RE: Coastal Paths
As the fight continued on, Lyn would charge her buster and prepare to leap high into the air as the virus would rain down another crack of lightning upon the warrior dancer, though this time it landed far too off to the side to warrant being worried about in turn, pushing herself off into the air as the virus sent out a blast of lightning in turn, though the paneling would turn to a translucent capacitor for energizing electrical navis, this would miss her entirely as they glowed below her in the shadows of the sandstorm, having avoided being struck in turn. Though she in turn would break through it's aura without a second thought, though a little more to the left and she would have missed her prey...

The meta would hiss angrily at her in defiance as she hung in the air out of it's reach, defiantly staring at her in turn as she wound up her strike...and flew in for her prey, the rapier striking the virus straight through the head as the remaining sand around her burst outwards from the ferocity of the strike (300/2=150)...sticking out of it's head as it stared, half through pain, half...through sheer incredulous power as it's body began to slow from the strike. And the unmatched ferocity of the dragon knight's strikes, combined with the sand and the...sheer power...of her strikes would begin to twist the virus inwards on itself. Legs crackling under the pressure as they began to move in worse and worse ways, dents, punctures...even a leg practically flying off from it's body towards the sealine...she had made sure to strike true enough to end the virus' suffering ((30x2)x7 hits=420). A soft "thank you" resonating in the back of her mind from an electrical discharge as the meta would begin to corrode and delete at the end of her attacks...and the Jelly...well...it sure didn't need to stay...it was long gone by the time Lyn had finished her assault. The beach now little more than waterline and warn down, extremely smooth stone beneath her feet, the battle was over. And the leg she had dislodged in her frantic attacks...it still crackled and hummed with electricity...perhaps...it could be used as chip data?

-- Viruses --
Jelly2 EXJelly2 EX (Jelly)

Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Beach

HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: RAN AWAY
RareVaccumFanRareVaccumFan (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 200
Attack Damage/Effect: Fan Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
: DELETED
Scuttler-4Scuttler-4 (Scuttler-)

Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 780
Element: Elec

Primary Attack Damage/Effect: 100 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.

Tertiary Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.

Special: ElecAura: Begins each battle with a 100 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.

Possible Rewards (Per Virus): ElecShock2, AuraHead2, ElecAura2, Elec+30, Strike (Rare), Zenny
: DELETED!!1!
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: DELETED! (ping)

-- Navis --
Lyntael.EXE: 270 HP (Solar) (DragoCrossV2: +20 HP) (Next to Scuttler in the middle of the field) (Casing40) (Shield2) (Slow1) (High Altitude)

-- Terrain -- (A towering cliff rises above Lyntael, can be used for climbing and is otherwise treated as Normal terrain, doesn't seem to need any "expert" climbing ability or equipment. From a quick look, the sandstorm does not seem to go as high as the cliff, but would take multiple actions to get up there without a microburst or similar effect)
60% Normal
  • No effects.
(The current beach area, more beach than sea right now)
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Nearby coastline, more shallow than before)
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Where the Scuttler-4 breathed at, roughly where Lyn started on the lefternmost side of the field and where she dodged as she went into HA)


Battle 8 WIN!
9000, 30 Bug fragments, ElecAura2Protection: Any Non-Wood attack lower than 80 HP
Accuracy: S
Description: Negates any Non-Wood attack less than 80HP
Duration: Three turns, or until destroyed
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: B
posted in Beach Rogue Net
RE: Coastal Paths
As the ball of crackling energy deflected off the last burst of warding winds encircling her and crackled overhead, Lyntael glanced towards the light show and resettled her stance. She'd met people that a blast like that would probably have killed; whether it was a victim of torment or not, she wasn't getting through to the creature but she really couldn't leave it be either, now that she was here. Even if the cycling roar of her charge was more stable for now, the longer she spent fighting the more it continued to press on her; she was having a hard time holding it back now, and the pain in her limbs, and her chest, was beginning to reach those old, familiar levels that made it difficult for her to function. She grit her teeth; she had to get this done with.

The sands were still impeding her focus, even if they were finally beginning to die down, she needed a better perspective. Lyntael pulled on the remaining flurry of sandstorm winds as another wave of sparks rolled from her body, scattering into the air. She gathered herself, ready, then sprang upwards, trailing a spiralling vortex of wind in a column behind her and casting her whole body gracefully aloft, high up above the skirmish. Though she didn't see it herself, Lyntael felt a subtle flow of calmer energy down her back as she leapt; silvery platinum light traced across the folded dragon wing design on the back of her armour, then lifted out behind her into a slender set of spectral wings, almost as though the armour itself had unfolded them.

She hung, hovering briefly at the top of the updraught as she focused her aim on the hostile metavirus, then embraced her charge again. It swelled in her chest, drawing in from the rest of her body as she drew her free hand backward to anticipate the flow. The charge combined then rushed outward as Lyntael thrust the hand forward, sending a brilliant flare of lightning arcing downwards at the Scuttle. The burst spiralled on itself guided by an encasing tunnel of wind, while Lyntael herself pulled her hand back before the bolt could drain her body completely; even with the dragoniers' focus, too much at once was still dangerous.

