Front Counter
last edited by
"Yeah, that's all. Thanks," said the man, pocketing the chip, before pulling out another one and raising his eyebrow. He grunted to himself briefly and shuffled over to the chip trader once more.
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Henry pushed the front door of the shop open and stepped inside. Once inside, he began inspecting the various chips for sale.
After a few minutes, he approached the front counter. "I'd like a WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D and a Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D please."
[Buy 1x WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, 1x Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D for 5000z {5420 >>> 420}]
After a few minutes, he approached the front counter. "I'd like a WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D and a Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D please."
[Buy 1x WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, 1x Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D for 5000
last edited by Soryu
The shop-keeper looked up from his magazine as the bell rang, but went back to reading as Henry searched the catalogue for his chips of choice. When he approached the counter and made his order, however, Soryu's eyebrows rose for a moment.
"Interesting choices there. Don't see many requests for them. One moment." He ducked away to the back room, and the sound of several piles of boxes being shifted emanated from the doorway, before he returned with two small cases, which he slipped into a bag before taking Henry's payment.
"There you go. Good luck with them. Do come again!"
Henry Get: WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
Henry Lose: 5000z
"Interesting choices there. Don't see many requests for them. One moment." He ducked away to the back room, and the sound of several piles of boxes being shifted emanated from the doorway, before he returned with two small cases, which he slipped into a bag before taking Henry's payment.
"There you go. Good luck with them. Do come again!"
Henry Get: WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
Henry Lose: 5000
last edited by
"Thank you!" Henry grabbed the chips as he spoke, "Have a nice day." As he left the shop, Henry spoke to Delta, "So what do you say to heading to Scilabs and reporting what we saw yesterday? Then maybe we can do some virus busting."
((To Scilabs))
((To Scilabs))
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Hurridly running into the chip shop, Joseph would put his bank card down on the counter, he was a little behind schedule and had a class to teach today.
"Excuse me, Soryu, can I quickly get...two untraps...two Mini energy and four small energies? Got a class to teach today on busting."
Total
2 Untrap (800)
2 Mini Energy (100)
4 Small Energy (480)
Total: 1380z
"Excuse me, Soryu, can I quickly get...two untraps...two Mini energy and four small energies? Got a class to teach today on busting."
Total
2 Untrap (800)
2 Mini Energy (100)
4 Small Energy (480)
Total: 1380z
last edited by Soryu
The shop-keeper looked up from his magazine as the bell rang and Joseph hurried in. Soryu took down Joseph's order on a scrap of paper. "Always good to be prepared. One moment." He ducked away to the back room, and the sound of several piles of boxes being shifted emanated from the doorway, before he returned with two small cases, which he slipped into a bag before taking Joseph's payment.
"There you go. Good luck with them. Do come again!"
Joseph GET: Untrap x2, MiniEnergyPack x2, SmallEnergyPack x2.
Joseph LOSE: 1380z
"There you go. Good luck with them. Do come again!"
Joseph GET: Untrap x2, MiniEnergyPack x2, SmallEnergyPack x2.
Joseph LOSE: 1380z
last edited by
Joseph grabbed his subchips with a smile and a thanks before running out of the shop, he had a class to teach for once and he didn't need to be late.
last edited by Sage
The fireman did not look like he belonged in the store he'd walked into. Oh, he had a PET holstered on his hip same as just about everyone else present, and he eyed the merchandise like he knew what he was looking at. Still, something about the man, lantern-jawed, sweaty and sooty from a recent job, down to clingy athletic wear with his turnout slung over one shoulder, somehow didn't fit the image of someone looking to go bust viruses like a kid skiving off homework.
And yet, there he was. Doing a slow circuit of the room as though looking for something, standing stymied a moment, then marching up to the front counter with a comically tiny datachip reading a paltry '100z in the middle of his palm. His grin didn't seem to know whether it was trying for cheeky or sheepish. "Just two of the little ones, thanks," he helpfully pointed with the cleft of his chin to the SubChips, though there was only one thing in the place he could've afforded to begin with.
[Purchasing: MiniEnergyPack x2]
[Total: 100z
And yet, there he was. Doing a slow circuit of the room as though looking for something, standing stymied a moment, then marching up to the front counter with a comically tiny datachip reading a paltry '100
[Purchasing: MiniEnergyPack x2]
[Total: 100
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By the time Griffin approached the counter, trailing a small space of other customers giving him a wide berth behind, Soryu looked between the man, the extended wander he'd taken about the store, and the pittance he was putting forward. A single eyebrow raised.
"Right." The response was dry and droll. With a flick of one hand, he retrieved the purchase and made the exchange. "Do be sure to comeback if you need anything else."
Griffin GET: 2x MiniEnergyPack
Griffin LOSE: 100z
"Right." The response was dry and droll. With a flick of one hand, he retrieved the purchase and made the exchange. "Do be sure to comeback if you need anything else."
Griffin GET: 2x MiniEnergyPack
Griffin LOSE: 100
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"Oh don't you worry, brah," Griffin, as a certified Bro, was contractually immune to raised eyebrows, and demonstrated his fortitude with a dominant upward flick of The Chin, "you'll be seeing me again. Count on it!"
He sauntered off, leaving a trail of faintly sooty footprints behind him.
<(To parts unknown, Kotobuki)>
He sauntered off, leaving a trail of faintly sooty footprints behind him.
