With the signal for combat having been given, Sommelier could only think of one thing to do: hide. She was in no way mentally or physically prepared to fight a child, so her best option was to take cover until a good plan revealed itself. So, without any word to or from her Operator, Sommelier dove forward into the hill, pushing aside loose rocks until there was a hole big enough for her to crawl through.
Once inside, Sommelier took a deep breath... of the stagnant air held up in this dimly-lit dome. Her face contorted in agony as the foul odor ran through her nose, and she even had to cough once or twice to get her breathing back in order. Having taken care of that, Sommelier finally spoke to Louis, "I need a plan, badly. I just really can't fight against Red that easily..."
Louis sighed heavily before responding, "I swear... Your compassion is going to get you killed one day." It was good that his Navi had a certain moral standard, but this was really a bad time for it to come up. "Okay, okay... If you can't attack Red directly, then let's set a trap for her."
"A trap?" echoed Sommelier. "How do you plan to do that? We don't have any trap chips, and I can't do anything like that."
"Alone, maybe, but if we just use your abilities and the right chip, I think we could build a trap. Take... Ah, this SeaSeed, for example." responded Louis as he pulled out the aformentioned chip from his folder. "With this we can create a simple pool of water. What if, though, you combined it with that special coffee blend of yours?"
"That... Oh, that." pondered Sommelier. She lifted her bottle up to eye level and modified the liquid contents inside until the proper result appeared: Moch-Lattechino's Last Stop. This stuff was so wired that you'd crash instantly and be out for hours at a time, and just with a sip at that. "So, you want me to..."
"Lace the water with that, yes. The moment Red follows you inside the hill, you can push her in, and she'd be gone long enough for us to put a quick end to the battle." explained Louis.
"Alright... Let's give it a try." Sommelier couldn't admit that the idea of attacking an unconcious Red was even worse than the original problem, but she'd cross that bridge when she came to it. The SeaSeed appeared in her hand shortly after, which she had little trouble throwing at the center of the dome's floor, creating a sizable pool of water in its place. As she walked over to it, Sommelier uncorked her bottle and began pouring in the destructive concoction. The poor lighting in here mostly masked the color change of the water, but a keen eye would reveal that it had turned an ugly, murky brown. "Hey... What if Red doesn't come in here?"
"We give away our position. If we give away something as crucial as that, she and her Operator won't be able to resist the chance to attack. After that it's up to you to get her in the water." With that in mind, Louis pulled out a Bubbler to use as a sort of water flare. "Oh, and now that I think about it, it couldn't hurt to bolster your defenses a little." As noted, he took out a Barrier too and slotted both chips into his PET.
A thin layer of translucent energy wrapped itself around Sommelier to serve as defense, and the contents of her bottle began bubbling violenetly as the data of the attack chip stirred inside. Deciding to fire before the bottle up and imploded on its own, Sommelier shot the Bubbler up through the dome's ceiling, sending the attack up into the air for all to see. Now, all she could do was wait for her opponent to show herself...
Actions:
1. Dig inside Crumble Hill (Movement)
2) SeaSeed (Medium Sea Terrain) in center of Crumble Hill's interior
3) Lace the water with Moch-Lattechino's Last Stop (Sleep, 3-turn Slow, 9TCD), turn it into Moch-Lattechino's Relaxation Sea
4) Barrier (10 HP Barrier) @ Self
5) Fire a Bubbler (65 Aqua damage, Spread) through the top of Crumble Hill to alert Red to Sommelier's position
6) Throw Red in Moch-Lattechino's Relaxation Sea if she comes in
Cooldowns:
Moch-Lattechino's Last Stop - 9 turns
posted in Tournament •
Once inside, Sommelier took a deep breath... of the stagnant air held up in this dimly-lit dome. Her face contorted in agony as the foul odor ran through her nose, and she even had to cough once or twice to get her breathing back in order. Having taken care of that, Sommelier finally spoke to Louis, "I need a plan, badly. I just really can't fight against Red that easily..."
Louis sighed heavily before responding, "I swear... Your compassion is going to get you killed one day." It was good that his Navi had a certain moral standard, but this was really a bad time for it to come up. "Okay, okay... If you can't attack Red directly, then let's set a trap for her."
"A trap?" echoed Sommelier. "How do you plan to do that? We don't have any trap chips, and I can't do anything like that."
"Alone, maybe, but if we just use your abilities and the right chip, I think we could build a trap. Take... Ah, this SeaSeed, for example." responded Louis as he pulled out the aformentioned chip from his folder. "With this we can create a simple pool of water. What if, though, you combined it with that special coffee blend of yours?"
"That... Oh, that." pondered Sommelier. She lifted her bottle up to eye level and modified the liquid contents inside until the proper result appeared: Moch-Lattechino's Last Stop. This stuff was so wired that you'd crash instantly and be out for hours at a time, and just with a sip at that. "So, you want me to..."
"Lace the water with that, yes. The moment Red follows you inside the hill, you can push her in, and she'd be gone long enough for us to put a quick end to the battle." explained Louis.
"Alright... Let's give it a try." Sommelier couldn't admit that the idea of attacking an unconcious Red was even worse than the original problem, but she'd cross that bridge when she came to it. The SeaSeed appeared in her hand shortly after, which she had little trouble throwing at the center of the dome's floor, creating a sizable pool of water in its place. As she walked over to it, Sommelier uncorked her bottle and began pouring in the destructive concoction. The poor lighting in here mostly masked the color change of the water, but a keen eye would reveal that it had turned an ugly, murky brown. "Hey... What if Red doesn't come in here?"
"We give away our position. If we give away something as crucial as that, she and her Operator won't be able to resist the chance to attack. After that it's up to you to get her in the water." With that in mind, Louis pulled out a Bubbler to use as a sort of water flare. "Oh, and now that I think about it, it couldn't hurt to bolster your defenses a little." As noted, he took out a Barrier too and slotted both chips into his PET.
A thin layer of translucent energy wrapped itself around Sommelier to serve as defense, and the contents of her bottle began bubbling violenetly as the data of the attack chip stirred inside. Deciding to fire before the bottle up and imploded on its own, Sommelier shot the Bubbler up through the dome's ceiling, sending the attack up into the air for all to see. Now, all she could do was wait for her opponent to show herself...
Actions:
1. Dig inside Crumble Hill (Movement)
2) SeaSeed (Medium Sea Terrain) in center of Crumble Hill's interior
3) Lace the water with Moch-Lattechino's Last Stop (Sleep, 3-turn Slow, 9TCD), turn it into Moch-Lattechino's Relaxation Sea
4) Barrier (10 HP Barrier) @ Self
5) Fire a Bubbler (65 Aqua damage, Spread) through the top of Crumble Hill to alert Red to Sommelier's position
6) Throw Red in Moch-Lattechino's Relaxation Sea if she comes in
Cooldowns:
Moch-Lattechino's Last Stop - 9 turns