The brief feeling of expending her energy was replaced by the resounding flood of it rushing back faster, burning at her muscles and pulsing in her chest. Maybe if she could hold it still, or stop it from attacking somehow, she could put things to rest more quickly. Still focused on the Scuttle below as she floated just at the edge of the wind column, Lyntael reached back with her free hand, focusing her intent. Her armour traced with silvery light as the cross responded and, as she let energy build in her strikers, it formed into a slender, graceful rapier in her gauntleted grip. On the next pulse of her charge, Lyntael lunged, dashing forward and down as she left the air current and descended. Behind her, the faintly spectral silver dragon wings swept back into a dive while ahead her weapon thrust out, cracking with light and energy and trailing a protective current of wind about her swooping form.

She struck down, sending a crash of sand flying up in every direction as she aimed to pin some part of the massive virus down, or even to itself, with the weapon. Whether to hold it still or impede its attacks, she just needed something that would give her more freedom to stop it quickly. She sprung clear, leaving the blade where it lodged as the momentum of the downward dive rebounded through her. The spectral wings folded and faded away as her clawed boots hit the sand and she caught her stance, then immediately dashed back in at the creature, taloned gauntlets low.

Lyntael didn't let herself slow as she met with the creature, moving swiftly in and around its legs and body now in a rapid flurry of clawed strikes and kicks, each aimed at different joints or other potential weak points. Each time a blow landed or pushed the creature back, she moved with it, closing again as she unconsciously matched its aggression with her own. The growing ache in her limbs gave way to a breathy growl in her throat that eventually became a half-snarled shout alongside her final kick for the moment. She sprang off and away from the creature's form, turning over in the air to land on her feet again, panting and with her teeth bared. Her charge was desperate to expend again, straining against her body, and she could feel her limbs tremble ever so slightly with the adrenalin and the burgeoning weight of electricity. Sparks crackled on her skin as she stood, glancing to one side where the jelly in the water had continued to harass her through the encounter. She straightened for a moment, holding one hand out towards it as ready lightning crackled in her palm.

“You can leave any time! You don't have to be here.” What might normally have come out as an invitation or a plea towards the side-lined lesser virus, this time emerged as growled shout, and something more of a threat than she knew she would have wanted, if she'd been calmer. Any virus that wasn't sapient enough to be swayed by persuasive conversation was equally unlikely to be moved by threats or fear, she knew that... but in this moment, her mind was focused more on threat removal than mercy.

Summary
L1) Action Precluded: Buster Charge
L2) AirStep Creating High Altitude Updraught
L3) My Faith Can Heal, with time for laughter (Buster Charge, Feint, Movement, 10Elec Nova2, Knockback (Wind-Type), Self-Slow (1 Rank, 1 round)) (Leaping to HA with the wind, not intending to take anything with me)
L4) My Torment Rebels; I will not break (ShotBase(50)Elec, Break, Impact, Slashing, Knockback (Wind-Type), Charge-Burner)(Overcharge +1) (To Scuttle)
L*) Fast Armour: 20Hp Casing Refresh
L5) Half-charge Strike (300Elec, Disarm, A)
L6) A Knight's Valour (Buster Strike (30null, Disarm x 5 hits, A), Knockback (Wind-Type, Double Strength), Buster Strike (30null, Disarm x 5 hits, A), Knockback (Wind-Type, Double Strength) (Overcharge +1)
L*) Overcharge Dampener (Overcharge -1)

Cooldowns and Overcharge
My Pain is Real; it lingers after (Ready)
My Fear Swell, but I hold tight (2TCD
My Vision Alters, yet I see through (1TCD)
My Soul Screams, and yet I fight (1TCD)
My Faith Can Heal, with time for laughter (3TCD)
My Torment Rebels; I will not break (3TCD)
My Fear Rejected, with hopeful stride (1TCD)
My Thoughts Collected, no more to hide (2TCD
My Anger Directed, 'gainst violent threat (1TCD)
A Scarred Soul, with love to give (1TCD)

A Knight's Ward (1TCD)
A Knight's Valour (2TCD)

Overcharge: Begin: +14, My Torment Rebels (+1), A Knights Valour (+1), Overcharge Dampener (-1), End: +15 (Effective Overcharge: +13)
posted in Beach Rogue Net
RE: Coastal Paths
The scuttler continued to threaten Lyntael's form as she charged herself and let out another rolling discharge of electricity as she moved out of the way of the Scuttler, managing to catch the VaccumFan in the process, causing it's form to sputter and cough loudly, before it's torrential winds could be stopped...but the sandstorm still raged, albeit not AS badly as with the VaccumFan's continued blowing, but she could still feel the sting of the sand pelting her skin, clothed or not, and her eyes watered as she continued to see through the storm.

The Scuttler however, had other plans as a blast of electricity shot from it's mouth, plasma crackling loudly as electrical tendrils attempted to grasp at Lyn's bare skin, but her own turbulant winds would send it wide, and unfortunately, not back into it or the Jelly as it harmlessly smacked against the wall behind her and bounced into the air to not be seen again, whist the Jelly would slip down into the water for a brief period of time and begin to bound up and down fairly quickly, from sea to air to attempt to avoid any attacks directed at it.