<(To parts unknown, Kotobuki)>
last edited by Azureink
Destin Obscura walked into the local Chip Shop and approached the counter. "Hello there. I would like one BookMark SubChip, one MiniEnergyPack SubChip, Three Untrap SubChips, four LargeEnergyPack SubChips, and four SPRevive SubChips. Got to get stocked up," he said as he pulled out his card.
Quote (Purchase List)
[x1] BookMark - 1000
[x1] MiniEnergy Pack - 50
[x3] Untraps - (400x3) 1200
[x4] LargeEnergyPack - (600x4) 2400
[x4] SPRevive - (1000x4) 4000
Total: (1000+50+1200+2400+4000) 8650
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Nodding to the man that walked in, Soryu began to pluck the chips expertly from the shelves behind him, quickly assembling the chipa into a small stack in front of him, quickly touching his card to the register to deduct his earnings and sliding it back before bringing out a small baggie and placing the subchips within, pushing it to Destin. "Much appreciated, enjoy the rest of your day sir. "
Destin lose: 8650z
Destin gain: 4 SP Revive, 4 LargeEnergyPack, 3 Untrap, 1 MiniEnergyPack and 1 Bookmark
Destin lose: 8650z
Destin gain: 4 SP Revive, 4 LargeEnergyPack, 3 Untrap, 1 MiniEnergyPack and 1 Bookmark
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Destin gathered his small baggie of SubChips into his hands after storing his card away. "Thank you very kindly. I hope you have a great day yourself," he said before he turned and headed out of the shop.
last edited by Kemix1006
Waltzing into the shop, Stephine simply slid her card onto the counter in front of her with a sigh. Navi's gone insane, think he's got a way to fight one of the beasts. Gonna need a few chips to supplant my folder with for a long fight. Need one Bamboo Knife, a Crackout and...three NumberBall1s? Really? ...my navi's a very disturbed individual for wanting those, but I'm not gonna fight him on it.
Buying
BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: Dx1 (1800)
CrackOutEffect: Small Broken Terrain Change
Accuracy: S
Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
Duration: Once
Element: Null
Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
Trader Rank: Dx1 (1000)
NumberBall1Damage: ?? x 3 Targets
Accuracy: C
Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
Trader Rank: Dx3 (9000)
Spending: 11800z
Have: 11900z
Leftover: 100z
Buying
BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: Dx1 (1800)
CrackOutEffect: Small Broken Terrain Change
Accuracy: S
Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
Duration: Once
Element: Null
Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
Trader Rank: Dx1 (1000)
NumberBall1Damage: ?? x 3 Targets
Accuracy: C
Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
Trader Rank: Dx3 (9000)
Spending: 11800z
Have: 11900z
Leftover: 100z
last edited by
"Heard there's been like a few thrillseekers recently going out to kick hornet's nests like that," muttered Soryu. It wasn't any skin off his back; it was still more business for him, but he wasn't about to say that particular part out loud. "Don't forget to double check your emergency jack out," he advised half-heartedly instead, slipping the chips across the counter after scanning Stephine's card.
Stephine GET: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D Battlechip, CrackOutEffect: Small Broken Terrain Change
Accuracy: S
Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
Duration: Once
Element: Null
Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
Trader Rank: D Battlechip, NumberBall1Damage: ?? x 3 Targets
Accuracy: C
Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
Trader Rank: D Battlechip x3
Stephine LOSE: 11800z (11900 -> 100)
Stephine GET: BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D Battlechip, CrackOutEffect: Small Broken Terrain Change
Accuracy: S
Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
Duration: Once
Element: Null
Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
Trader Rank: D Battlechip, NumberBall1Damage: ?? x 3 Targets
Accuracy: C
Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
Trader Rank: D Battlechip x3
Stephine LOSE: 11800z (11900 -> 100)
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Stephine sighed and shook her head as she grabbed the chips. I just hope whatever he has planned is enough...I'd rather him not die on me, but he's got a death wish it seems and after what happened on his mission, I would have hoped he'd take things slow for a bit. Silly me. She spoke in a half-hearted tone, giving Soryu a thanks and a wave before going to return to her navi.
last edited by
((From SciLab Navi Shop))
Henry pushes open the door to the shop, going straight to the front counter. "I'd like four MiniEnergyPack subchips, and two Untraps please."
4x MiniEnergyPack (200z)
2x Untrap (800z)
Total 1000z -> 150z remaining
Henry pushes open the door to the shop, going straight to the front counter. "I'd like four MiniEnergyPack subchips, and two Untraps please."
4x MiniEnergyPack (200
2x Untrap (800
Total 1000
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Having his back turned as Henry ordered, Soryu would quickly pluck the subchips up in a few motions before turning and putting them on the counter in a neat little stack, taking Henry's payment and giving him back his remainder. "Your business is very much appreciated, thank you for coming and please come on back."
Henry lose: 1000z
Henry get: 4x MiniEnergyPack and 2x Untrap
Henry lose: 1000z
Henry get: 4x MiniEnergyPack and 2x Untrap
last edited by Delta.exe
"You're welcome," is Henry's only response as collects the subchips from the counter and walks away. Pushing open the door and emerging from the chip shop, the netop heads for the subway station, aiming to return to his apartment in Electown.
((To -> Electown Apartment))
((To -> Electown Apartment))