The culprits decided to show themselves as a pack of five Spikey viruses! They also... kind of had him surrounded.

-Viruses-
SpikeyA: 90 HP (Front)
SpikeyB: 90 HP (Right)
SpikeyC: 90 HP (Left)
SpikeyD: 90 HP (Back)
SpikeyE: 90 HP (Back Left)

-Area-
80% Normal
20% Cracked (Scattered)
WallA: 1 HP (2 actions to the left)
WallB: 1 HP (1 action to the right)
WallC: 1 HP (3 actions front left)

-Navi-
Lancer: 80HP

-BATTLE 4-
-ROUTINE, SET-
-EXECUTE-
"Hmph... this could be somewhat of a problem..." the Navi muttered as he soon turned out to be surrounded. Just him against the world, or something like that, and the previous incarnation of these viruses last battle, which had only been one, had given him minor trouble... hm.

Well, 'twas nothing the right attacks couldn't fix, and he'd already accumulated a fair amount of those as he'd gone along. Lest he deny its usefulness, there seemed no harm at all in starting with a Shotgun burst... which, upon that thought, he did, his right-hand gauntlet shifting quickly into the form of a gun. Quickly (though not too much so), he turned and whipped the gun up toward the Spikeys behind, the only two that seemed presently suitable for the weapon's spread effect. A small blast rang out as the Shotgun fired off straight toward the virus duo, at which point it was time to try something a little... different.

But then who went without defense when one was surrounded?

That thought in mind, and Risa having fortunately loaded some of the right battlechips already, thus it only took activating the Guard1 chip to draw up a light barrier around him. Which... wouldn't hold for long, he knew that much at least, so the least he could do was rush over to the side near one of the walls. Even if he couldn't fully escape, at least he could get a good vantage point.

Summary

>Variable ability Buff: Add +10 to next chip
1. Shotgun to SpikeyD/SpikeyE (50 + 10 damage, Spread 1)

2. Guard1 (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)

3. Dodge to the right, near the wall
Kicking things off with a quick assault against those viruses that tried to trap him in from behind, Lancer let loose a blast that nailed the Spikey dead on, though its brother seemed to just barely be out of range to avoid taking the hit. While each of the wolves in the pack started to let loose a barrage of fiery pain, which surprisingly enough must have been mostly a display of power as four of them seemed to not even be aimed at the navi. While the last had been trying to blast the knight, his quick movement kept him just out of harm's way as he dodges to the side and gets a wall guarding his back, hopefully.

Enemies
Spikey A: 90HP (Front)
Spikey B: 90HP (Right)
Spikey C: 90HP (Left)
Spikey D: 30HP (Back)
Spikey E: 90HP (Back Left)

Terrain
80% Normal
20% Cracked(Scattered)

Ally
Lancer: 80HP [Guard 1 equipped] (Behind Wall B)

Misc
Wall A: 1HP (2 actions to the left)
Wall B: 1HP
Wall C: 1HP (3 actions front left)
"Good so far... now to try a few new things..." Lancer muttered, taking a careful moment to take aim. With that moment soon past and an orb forming in his right hand from the newest chip to be loaded, up into the air it went, to drop right onto one of the Spikey's heads if all went as planned; and he fully intended it to, as it was the single strongest chip he currently had and he'd be in rather poor shape if it happened to miss. So far though, the viruses hadn't done much, so he was confident.

Nonetheless, there were some things he had and didn't like, others he had that he rather did like but others questioned; one of his customizer programs fell under the latter category. From where he was firmly standing, water emerged, washing over and altering the terrain itself and a sparking storm gauntlet standing ready for when it was soon complete. Removing himself from his safe spot, he took a moment to aim before sending a swift punch toward one of the next closest viruses a little to the right, a ring of pure electricity that seemed to react to the newly-altered terrain itself rushing out toward it.

And then there was the intent to eliminate not two, but three viruses within this period, and where one had been earlier harmed, now it was time for it to fall. With no more care for his little safe zone, he rushed out to that virus to lash out with the RageClaw that his gauntlet had edited itself into, specifically in a horizontal, swift slash.

Summary

1. IceBall1 to SpikeyA (120 + Break + Ice Panel Change)

>NaviCust: Set Sea used (Water Zone Change)
2. ZapRing1 to SpikeyC (40 + 5 damage, Stun 1)

3. RageClaw1 to SpikeyD (40 damage; use 1 of 6)
Starting things off with a very well placed, aimed orb of freezing cold, Lancer let it loose and it managed to strike its target hard enough to freeze and shatter that Spikey virus, and even froze up the panel it'd been standing on! Then he let loose a surprising flood of water, washing away ice, cracked and normal panels alike, suddenly leaving everything standing in that wet ground.