Lyntael would quickly take to activating the power of her cross partner, a Dragonierman's data being melded with hers as she dug her boots in the sand and readied herself for a redoubled effort against the metavirus in front of her, the virus in turn, calling down a crack of lightning towards her head, and unfortunately for her, cracked her defenses as it landed straight atop her head as if the virus' "divine intervention", but this caused a rolling round of electricity to come back, pushing it back again as it managed to move just enough to the side to avoid Lyntael's strike in turn, as well as missing the Jelly in turn, her aim having managed to falter enough to miss both. Though she could always blame it on the sandstorm if nothing else.

The Jelly in turn would strike back, a massive wall of water being sent the dragon knight's way as she would avoid it entirely in turn, only doing the bare minimum to wet down the sand it struck. Her defenses back from a silvery ward on her person, the Scuttler took one more strike at her, another arcing ball of electricity would be shot towards her, but again, it missed entirely, bounding off her turbulant winds and into the skies to dissipate entirely. The battle had reached a sort of stalemate for the time being, but, the battle was not done yet as the winds continued to stir, though weakening as time continued, another moment or two and she'd be free of the stinging sands.

-- Viruses --
Jelly2 EXJelly2 EX (Jelly)

Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Beach

HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: 270 HP (Sea) (Hovering in the water, about a 6-o-clock position)
RareVaccumFanRareVaccumFan (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 200
Attack Damage/Effect: Fan Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
: DELETED
Scuttler-4Scuttler-4 (Scuttler-)

Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 780
Element: Elec

Primary Attack Damage/Effect: 100 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.

Tertiary Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.

Special: ElecAura: Begins each battle with a 100 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.

Possible Rewards (Per Virus): ElecShock2, AuraHead2, ElecAura2, Elec+30, Strike (Rare), Zenny
: 560 HP (ElecAura100) (Sand) (next to Lyntael, roughly middle of the field)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: DELETED! (ping)

-- Navis --
Lyntael.EXE: 300 HP (Sand) (DragoCrossV2: +20 HP) (Next to Scuttler in the middle of the field) (Casing40) (Shield2) (Slow1) (Turbulance)

-- Terrain -- (A towering cliff rises above Lyntael, can be used for climbing and is otherwise treated as Normal terrain, doesn't seem to need any "expert" climbing ability or equipment. From a quick look, the sandstorm does not seem to go as high as the cliff, but would take multiple actions to get up there without a microburst or similar effect)
70% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(The current beach area, more beach than sea right now)
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Nearby coastline, more shallow than before)
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Where the Scuttler-4 breathed at, roughly where Lyn started on the lefternmost side of the field)
WARNING! WARNING! SANDSTORM IN EFFECT FOR 1 TURN! -10% ACCURACY AND -5 HP AN ACTION!
posted in Beach Rogue Net
RE: Coastal Paths
Lyntael heard herself bite back a small sound of effort as errant shots glanced off her and her body responded with repeated waves of retaliatory sparks. Each little sharp, sudden expenditure like that made the next faster, and she could feel the cycle of charge starting to numb her extremities from the volume of charge moving across her. Errant splashes of water went ignored for now, though some part of her was keenly aware of the now wet sand clinging and sticking with a gritty insistence as she moved. The small thread of awareness that remained ever aware of being a young woman was, at this moment, keenly glad that it had been her skirt she'd lost, and not her actual underwear this time. She shook her head and refocused.

Energy flickered beneath the surface of her skin in a pattern of dancing light caustics, straining to release at any provocation, and Lyntael tried to squint, keeping the sand from her eyes as best she could while she focused on the fight in front of her, as well as keeping herself under control. Sparks rolled from her body, fanning out into the storm as the personal spiral of wind about her tried to counter the blowing sands. She darted back, light on her toes and did her best to avoid the aggression from the scuttling virus. In flashes of contact, she had felt pain and wrath from the half-constructed creature in front of her, but there was nothing else beneath it that she'd found; no being to save or mind to acknowledge. Maybe there hadn't ever been one, if the virus was incomplete, or maybe it was just too far gone; she hadn't any more way of knowing, but the reality here and now was that it was dangerous, and violent.

“Alright... and I'm sorry...” As she murmured the words, a ripple of calmer energy shivered across her skin and her shoulders set in a more determined readiness. The winds around her tightened and renewed their efforts are keeping the girl safe and her eyes drifted shut for a moment amidst the sensation. Her hair softened and fell flat, almost in tune to the sense of calm, and faded slightly towards a more platinum blonde, with nearly silver tips. It was only visible for a moment, however, before the ripple of energy created a single proud dragon scale in the middle of her brow. The ripple of energy flowed out and downwards, forming first a diadem from additional sweeping silver scales, and then a delicate visor to protect her eyes while, to the side, the metallic scales transitioned into a pair of backward arching dragon wings that protected her ears as well, extending just barely back and up, past the back of her head.

The transformation of her gear washed down the rest of her body in a wave, covering her skin with a close and form-fit undersuit made from a matte grey mesh of tight-woven metal links that covered her from neck to wrist and ankle. Over the top of it, forming in line with the wave of energy, a flat-lying metal gorget covered her collar region, picked out in downward-pointing metal scales, while a series of three larger scale plates formed shoulder guards that tapered to about halfway down her upper arms.

