"Because vacations are Soooo stressful." Putting emphasis on and then dragging out 'so'. Sullen took the time to look over offered the P.E.T and taking a moment to be nostalgic afterwards. "Just be careful; Sally got boxed in between some broken panels once and ended up fighting a pincer attack. Anyways I wanted to apologize for the lack of meaningful conversation in Yoka. Because the truth is; I am a super hero." She kept a deadly serious expression for as long as possible; or at least till it cracked into a smile.
posted in Science Labs •
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Operator - Kari Sullen style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
Key Items style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Saluki's P.E.T.
Subchips style= "color: rgb(0, 0, 0);width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
MiniEnergyPack: 2
[| [url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7176&hl=]Profile[/url] || Signature |][| [url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7212&hl=]Homepage[/url] || E-mail |]Navigator - Saluki.EXE style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
[| [url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7177&hl]Appearance[/url] |]
Statistics:
HP: 140
Level: 9
Element:
Attack:2
Rapid:1
Charge:1
Buster Type: Wood
Speed: 3
Statistics:
HP: 140
Level: 9
Element:
Wood style= "color: rgb(0, 100, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Heals HP while standing on grass panels, +5 to same element. +5 additional to same element if attack only hits one opponent.
Subtype:Wind style= "color: rgb(0, 255, 255); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Passive: Airstep. When you jump as an action, an updraft is created beneath you that launches you into High Altitude. The updraft dies down when you land, but while it is active, any non-Melee or Ground attacks can be caught in the updraft and blown up to you.
Ability: Gust. As a free action, you gain one instance of Knockback or Pull. This can be added to an attack, or used freely on it's own. (One Per Turn)
-Buster-Ability: Gust. As a free action, you gain one instance of Knockback or Pull. This can be added to an attack, or used freely on it's own. (One Per Turn)
Attack:2
Rapid:1
Charge:1
Buster Type: Wood
Speed: 3
Upgrades style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
HP Memory: 2
Process Upgrade: 9
Speed Upgrade: 0
PowerUP: 1
Buster Upgrade:
Process Upgrade: 9
Speed Upgrade: 0
PowerUP: 1
Buster Upgrade:
Phasing style= "color: rgb(84, 84, 84); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Allows the attack to pass through objects, viruses, and Navis to hit a target beyond without dealing damage to whatever it passes through. Shields, Guards, Barriers, Armor, and other Non-Object defenses still stop Phasing attacks. Deals additional damage to Objects and Casings if specifically targeted
Customizer Expansion: 1 NaviCust 30/45 style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Undershir:t [10/45]
Set Grass: [15/45]
block: [5/45]
Set Grass: [15/45]
block: [5/45]
Support Program - Gilmore.sp style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
[| [url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7837]Appearance[/url] |]
Statistics:
HP: 70
Level: 5
Element: Normal
Subtype:
Actions: 1
Statistics:
HP: 70
Level: 5
Element: Normal
Subtype:
Recovery style= "color: rgb(255, 105, 180); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Passive: Medical Mastery: All Healing actions restore an extra 20% HP. This ability does not apply to IV.
Ability: IV: As a free action, attach an IV pack to an ally that heals 5 HP per action. The IV pack breaks upon taking a hit and can't be used for the rest of the battle afterwards on that ally. (Once Per Turn)
Attack:20 null damage.Ability: IV: As a free action, attach an IV pack to an ally that heals 5 HP per action. The IV pack breaks upon taking a hit and can't be used for the rest of the battle afterwards on that ally. (Once Per Turn)
Actions: 1
Upgrades style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Hp Upgrade: 3
Speed Upgrade: 0
Attack upgrade: 2
Speed Upgrade: 0
Attack upgrade: 2
Signatures style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Benediction style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(36HP heal: 40SP 1TCD)
Gilmore blesses the target healing them for a modest amount.
Gilmore blesses the target healing them for a modest amount.
FXP & Crosses style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
FXP: (Current/Next Level)
Lucia: 54/70
Citri: 10/30
Dee: 10/30
Crosses:
Lucia: 54/70
Citri: 10/30
Dee: 10/30
Crosses:
Lucia Cross lvl 1 style= "color: rgb(0, 0, 0);width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Details
Fire/Wind, +10 Fire Chips.
Sigs:
Fire/Wind, +10 Fire Chips.