Which as it turned out surprised a beast long enough for that zapring to strike it, and with it standing in the water it was quickly fried to destruction. And while he made a quick attempt to strike down the weakened beast, it quickly leaped out of the watery terrain before it took any further damage, which as it happened, made it avoid his attack. The other two weren't so fearful, and quickly send fireballs to try and strike down the navi. The first of which slammed into his protective shield and bounced the attack right back. The second however managed to strike the navi, dealing a painful burn (-15) and even destroyed the wall he'd previously taken cover from.

Enemies
Spikey A: Deleted
Spikey B: 65HP (Sea)
Spikey C: Deleted
Spikey D: 20HP (Back) (Normal)
Spikey E: 80HP (Back Left) (Sea)

Terrain
50% Normal
10% Cracked (Scattered in Normal)
40% Sea (Center of Battlefield)

Ally
Lancer: 65HP [Guard 1 Broken] (Sea)

Misc
Wall A: 1HP (2 actions to the left) (Sea)
Wall B: Destroyed
Wall C: 1HP (3 actions front left) (Normal)
"Two down, three left, huh..." Lancer muttered, quickly surveying what was left of the opposition. Two down, three to go... it hadn't quite gone as hoped, and he was starting to hurt, but he could manage at least this much, surely. Who knew, maybe he could finish the rest while the chip-induced claw form of his gauntlet lingered on... 'twas worth a try, at least, was it not?

So on he charged, to a Spikey that the newly-formed sea panels hadn't made it to (not that it really mattered any more since he only yet had one elec-type chip). A quick swipe and that clawed gauntlet reached to grab at the Spikey, a little more force exerted thanks to a quick buff. Ability permitting, he fully intended it to toss it into another Spikey; it hadn't worked out last time he'd tried such a thing, but it certainly didn't feel it would hurt to try again.

So with that, he followed up with a quick movement, somewhat toward the Spikey he'd intended to throw its 'brother' toward but also a little to the side, making sure to try and elude any further attacks; he didn't need to be taking any more damage. A quick downward slash was the follow-up from that once he was near enough, fully intending to have two more of these viruses down during this period, and only one to go.

Summary

1. RageClaw1 to SpikeyD into SpikeyB (20 + Impacting, use 2 of 6)

2. Dodge to the side, somewhat toward SpikeyB

>Variable ability Buff: Add +10 to next chip
3. RageClaw1 to SpikeyB (40 + 10 damage, use 3 of 6)
Charging forth into battle once again, Lancer easily managed to both catch and manhandle one of those great beasts, slamming it into its own brother, which as it turned out seemed to cause enough damage to make the virus kick the bucket. And while the second was still swaying from the impact, a sudden slash from his mighty weapon quickly ended its suffering. Leaving the brave knight to stand tall, one on one with the final beast, and as he turned to face his adversary. It was already running off with its tail between its legs, so to speak.

Enemies
Spikey A: Deleted
Spikey B: Deleted
Spikey C: Deleted
Spikey D: Deleted
Spikey E: Escaped

Terrain
50% Normal
10% Cracked (Scattered in Normal)
40% Sea (Center of Battlefield)

Ally
Lancer: 65HP (Sea)

Misc
Wall A: 1HP (2 actions to the left) (Sea)
Wall B: Destroyed
Wall C: 1HP (3 actions front left) (Normal)

—Battle 4, Victory!—
Lancer: 440z
"Hm... unexpected, but I can't complain," Lancer muttered as the final virus ran off before he could really turn on the thing. "And let me guess, you're worrying out there?"

"Shouldn't I be? I know you're going to press on no matter what I say, so here, at least take this," Risa spoke from her safe® spot outside, loading into the PET one of the few subchips she had on-hand. They were cheap but efficient, and he was hurt... he really couldn't complain if she forced it.

"Fine... this once," the Navi sighed, feeling the subchip take effect without regard for his willingness or otherwise. "Though it's been as I figured... I don't really need a hand here, even if anyone had happened to come along."

"Alright, alright... but it'll do you good sometime to pair up with someone, I'm sure," the Operator suggested in turn.

"Perhaps, but for now I'm fine alone," Lancer shrugged, making his way onward to see what else he'd find.