The rest of the armour followed rapidly, a series of three interleaved dragon scale plates protecting her chest from the front, down to her midsection while a similar pair interlocked across her back, delicately stylised to give the impression of folded dragon wings. The faulds followed suit, each stepped section a ring of layered dragon scales that grew out one beneath the next.

As Lyntael clenched her fists, matching boots and gauntlets took shape; slim, light and elegant, like the rest of the armour, but fully encasing metal all the same. Each resembled taloned claws at the fingers and toes, and they reached back as high as her calves and forearms. The last motes of the transformation completed as scrolling lines traced their way back from the points of each gauntlet and boot, to where draconic scale sigils etched themselves into strong emblazoned points at the base of each of her wrists and on either side of her ankles, where her strikers would normally build energy.

Lyntael took a slow breath and let it out again in a moment of stillness amidst the storm.
“This has to be done.” She fixed her gaze on the much larger virus, then moved.

The clawed toes of her boots dug into the sand as she darted forward through the storm, low and fast, the tips of her talons streaking trails of white lightning to either side. She could feel the pulse of her charge, but it was distant and muted now; still a roar of energy, but muffled just enough to let her focus. She slashed upwards with both talons coming together as she reached her target, pushing the claws forward and up as she tried to drive them through the creature's renewed barrier. A low growl rose unbidden in her throat as she channelled a blast of raw power through the gauntlets and ripped them apart again in her effort to break through and take some of the hostile virus' more fragile extremities with the motion if she could. Lightning flared, crackling into waves that thundered off to either side of her as she assaulted her target and as her momentum carried her upwards, Lyntael stepped up part of the creature's body and kicked back and away again.

Her body turned over in the air in a graceful arc and she landed back on her toes again a handful of feet away, stance ready and guarded as she assessed her target with fresh eyes. That aura was going to keep reforming. This might call for something with a bit more direct precision and punch. As she shifted her fighting stance, light on her feet, Lyntael turned her body to a more streamlined, side-on position and raised her right hand in front of herself. Silvery light traced through the etching scroll work around her striker and Lyntael felt the calmer flow of energy pass through her body to begin forming a light dragon scale shield in her grip. It bore the same style as the rest of her armour, save for the faint outline of a stone rampart tower in the central boss. The rest of her armour glowed with a renewed platinum sheen as she set herself and got ready to make her next strikes count.

Summary
L1) Action Precluded: Buster Charge
L2) My Fear Swells, but I hold tight (Dodge, 20Elec Nova2, Knockback (Wind-type), Charge-Burner) (Overcharge +1) (Dodging to avoid Scuttle, but staying close and engaged between it and the fan)
L*) Fast Armour: 20Hp Casing Refresh
L*) Turbulence refresh, in case it's been triggered
L3) Dragonier Cross (Lvl2: +20Hp, Normal/Wind (Subtype recalibrates to Gust/Airstep)) Overcharge Dampener: Buster no longer adds expend, electrical expends capped at +1, Electrical cool-off does not reduce overcharge, Overcharge cools automatically by 1 per round, active Overcharge treated as Overcharge - CrossLevel.
L4) My thoughts Collected, no more to hide (Take Aim, ShotBase(50)Elec Spread2, Impact, Knockback (Wind-Type), Self-Slow (1 Rank, 1 Round)) (Initial strike is Melee, at Scuttle, spread is Shot at one target (aesthetically, she's sending the spreads in opposite directions, and I think the fan and the Jelly are on the same side relative to her, so it wouldn't be at both in this case, I don't think)
L5) Dodge
L6) A Knight's Ward (40Hp Casing, 2-Hit Shield)

Cooldowns and Overcharge
My Pain is Real; it lingers after (1TCD)
My Fear Swell, but I hold tight (3TCD
My Vision Alters, yet I see through (2TCD)
My Soul Screams, and yet I fight (2TCD)
My Fear Rejected, with hopeful stride (2TCD)
My Thoughts Collected, no more to hide (3TCD
My Anger Directed, 'gainst violent threat (2TCD)
A Scarred Soul, with love to give (2TCD)

A Knight's Ward (2TCD)

Overcharge: Begin: +12, My Pain is Real (+1 if triggered), My Fear Swells (+1), My Thoughts Collected (+1), Cross Cool-off (-1) End: +14 (Effective Overcharge: +12)
posted in Beach Rogue Net
RE: Coastal Paths
Lyntael would begin to hide from sight as the Scuttler would rear back in anger as it's body tingled, perhaps some wires didn't get properly connected or it was some sort of bug within, but the virus spat forwards as she moved, an unhealthy glow eminating in front of it in a short T-shape, glowing panels covering parts of the sands that still whipped haphazardly, even as it's body stiffened up, it's faceless body would keep a general track of where Lyn was at in some capacity, not seeing directly where she was, but at the very least a generalized idea of where she could be. But this didn't stop the Shellnerd from taking a potshot at her as she tried to reposition, taking cues from the Scuttler's body moving in tandem with the dancer's movements...and unfortunately, one of the attacks would graze her shoulder in retaliation of her actions against the Scuttler, casing managing to stay solid (15), but regardless, this caused two explosions one after the other, one from her trap and the other from her soul's screams, pushing back the Scuttler back twice breaking through its aura on the second (aura broken!) and knocking the Shellnerd off it's perch, causing the virus to tumble into the sand upside down as it knocked against the cliffside behind it and again as it was thrown further away , just to the side of where the Vaccumfan was at and towards it's left managing to cause both fan and shelled menace to sustain a fair bit of damage as they knocked against the wall behind them (80) (130) even as the fan would redouble it's efforts against Lyntael.