Sigs:
Sonic Firestorm style= "color: rgb(0, 0, 0);width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(80 Fire+ Nova 1. 2 TCD)
Saluki becomes enraged and surrounded by a burning hurricane to Immolate everything and anything close to her.
Saluki becomes enraged and surrounded by a burning hurricane to Immolate everything and anything close to her.
Signatures style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
[| Cap: 100 (150) / 20 || Points: 420 |]
Passives style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Cyanopsia style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(Passive Take Aim, 10x4 =40SP)
A blue burning glyph hovers over Saluki's forehead; altering her vision and magically increasing her accuracy. Without any somatic or verbal components it is to stressful on her system to use it for more then one instance at a time.
A blue burning glyph hovers over Saluki's forehead; altering her vision and magically increasing her accuracy. Without any somatic or verbal components it is to stressful on her system to use it for more then one instance at a time.
Actives style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Williwaw style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(20 hp barrier = 20SP. 1TCD)
With a single ring of her bell, A gray smoky semi-transparent spherical barrier surrounds Saluki or an ally giving them a momentary screen of protection.
With a single ring of her bell, A gray smoky semi-transparent spherical barrier surrounds Saluki or an ally giving them a momentary screen of protection.
Shockwave style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(Microburst: 40 SP. 1TCD)
With three rings of her bell, And an abrupt change forward If she isn't using it for movement she is knocking something back or pushing something around that her usual gust couldn't. Far stronger then a gale but not quite a hurricane!
With three rings of her bell, And an abrupt change forward If she isn't using it for movement she is knocking something back or pushing something around that her usual gust couldn't. Far stronger then a gale but not quite a hurricane!
Overpressure style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(Gravity: 40 SP. 1TCD)
After three rings of her bell; Paired up with the shockwave it is a compression, vacuum and drag effect used for aiding her movement or pulling things that her usual gust could not. Far stronger then a gale but not quite a hurricane! 1TCD
After three rings of her bell; Paired up with the shockwave it is a compression, vacuum and drag effect used for aiding her movement or pulling things that her usual gust could not. Far stronger then a gale but not quite a hurricane! 1TCD
Katabatikos style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(4x10 Multi-hit, Null damage + shot Accuracy: A [40SP, 1TCD])
After two rings of her bell; she raises her paws high in the air with her palms flat. Two balls of swirling wind form in each hand before they are launched forward at a single target stirking one after another.
After two rings of her bell; she raises her paws high in the air with her palms flat. Two balls of swirling wind form in each hand before they are launched forward at a single target stirking one after another.
Catechize style= "color: rgb(0, 0, 0);width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(Life drain/Slashing. 20 damage 20 hp + Impact(20) = 60 SP 2TCD)
With two rings of her bell; A specter of death materializes from the shadows only for a nightmarish instant. Its touch reminds the living of there mortality and eventual death; damaging and draining the targets life transferring it to Saluki.
With two rings of her bell; A specter of death materializes from the shadows only for a nightmarish instant. Its touch reminds the living of there mortality and eventual death; damaging and draining the targets life transferring it to Saluki.
Ephemeral armor style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(20 hp Casing = 20 SP 1TCD)
With a single ring of her bell; Sally creates a temporary armor casing to defend herself and allys with. Surrounding them with half plate armor and a mail skirt.
With a single ring of her bell; Sally creates a temporary armor casing to defend herself and allys with. Surrounding them with half plate armor and a mail skirt.
Iconoclast style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(20 null damage Drop attack. Accuracy: B against flying targets; D against ground+ Seeking (20) = 40 SP 1TCD)
With a two rings of her bell; A dark, gnarled and twisted blade drops from the sky cutting her foes.
With a two rings of her bell; A dark, gnarled and twisted blade drops from the sky cutting her foes.
Anathema style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(20 null damage Ground Attack. Accuracy: B against ground targets; D against flying Break (20) = 40 SP 1TCD)
With two rings of her bell; a shadowy minion strikes from the ground like a great dark wave.
With two rings of her bell; a shadowy minion strikes from the ground like a great dark wave.
Lacrimosa style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
(2-hit Shield: 40 SP 1TCD)
With two rings of her bell Saluki conjurers a reverse tear drop shaped shields to protect her flank; able to adsorb two attacks.
With two rings of her bell Saluki conjurers a reverse tear drop shaped shields to protect her flank; able to adsorb two attacks.