(MiniEnergy subchip used to heal up to full; requesting battle #5)
(Modlocked, aka you get only me for duration of the following battle, not that you got many other mods anyway. xD sorry for the wait)

After a quick chat, and a sudden re-energizing, Lancer ventured deeper into the depths of ACDC network. Which as it turned out seemed to be hot on the heels of the escaped Spikey virus. For soon he'd see it in the distance, though its actions were quite different.

It seems the beast had stopped at a small pool of glowing, almost rainbow sheen liquid. Stepping closer it stopped long enough to take a drink from the pool, when suddenly the goo came to life and sprang around the virus! Quickly engulfing over it as the Spikey let out roar after roar and blasts of fire that quickly scorched the landscape around it as it fought desperately against the substance.

But soon, that glowing liquid finally started to sink and absorb into the beast, causing it to grow, it's already rigid fur grew thicker and almost metalic in color as the virus and unknown data fused. Easily doubling in size as those once red eyes suddenly took a bright shade of green and a longer, deeper cry of rage sounded out from the newly formed monster that stood before Lancer. Any thoughts of the situation were quickly interupted, as the beast spotted the navi, and let out a vicious battle cry before starting to charge!

Boss
Metal-Slime Spikey: 180HP

Terrain
60% Normal
40% Furnace (Scattered)

Ally
Lancer: 100HP

Battle Theme

—Battle 5, Start!—
Fire, and a big and apparently vicious slime-like creature...

"...this could be a bit of a problem..." Lancer muttered bitterly. It was... what was this creature that was before him? Water-element, considering the form? No, it wasn't very likely he'd be favored so greatly. Wood-element, considering the color?

No... forget the thinking, it didn't matter when it came to it. All he really had to do, ultimately, was crush this thing, and he had something good in mind to start things off. Now how would it like a little jolt...

"Going to need my two best. The elec-type and the ice-type," Lancer spoke, of which was obviously directed to the Operator standing outside in perfect safety.

"Right, right... coming right up. And be careful against this thing, it just ate a virus, I don't want it doing something like that to you," Risa warned, slipping the desired chips into their slot.

"Don't worry, you know I'm not so weak as that," Lancer replied, quite glad to see that his Storm Gauntlet was soon living up to its name with the crackling electricity that began to surround it. If this went well, maybe he could end this in a few swift moments... if not, well, at least he'd have tried. Regardless, to the end of his plan, a swift punch flew out in the direction of the bizarre virus he'd come upon; not near actually connecting itself, but he had a feeling that he wouldn't want it to after the show he'd just been audience to. Rather, it was the ring of purely charged electricity shooting out from that fist that he desired, further charged by his own element and a little further boost from within. The slime-like creature was... unusual, but the ring was sent relatively low to the ground; the Navi was certain enough that it would reach its target, and if so, it could well be over.

As to why, 'twas for the fact that he was already taking some aim as the ring of electricity flew. Replacing the crackling electricity lost to the gauntlet from the discharge was a ball of frosty ice, the cold air plainly radiating from it a testament to its power. Up to a low arc into the air it was soon flung, the target set to right where the opposing virus was as the ball crashed down, one way or another leaving parts of itself jutting into the ground below to alter even a small part of that into ice.

For his final move, it could not really be said that Lancer was truly foolish; reckless, perhaps, but not quite foolish. He knew well to avoid something like this that consumed a virus with apparent ease, and did precisely that, leaping back and away from the bizarre creature and pointedly watching out for the fiery areas on the ground that would definitely cause him some harm.

Summary

>Variable ability Buff: Add +10 to next chip
1. Zapring1 to Metal-Slime Spikey (40 + 5 + 10 damage, Stun 1)

2. Iceball1 to Metal-Slime Spikey (120 damage, Break, Ice panel change)

3. Dodge away from the Slime, watching out for furnace panels
Thanks to perhaps the creature's blind charge, that zapring hit right on target and stopped the monster cold in its tracks suddenly as it let out a surprisingly painful sounding cry. Sparks could be seen passing all across that metalic looking form, at for a moment it appeared the Iceball would no doubt hit its mark. Though it seemed luck was not on Lancer's side as at the last moment the beast freed itself from the stunning charge which allowed it to step forward just out of range of that falling icy bomb which shattered upon impact and froze the panels behind the creature. It wasn't going to let the knight get away with it however as it let loose a mighty fiery blast of rage that looked ready to envelop the navi, but his speedy footwork saved him in the last moments as he managed to get away with nothing more than the feel of high heat flowing right past him.

Boss
Metal-Slime Spikey: 70HP

Terrain
50%% Normal
40% Furnace (Scattered)
10% Ice (Behind Virus)

Ally
Lancer: 100HP

Battle Theme