This is where the Jelly off in the sea got it's turn to move against her, it's charge completed, seas would churn and rumble against the navi as it began to cause a massive wave of water to rise up against Lyntael from the sea itself. Unfortunately for it, it wasn't paying attention to the Scuttler as it's wave of water crashed harmlessly against the sand, leading it to miss entirely, though she certainly got a little seawater splashed upon her despite the whirling hell of sand that surrounded her.

But this wasn't the end of her movements as she lashed out towards the Meta, even as the sands blinded her, her fist met the Meta's body as a jolt from it flowed into her through the fist that struck it and up her arm as it's body held tightly against her strike, the resulting clash of polarities would then feed back, sending electrical pulses back behind her and, with no wasted energy, struck behind and slammed it into the wall behind her (50!) (100!) (100!), though she felt pain, it was not hers...the Meta's...a searing pain from being a half-finished amalgamation of various bits and bytes...

Though she wasn't done yet, one more strike of lightning centered on the Scuttler called down from the heavens, piercing through the sandstorm and striking directly at it's heart, as it was struck thrice in tandem afterwards with the buffetting winds leaving a hefty singe where it had hit, the virus crying out, not in pain, but surprise as it had it's body so theroughly struck though she could feel some had missed in the back of her head as her vision blurred and her movements slowed in tandem with the aching emptiness that followed (50!+30x3) and her body returning to view of the remaining three.

-- Viruses --
Jelly2 EXJelly2 EX (Jelly)

Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Beach

HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: 280 HP (Sea) (Hovering in the water, about a 6-o-clock position)
RareVaccumFanRareVaccumFan (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 200
Attack Damage/Effect: Fan Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
: 30 HP (Sand) (Seated against the rocky outcropping at a 1-o-clock position, pointing roughly towards Lyntael) (Turned on)
Scuttler-4Scuttler-4 (Scuttler-)

Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 780
Element: Elec

Primary Attack Damage/Effect: 100 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.

Tertiary Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.

Special: ElecAura: Begins each battle with a 100 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.

Possible Rewards (Per Virus): ElecShock2, AuraHead2, ElecAura2, Elec+30, Strike (Rare), Zenny
: 580 HP (ElecAura100) (Sand) (next to Lyntael, roughly middle of the field)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: DELETED! (ping)

-- Navis --
Lyntael.EXE: 310 HP (Sand) (Next to Scuttler, downwind of the RareVaccumFan in the middle of the field) (Counter on hit: 10 Elec in Nova2+Wind-based knockback) (DR10) (Casing25) (Slow2) (Off-Target2) (Turbulance defense)

-- Terrain -- (A towering cliff rises above Lyntael, can be used for climbing and is otherwise treated as Normal terrain, doesn't seem to need any "expert" climbing ability or equipment. From a quick look, the sandstorm does not seem to go as high as the cliff, but would take multiple actions to get up there without a microburst or similar effect)
70% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(The current beach area, more beach than sea right now)
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Nearby coastline, more shallow than before)
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Where the Scuttler-4 breathed at, roughly where Lyn started on the lefternmost side of the field)
WARNING! WARNING! SANDSTORM IN EFFECT FOR 2 TURNS! -10% ACCURACY AND -5 HP AN ACTION!
posted in Beach Rogue Net
RE: Coastal Paths
The moment of hesitation from the creature was only that, and as the wind kicked the sand around them into a scouring, blinding storm Lyntael felt only renewed destruction emanate from the huge metavirus. She grit her teeth, pulling back and doing her best to skip back a few feet from it, dodging quickly as the virus redoubled its aggression. Her charge rose and filled her in response, straining, and Lyntael wove a shell from the sparks distorting the air and light around her to hide her form from its sight.

She recovered her footing, looking around, but it was no use; this was definitely a fight now, no matter what else she might say. A murmured “Alright” rose in her throat but a last moment instinct made her keep her mouth shut and swallow the remark, in the midst of the whipping sands. Instead she wove into position so she could keep the nearby viruses within her reach, braced her stance and waited for the right moment, then let her charge flow like it was straining to. Energy flowed inwards from her strikers to her chest as she circled the storming winds about her and turned them outwards again along with a bursting wave of dancing lightning, crackling and dancing amongst the shards of accelerated sand.