Battlechips 17/30 style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
1: Cannon: [40 Null Damage + Knockback [Shot Type] Accuracy: A]
2: Shotgun: [50 Null Damage + Spread1 [Shot Type] Accuracy: A]
3: FireHit1 Damage: 60 + Impact + Double Attack Accuracy: A
4: Shockwave: [40 Null Damage + Piercing + Ground Attack + Line Attack [Ground Type] Accuracy: C]
5: TreeBomb1 Damage: 60 / 60 + Group Attack + Ground Attack (next turn) / 60 + Group Attack + Ground Attack + Aqua Boost 30 Accuracy: C / D / C
6: Sword: Damage: 80 + Slashing Accuracy: B Until Overridden/Broken. Breaks after 6 uses.
7: Pulsar1: Damage: 70 + Object Triggered Blast 2 Accuracy: A (Primary) / B (Blast)
8: Recover30 Recovery: 30 HP Accuracy: S
9: AquaNeedle1 Damage: 20 x 3 Needles + Variable Targeting Accuracy: B
10: Arrow1 Damage: 100 + Homing Accuracy: B [Summons an Elebee virus, and sends it flying at an enemy. It vanishes after stinging it's target, or after two turns. Duration: Once. Element: Elec]
11: Avalanche1 Damage: 50 x 3 Targets + Freeze 10% + Snow Terrain Boost(Freeze 100%) Accuracy: C
12: Rockcube: HP: 200 Properties: Normal. Object Damage: 200 + Impact. Damage Method: Throw, Knockback, Airshot, Telekinesis Accuracy: Special. Duration: Until end of battle or destroyed. Element: Null
13: Guard1 Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs.
14: RemoteBit1: [HP: 100 Anchored Object Damage: 100 + Impact Damage. Method: Telekinesis Attack Damage: 80 + panel break Accuracy: B. Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy. Duration: 3 turns or Until destroyed Element: Elec]
15: MagBomb1: Damage: 30 + Blast 2 + Stun. Element: Elec Accuracy: D
16: AquaWhirl1 [70 Aqua Damage + Sea Panel Change(on hit) + Gust Guided] [Other Type] Accuracy: C first target, then Random [Special: Accuracy and targeting parameters of this attack are affected by Wind]
17: BubbleWrap:Bubble Wrap deflects 1 Non-Elec attack each turn and is destroyed by Elec. Accuracy: S. Duration: Until end of battle, hit with an elec attack, or overridden. Element: Aqua. Special: Status Guard: This chip blocks debuffs.
2: Shotgun: [50 Null Damage + Spread1 [Shot Type] Accuracy: A]
3: FireHit1 Damage: 60 + Impact + Double Attack Accuracy: A
4: Shockwave: [40 Null Damage + Piercing + Ground Attack + Line Attack [Ground Type] Accuracy: C]
5: TreeBomb1 Damage: 60 / 60 + Group Attack + Ground Attack (next turn) / 60 + Group Attack + Ground Attack + Aqua Boost 30 Accuracy: C / D / C
6: Sword: Damage: 80 + Slashing Accuracy: B Until Overridden/Broken. Breaks after 6 uses.
7: Pulsar1: Damage: 70 + Object Triggered Blast 2 Accuracy: A (Primary) / B (Blast)
8: Recover30 Recovery: 30 HP Accuracy: S
9: AquaNeedle1 Damage: 20 x 3 Needles + Variable Targeting Accuracy: B
10: Arrow1 Damage: 100 + Homing Accuracy: B [Summons an Elebee virus, and sends it flying at an enemy. It vanishes after stinging it's target, or after two turns. Duration: Once. Element: Elec]
11: Avalanche1 Damage: 50 x 3 Targets + Freeze 10% + Snow Terrain Boost(Freeze 100%) Accuracy: C
12: Rockcube: HP: 200 Properties: Normal. Object Damage: 200 + Impact. Damage Method: Throw, Knockback, Airshot, Telekinesis Accuracy: Special. Duration: Until end of battle or destroyed. Element: Null
13: Guard1 Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs.
14: RemoteBit1: [HP: 100 Anchored Object Damage: 100 + Impact Damage. Method: Telekinesis Attack Damage: 80 + panel break Accuracy: B. Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy. Duration: 3 turns or Until destroyed Element: Elec]
15: MagBomb1: Damage: 30 + Blast 2 + Stun. Element: Elec Accuracy: D
16: AquaWhirl1 [70 Aqua Damage + Sea Panel Change(on hit) + Gust Guided] [Other Type] Accuracy: C first target, then Random [Special: Accuracy and targeting parameters of this attack are affected by Wind]
17: BubbleWrap:Bubble Wrap deflects 1 Non-Elec attack each turn and is destroyed by Elec. Accuracy: S. Duration: Until end of battle, hit with an elec attack, or overridden. Element: Aqua. Special: Status Guard: This chip blocks debuffs.