Her eyes were squeezed shut as much from the rush of release as to guard against the sandstorm, but the momentary emptiness of her expenditure felt like a second or two of drained stillness before it was met with the next cycle, and the beat of energy that surged back to fill the space. As she opened her eyes, it was to look right back at the large meta, still fixated on her. Its violent gaze had followed her movements, as though it could still see her. No time to worry about that. She didn't hesitate this time as her charge pulsed, but reached for it and embraced it, pulling more power from the seemingly inexhaustible spark at the very core of her being. Lightning burned through her limbs, hot and scoring, and she crouched low for a moment, twisted her body, then lunged up and inward, bringing her left palm up in flat, forceful strike towards the meta's mid-section; she'd felt a field about it before, like some kind of protective aura, almost like the barriers she made, but different. Getting through that would be the first task to stopping the creature now.

As she struck towards it, lighting flaring down her striking arm and out into a bursting shock of energy, a wave of electrical fall-off fanned out from her in the other direction, chasing trailing lines of lighting back behind her towards the other two viruses caught in the middle of the sandstorm, striking out with a shattering force at anything they could hit. Lyntael pushed off from the force of the expenditure, arm up and body rising as she made gliding half a step back before the momentum turned it into a graceful backward twist. Her feet left the sand as the motion carried her over, one hand down on the sand briefly before she landed back on her toes a few feet from the virus. Amidst the swirling, scoring sands, an intrusive thought took the time to mutter in her mind: she was glad that, or all options, she still had her underwear this time; unintentional flashing aside, there were some places she especially didn't want exposed to a sandstorm.

The void of charge left its hollow ache in her chest for only a moment after she landed, before it was answered, faster again, and Lyntael grit her teeth and drew it out into something she could use and direct. It was starting to burn at her, hot discomfort in her muscles where the current flowed, but this creature seemed very sturdy, and she had a feeling that her natural lighting might not be the most efficient way to overcome it. But it was what she had, for now, and it wanted to be spent. She took a breath, trying not to breathe sand while she struggled to maintain a protective shell of wind around her own body against the blustering of the powerful windbox. Whether it could see her or not, she squared her stance and put her hands out to the side, low and palms outward, then embraced the flow of her charge again. It hurt this time, there was no denying it, but it was only enough to drive her focus; light from her strikers drew in with the beat of energy to combine in her chest, her hands lifted as her wrists came together and the current roared outward. The brilliant flare of lightning arced from her hands across the space, lighting up the sandstorm for a few moments as it flashed and pulsed, rending at anything in its way and dragging threads of the howling winds along with it in a very literal salt-in-the-wound blast of wind-driven sand.

Lyntael staggered back another half step as the charge drained from her and left the void behind; a yawning blackness that threatened to swallow everything until it was answered by the thundering wrath of her charge filling every inch of her awareness, like a static across her mind. Why was it that she only ever remembered to pace herself, when she realised she wasn't doing so? She caught her breath and tried to focus on the fight as the lightning filled her.

Summary

L*) Turbulence is still up and hasn't been pinged yet, I think? : Frontal Deflection against shot or lobbed (hands free, layer 5)
L3) My Vision Alters, yet I see through (Buster Charge, Dodge, Invisibility (1 Target, 1 Round), Off-Target (1 Rank, 1 Round)) (Overcharge -2) (Dodging and repositioning; this is in response to assuming the scuttle reacts violently)
L4) My Soul Screams, and yet I fight (ShotBase(50)Elec Nova2, Knockback (Wind), Charge-Burner) (Overcharge +2) (should be Scuttle, Windbox and Shellnerd, hopefully)
L5) My Fear Rejected, with hopeful stride (Take Aim, ShotBase(50)Elec Spread2, Break, Knockback (Wind), A, Self-Slow (1 Rank, 1 Round)) (Overcharge +4) (First strike is Melee, A to Scuttle, spreads are Shot, A, directly back (to Windbox and Shellnerd))
L*) Fast Armour: 20Hp Casing Refresh
L6) My Anger Directed, 'gainst violent threat (ShotBase(50)Elec Break, Impact, Slashing, Knockback (Wind), A, Buster Shot (30null, Disarm x 5 hits, A), Off-Target (1 Rank, 1 Round)) (Overcharge +6) (To Scuttle)

Cooldowns and Overcharge
My Pain is Real; it lingers after (2TCD)
My Vision Alters, yet I see through (3TCD)
My Soul Screams, and yet I fight (3TCD)
My Fear Rejected, with hopeful stride (3TCD)
My Anger Directed, 'gainst violent threat (3TCD)
A Scarred Soul, with love to give (3TCD)

Overcharge: Begin: 0, My Pain is Real (+1, +1 if triggered), A Scarred Soul (-2), My Vision Alters (-2), My Soul Screams (+2), My Fear Rejected (+4), My Anger Directed (+6) End: +12
posted in Beach Rogue Net
RE: Coastal Paths
As Lyntael made her intentions clear with the virus in front of her, whilst setting herself up for potential attacks, the...malformed creature in front of her skittered to either side as it kept it's balance with it's half-made structure, she could feel it's unfettered rage and ferocity, whatever had happened to it had made it distrustful of others that didn't share it's own viral signature. Even without a face, it could see just fine, likely it's face textures hadn't been fully made before it had been set into the net or escaped from where it had been made, hard to say either way.