Kill Board style= "color: rgb(0, 0, 0); width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
Total Victories:23
Longest chain: 5
Notable foes
1D6A (Block)
1D6B (Roller)
Defeated viruses
1:1D2:14x
2:Beetank:3x
3:Billy:1x
4:Bunny:5x
5:Cacty:1x
6:Cannodumb:3x
7:CannonGuard:1x
8:Champu:4x
9:Dharma:2x
10:Eleball:1x
11:Elebee:3x
12:Fishy:3x
13:FortFighter:5x
14:Gunner:2x
15:Handy:3x
16:HardHead:1x
17:Magneaker:6x
18:Marina:3x
19:Metool:8x
20:Misty:2x
21:Mudfeesh:2x
22:Nautilus:5x
23:Powie:2x
24:PulseBat:3x
25:Raingear:3x
26:Ratty:3x
27:Shellgeek:5x
28:Shrimpy:3x
29:Shrubby:1x
30:Snowlo:5x
31:Spooky:2x
32:Swordy-A:3x
33:Swordy-E:1x
34:Swordy-N:5x
35:Twisty:1x
36:Whirly:3x
37:WindBox:1x
= Zenny: 690 =Longest chain: 5
Notable foes
1D6A (Block)
1D6B (Roller)
Defeated viruses
1:1D2:14x
2:Beetank:3x
3:Billy:1x
4:Bunny:5x
5:Cacty:1x
6:Cannodumb:3x
7:CannonGuard:1x
8:Champu:4x
9:Dharma:2x
10:Eleball:1x
11:Elebee:3x
12:Fishy:3x
13:FortFighter:5x
14:Gunner:2x
15:Handy:3x
16:HardHead:1x
17:Magneaker:6x
18:Marina:3x
19:Metool:8x
20:Misty:2x
21:Mudfeesh:2x
22:Nautilus:5x
23:Powie:2x
24:PulseBat:3x
25:Raingear:3x
26:Ratty:3x
27:Shellgeek:5x
28:Shrimpy:3x
29:Shrubby:1x
30:Snowlo:5x
31:Spooky:2x
32:Swordy-A:3x
33:Swordy-E:1x
34:Swordy-N:5x
35:Twisty:1x
36:Whirly:3x
37:WindBox:1x
= Bug Fragments: 90 =
Posts made by SoulsQuest
RE: Table side Busting
RE: The Midnight Carnival
Saluki was familiar with these virus types and had actually had a signature designed against flying enemies; all thanks to the trouble they had given her from a previous version. "This is why we chose normal for your subtype." Saluki started to explain elemental types "We can not use bubble wrap because they have an electric attack; zap ring to be more precise. So stay spry or get stunned!"
Gilmore spread his feet a tad wider and bent his knees so he could be ready to try and dodge if there was an oncoming attack. Bunnies are notoriously quick so Saluki was going to ease the nervous Support Program by providing him a temporary means of protection. With just a single ring of her bell; grey smoke wafted from her body to Gilmore and formed a protective screen. It wasn't much but it should give him enough effective HP incase he gets focused on.
Blue flames started to circle Saluki's head to form the usual sword and shield glyph; for a momentary increase in accuracy. Next her hand bell was raised in the air and rung twice and her palm lay open as she prepared the attack. Summoning a rather large, black, gnarled and twisted blade; with a wave of her hand it dropped forward to try and strike the Pulse bat. This attack was specifically designed with seeking to combat high altitude flyers.
After putting two signatures on cool down (and burning a passive) Sullen finally loaded in a chip to help in Sally's endeavors. Shotgun was inserted into the P.E.T which transformed the navigators left arm into cannon. Long and slender, double barreled and decaled with the Navi's flowery crest. The goal was the pelt the bunny group with pellets; forcing them to move instead of attacking and risk deletion.
Saluki's Summary [i][/i]
1: Signature Ability; Williwaw: 20 hp barrier On Gilmore.
*Cyanopsia Passive Take Aim on.