But regardless of Lyntael's intent or her motives to talk with it, the other viruses were more willing to go on the offensive as she was preoccupied, the Vaccumfan clicking on and letting loose gales of wind immediately, sand immediately beginning to kick up from the ground as it's high powered gusts of wind began to create a sandstorm in the general vicinty, eyes abound watering as the sand began to reduce visibility, as well as in general getting everywhere and making things awkward to so much as act through. This, of course, would not help the Scuttler any, or Lyntael's position with it, as things quickly began to get out of hand. The Jelly on the beach would begin to charge itself up for an attack whilst the Shellnerd kept concealed in it's shell. A loud hissing noise from the metavirus would escape from it, as it began to move closer to Lyntael in an attempt to attack...a bad move on it's part, as it began to feel the electrical charge of Lyn's hand upon it, a numbness coursing through it's body as it was unable to move more for the time being. Though if Lyn looked upwards, the outcropping seemed to be tall enough for her to escape the stinging pain she felt from the sandstorm, weather she could get up there or not was another story entirely, she'd likely be completely defenseless if she tried to climb.

-- Viruses --
Jelly2 EXJelly2 EX (Jelly)

Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Beach

HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: 285 HP (Sea) (Hovering in the water, about a 6-o-clock position) (Charging it's attack) (1 action remaining)
RareVaccumFanRareVaccumFan (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 200
Attack Damage/Effect: Fan Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
: 200 HP (Sand) (Seated against the rocky outcropping at a 1-o-clock position, pointing roughly towards Lyntael, about to begin operation) (Turned on)
Scuttler-4Scuttler-4 (Scuttler-)

Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 780
Element: Elec

Primary Attack Damage/Effect: 100 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.

Tertiary Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.

Special: ElecAura: Begins each battle with a 100 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.

Possible Rewards (Per Virus): ElecShock2, AuraHead2, ElecAura2, Elec+30, Strike (Rare), Zenny
: 775 HP (ElecAura100) (Sand) (Next to Lyn) (Stun1) (1 action remaining, thanks to Stun)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 155 HP (Atop the VaccumFan) (Guarding) (1 action remaining)

-- Navis --
Lyntael.EXE: 330 HP (Sand) (Next to Scuttler) (Counter on hit: 10 Elec in Nova2+Wind-based knockback, repeat next turn) (DR10) (Casing40) (Slow1 next turn) (4 actions remaining)

-- Terrain -- (A towering cliff rises above Lyntael, can be used for climbing and is otherwise treated as Normal terrain, doesn't seem to need any "expert" climbing ability or equipment. From a quick look, the sandstorm does not seem to go as high as the cliff, but would take multiple actions to get up there without a microburst or similar effect)
80% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(The current beach area, more beach than sea right now)
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Nearby coastline, more shallow than before)
WARNING! WARNING! SANDSTORM IN EFFECT FOR 3 TURNS! -10% ACCURACY AND -5 HP AN ACTION!
posted in Beach Rogue Net
RE: Coastal Paths
The pleasantly shaded walk was interrupted with a blast of energy and flying sand as Lyntael jumped back from the sudden impact, her breath catching. A pulse rippled through her body, ready, as latent electricity flooded to the surface of her skin in response and the softly curling air around her whipped into a faster, more turbulent barrier, warding off further sand, at least a little. Without really being aware of it, she felt her body shift into a more balanced combat stance, hands raised as much to shield herself from the sudden sand spray as to defend but as her heart beat jumped upwards Lyntael tried to take a moment to see what the source of the disturbance really was.

The virus that followed the blast had landed in front of her with a heavy impact and a flash of uncomfortable memories darted through her mind. The creature looked broken and damaged, its inner structure exposed or rent apart in places, and the jerky skittering of its legs amidst the looming presence of its form made the creature seem wild and feral. Carefully, Lyntael opened her hands, lifting them up, palms out, though she still kept her defensive stance. For now, she didn't have time to focus on the other viruses she could see in her periphery.

“Easy... Easy there.” Images in her mind of the programs she'd encountered previously; broken and abused, desperate for their suffering to end. It was painfully similar, even if not quite the same. “No-one's going to hurt you here, okay?” She tried a tentative step forward, then another, approaching so that she could slowly reach out an open hand towards the incomplete body of the virus. “Just stay calm, okay? If you're in pain, I might be able to help...” the words almost caught in her throat. The only help she'd been able to give those other programs had been a quiet end and a moment of companionship when it came... Rogan had spoken before, when she'd fought the mutated abomination, as though it had been her first time ending a life, and in a way it had, at least violently like that... but he didn't know what she'd already had to put herself through before that... and here it was, potentially, again.

Ignoring the other viruses for now, Lyntael reached up to try to put one hand gently against the larger one, to see what she could learn about what had been done to it. Rogan hadn't said anything yet; in the back of her mind, she'd half expected him to chide her again. There might be no calming the creature; she knew that, and she was ready to leap away again if it just attacked, but she had to try. The thought repeated itself like a mantra. She accepted the risk, because that was better than not trying at all.

((Turn Splice; I know it won't work, but I don't want to assume the immediate reaction before getting to the rest of the turn))

Summary
L*) Knock Back effects are Double Strength, and attacks with them gain Wind type
L*) Turbulence: Frontal Deflection against shot or lobbed (hands free, layer 5)
L*) First Armour: (20Hp Casing)
L1) My Pain is Real; it lingers after (Counter (On Hit): (10Elec Nova2, Knockback (Wind), Time Delay (Start of next turn): Counter (On Hit): (10Elec Nova2, Knockback (Wind))), 15Hp Sacrifice) (Overcharge +1 per Counter Triggered)
L2) A Scarred Soul, with love to give (Damage Reduction (10, 1 Round), 40Hp Casing, Stun (1 Action), Self-Slow (1 Rank, 1 Round)) (Overcharge -2) (Stun as attempting to pacify the Meta)

-=Turn Splice=-
posted in Beach Rogue Net
RE: Coastal Paths
Continuing along on her path beneath the undercarriage of the rocky cliffside, Lyntael would soon find the land beginning to encroach upon the coastline. The coastline would be more and more shallow as time went on, it didn't seem like much was going on...at least until a crackle of lightning struck down in front of her, displacing sand and getting it all over her legs, thighs and feet, before a much larger than normal virus crashed down from atop the rocky outcropping.

A deeply chartreuse colored monster on spindly, jagged and thin legs...a long forgotten piece of the lifevirus...or at least...a mostly finished simulacrum of such. It's wireframe was showing from beneath it's textures, the face was...just not there...and worse yet, you could practically see through the creature if you looked at it from the right angle. The creature was clearly angry at it's half-finished state as viruses dropped down from the outcropping as well...a RareVaccumFan in a deeply gaudy gold coloring and a ShellnerdEX atop it's body, in a similar coloring...whilst in the shallows, a Jelly2 would rise up, floating just above the waves as it raised it's tentacles up, agitating the waters around it. Battle Routines would set in for the navi, and battle began.

-- Viruses --
Jelly2 EXJelly2 EX (Jelly)

Jelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. Jelly attack by launching large waves of water at enemies The attack cycle of Jelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Beach

HP: 290
Attack Damage/Effect: 90 Aqua + Ground Attack + Wide Attack + Sea Terrain Boost 50 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of water at enemies. The attack is stronger if performed over Sea terrain.
Element: Aqua
Possible Rewards (Per Virus): Wave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: 290 HP (Sea) (Hovering in the water, about a 6-o-clock position)
RareVaccumFanRareVaccumFan (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 200
Attack Damage/Effect: Fan Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the opposite direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to avoid many kinds of attacks executed by its allies. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Fan, Zenny
Special: Causes all targets this virus considers to be enemies to suffer a 30% evasion penalty against all close range attacks, such as swords, melee attacks, and flamethrower style weaponry. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining fan effect.
: 200 HP (Sand) (Seated against the rocky outcropping at a 1-o-clock position, pointing roughly towards Lyntael, about to begin operation)
Scuttler-4Scuttler-4 (Scuttler-)

Scuttler- is an angry looking insectoid creature. Unlike the virus it was designed to be like, it is chartreuse instead of yellow. This metavirus were made in an attempt to recapture the devastating power of the LifeVirus's creations, byte for byte, to the inclusion/exclusion of various aspects of their virus components, such as removing all flight capability, and cranking up their innate aggressiveness. That they were regarded as failures is more an indication of the real things' incredible might than the metaviruses' weakness. They're still extremely vicious, and very much prefer attacking to dodging.

Area: All

HP: 780
Element: Elec

Primary Attack Damage/Effect: 100 Elec + Break + Piercing + Group Attack
Primary Attack Accuracy: B (special)
Primary Attack Description: Lines up with a target and launches a ball of electricity at the enemy. Accuracy decreases by one rank with each hit.

Secondary Attack Damage/Effect: 80 Elec + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Drops a thunderbolt on an enemy.

Tertiary Attack Damage/Effect: 80 Elec + Small Solar Terrain Change + Cone Attack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Uses plasma breath to give the enemy and the ground an unhealthy glow.

Special: ElecAura: Begins each battle with a 100 HP ElecAura, which is pierced and instantly destroyed by Wood attacks. This reforms at the end of each turn.
Special: LightningProof: Cannot be inflicted with Stun. Takes half damage from Elec attacks.

Possible Rewards (Per Virus): ElecShock2, AuraHead2, ElecAura2, Elec+30, Strike (Rare), Zenny
: 780 HP (ElecAura100) (Sand) (Standing there. MENACINGLY. Right across from Lyntael, at about a 3-o-clock position)
Shellnerd EXShellnerd EX (ShellGeek)

Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

Area: Yoka, Sharo, Beach, Okuden Valley

HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
: 160 HP (Atop the VaccumFan)

-- Navis --
Lyntael.EXE: 350 HP (Sand) (Facing the Scuttler, roughly at a 8-o-clock position, near the coastline)

-- Terrain -- (A towering cliff rises above Lyntael, can be used for climbing and is otherwise treated as Normal terrain, doesn't seem to need any "expert" climbing ability or equipment)
80% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
(The current beach area, more beach than sea right now)
20% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Nearby coastline, more shallow than before)

Battle Mode: ELITE! Meta dies, battle ends! Full rewards regardless of viruses on the field after.

-- Rogue Battle 8 Ready? Start!! --
posted in Beach Rogue Net
RE: Learning as a gradual process
Seems like everything is in order here. Approved!
posted in Signature Attack Registration