2: Signature Ability; Iconoclast: 20 null damage Drop attack. Accuracy: A against flying targets; C against ground+ Seeking. Attempting to Attack the Pulse Bat
3: Battle Chip; Shotgun: [50 Null Damage + Spread1 [Shot Type] Accuracy: A] Attempting to attack the Bunny Group.
Gilmore's Summary [i][/i]
1: Attempting to Dodge.
Party Status[i][/i]
=Saliki.exe:=
-Saluki.EXE: 140 HP
- Signature Ability; Williwaw: 1TCD
- Signature Ability; Iconoclast: 1TCD
=Gilmore.sp=
-Gilmore.SP: 70 HP [+20 hp barrier]
posted in SciLab Net •
Gilmore spread his feet a tad wider and bent his knees so he could be ready to try and dodge if there was an oncoming attack. Bunnies are notoriously quick so Saluki was going to ease the nervous Support Program by providing him a temporary means of protection. With just a single ring of her bell; grey smoke wafted from her body to Gilmore and formed a protective screen. It wasn't much but it should give him enough effective HP incase he gets focused on.
Blue flames started to circle Saluki's head to form the usual sword and shield glyph; for a momentary increase in accuracy. Next her hand bell was raised in the air and rung twice and her palm lay open as she prepared the attack. Summoning a rather large, black, gnarled and twisted blade; with a wave of her hand it dropped forward to try and strike the Pulse bat. This attack was specifically designed with seeking to combat high altitude flyers.
After putting two signatures on cool down (and burning a passive) Sullen finally loaded in a chip to help in Sally's endeavors. Shotgun was inserted into the P.E.T which transformed the navigators left arm into cannon. Long and slender, double barreled and decaled with the Navi's flowery crest. The goal was the pelt the bunny group with pellets; forcing them to move instead of attacking and risk deletion.
Saluki's Summary [i][/i]
1: Signature Ability; Williwaw: 20 hp barrier On Gilmore.
*Cyanopsia Passive Take Aim on.
2: Signature Ability; Iconoclast: 20 null damage Drop attack. Accuracy: A against flying targets; C against ground+ Seeking. Attempting to Attack the Pulse Bat
3: Battle Chip; Shotgun: [50 Null Damage + Spread1 [Shot Type] Accuracy: A] Attempting to attack the Bunny Group.
Gilmore's Summary [i][/i]
1: Attempting to Dodge.
Party Status[i][/i]
=Saliki.exe:=
-Saluki.EXE: 140 HP
- Signature Ability; Williwaw: 1TCD
- Signature Ability; Iconoclast: 1TCD
=Gilmore.sp=
-Gilmore.SP: 70 HP [+20 hp barrier]
RE: The Midnight Carnival
Saluki entered Si-Labs nets in her usual smoky beam; taking a moment to survey the surroundings to see if anything had changed. Admittedly she was here to get some busting in during Gilmore's downtime and some action might give some inspiration for the Support programs next lesson
[Requesting Battle 1!]
posted in SciLab Net •
[Requesting Battle 1!]
RE: Table side Busting
Sullen figured that they were close enough friends that she didn't need an invitation to sit down and chat with Vincent. She didn't have anything as decadent as a giant pretzel; instead she had a cup of black coffee. "I see you beat me to the shop; guess you didn't enjoy the bathhouse as much as I did eh?" the woman's hands feeling around the table to try and find a port to jack into.
posted in Science Labs •
RE: Saluki.exe's Upgrades
Changes: lets start with the important ones.
=Iconoclast=
(20 null damage Drop attack. Accuracy: B against flying targets; D against ground. + Seeking(20) = 40 SP 1TCD)
With a two rings of her bell; A dark, gnarled and twisted blade drops from the sky cutting her foes.
=Anathema=
(20 null damage Ground Attack. Accuracy: B against ground targets; D against flying. + Break(20) = 40 SP 1TCD)
With two rings of her bell; a shadowy minion strikes from the ground like a great dark wave.
Adding Seeking and Break. Along with reducing the damage by 10 so they can stay in a 1TCD
=Catechize=
(Life drain/Slashing. 20 damage 20 hp + Impact(20) = 60 SP. 2TCD)
With two rings of her bell; A specter of death materializes from the shadows only for a nightmarish instant. Its touch reminds the living of there mortality and eventual death; damaging and draining the targets life transferring it to Saluki.
Adding impact to it and using the 20 points I removed from the previous two attacks.
=Lacrimosa=
(2-hit Shield: 40 SP 1TCD)
Saluki conjours a reverse tear drop shaped shields to protect her flank; able to asorb two hits.
=Bendiction=
(36HP heal: 40SP. 1TCD)
Gilmore blesses the target healing them for a modest amount.
New things, a 2-hit shield for Sally and Giving Gilmore a heal. That should put me up to my point cap.
posted in Signature Attack Registration •
=Iconoclast=
(20 null damage Drop attack. Accuracy: B against flying targets; D against ground. + Seeking(20) = 40 SP 1TCD)
With a two rings of her bell; A dark, gnarled and twisted blade drops from the sky cutting her foes.
=Anathema=
(20 null damage Ground Attack. Accuracy: B against ground targets; D against flying. + Break(20) = 40 SP 1TCD)
With two rings of her bell; a shadowy minion strikes from the ground like a great dark wave.
Adding Seeking and Break. Along with reducing the damage by 10 so they can stay in a 1TCD
=Catechize=
(Life drain/Slashing. 20 damage 20 hp + Impact(20) = 60 SP. 2TCD)
With two rings of her bell; A specter of death materializes from the shadows only for a nightmarish instant. Its touch reminds the living of there mortality and eventual death; damaging and draining the targets life transferring it to Saluki.
Adding impact to it and using the 20 points I removed from the previous two attacks.
=Lacrimosa=
(2-hit Shield: 40 SP 1TCD)
Saluki conjours a reverse tear drop shaped shields to protect her flank; able to asorb two hits.
=Bendiction=
(36HP heal: 40SP. 1TCD)
Gilmore blesses the target healing them for a modest amount.
New things, a 2-hit shield for Sally and Giving Gilmore a heal. That should put me up to my point cap.
RE: Inside the shop
"Pleasure doing business with you; I think I will stick around here for a lil' while." Giving the owner a faint wave before making her exit; all she needed to do was figure out what to do with these upgrades and find a place to Log in.
posted in Navi Shop •
RE: Inside the shop
Sullen was sure to bump shoulders (purposefully) with her friend on the way in. After all if she didn't take an extra long bath in Yoka she would have beaten him here!
"Well Howdy; just three process upgrades today."
=Wanted to Buy=
Process upgrade 7. 700z
Process upgrade 8. 800z
Process upgrade 9. 900z
Total:2400Z
posted in Navi Shop •
"Well Howdy; just three process upgrades today."
=Wanted to Buy=
Process upgrade 7. 700z
Process upgrade 8. 800z
Process upgrade 9. 900z
Total:2400Z
RE: World Tour, Part 2
Sullen lingered just alittle while longer to write a few reminders in her P.E.T for tomorrow. "Early bath, email thanks for the chip, early departure to Si-Labs." afterwards she yawned and made way towards her own room; it really had been nice to spend some time with a friend even if it was comfortably quiet.
posted in Yoka •
RE: World Tour, Part 2
Sullen rubbed the back of her head; looking down at the empty cup just so she didn't have to watch the amorous display further. "Set the alarm for 7:30am." She muttered to Sal when the navigator was finally back in her rightful place. "Honestly it feels like I sat down and watched too much TV; I'm sorry for the lack of conversation and ending the same way as our last meeting. I mean with the EJO of a SP and leaving on an emotional high note; (though that was totally not my fault) we have to stop exploring so deep into the net at once."
posted in Yoka •
RE: Gilmore.sp
Wanted to use:
Damage+: V2: +5 Damage to SP attack. [+1 Level to SP] [Cost: 20 Bugfrags]
Hit Point+: V2: +10 to Max HP for SP. [+1 Level to SP] [Cost: 20 Bugfrags]
Hit Point+: V3: +10 to Max HP for SP. [+1 Level to SP] [Cost: 30 Bugfrags]
Total: 20+20+30=70 fragments.
End result: +5 attack, +20 max HP,+3 levels to support program and +1 level to Navigator with 20 fragments left over.
posted in Profile Edits/Appearance Changes •
Damage+: V2: +5 Damage to SP attack. [+1 Level to SP] [Cost: 20 Bugfrags]
Hit Point+: V2: +10 to Max HP for SP. [+1 Level to SP] [Cost: 20 Bugfrags]
Hit Point+: V3: +10 to Max HP for SP. [+1 Level to SP] [Cost: 30 Bugfrags]
Total: 20+20+30=70 fragments.
End result: +5 attack, +20 max HP,+3 levels to support program and +1 level to Navigator with 20 fragments left over.