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posted in ACDC Net •
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Phil and Random
Operator
Name: Phil
Items: Phil's PET,MiniEnergyPack x2
Email
Navi
Random
Level: 0
Element: Neutral/Bug
HP: 100
Attack: 1
Charge: 1
Rapid: 1
Speed: 1
NaviCust
NaviCust Points: 25/40
Programs: Undershirt (10), Shield (15)
Battle Chips
Folder (3/30):
Shotgun x1
Cannon x1
Rageclaw x1
Signature attacks
Decoy
- Generates a decoy navi that looks identical to Random, 2 TCD.
Name: Phil
Items: Phil's PET,MiniEnergyPack x2
Navi
Random
Level: 0
Element: Neutral/Bug
HP: 100
Attack: 1
Charge: 1
Rapid: 1
Speed: 1
NaviCust
NaviCust Points: 25/40
Programs: Undershirt (10), Shield (15)
Battle Chips
Folder (3/30):
Shotgun x1
Cannon x1
Rageclaw x1
Signature attacks
Decoy
- Generates a decoy navi that looks identical to Random, 2 TCD.
Posts made by Random1
RE: Messing around
Random's eyes widened just before the shot hit, which led to to cough and clench his Navi symbol briefly before looking again at his targets. Phil grunted when he saw that his navi had taken more damage, but didn't say anything. It seemed Random hadn't accounted for both of the viruses, but only one. Also, the one strange.. thing, had avoided his attack with very little effort, although they hadn't intended to attack it yet anyway.
Trying to think of a better way to go about this, he decided upon trying to create his decoy yet again. He focused more on its appearance this time. It had a lines of indented dark grey every two inches of visible program data, with light grey in between. Its eyes were larger than that of a typical human eye, and were perfectly round. They were black with a red, solid circle in the middle that could be comparable to an iris. The height was 5' 4, the same as Random. At seemingly random intervals different parts of the external data that was it's appearance would seem to stretch out a few inches, as though it were trying to rip away from the decoy. Overall, it (hopefully) looked fairly similar to Random. However, he didn't focus on the details as much, such as the hands, feet, or other miscellaneous features.
When the clone had formed, he sent it forward in a dash toward the viruses while he himself crouched. It wasn't headed for a specific virus. The aim was to get in between the two cannon-like ones so that they would end up attacking themselves. Whether the speed to get there was fast enough, or if the decoy even worked this time, would determine what the pair's next action would be. If the decoy did manage to get to the two CanoDumbs before they fired, it would slide into a stop in between them.
Out of the corner of his eye, Random also watched the ghost-like data. He didn't want any surprises sneaking up on him, if he could help it.
--Turn Splice--
1) Create decoy. Lasts 3 turns, 2 TCD
2) Movement: Decoy attempts to get between the CanoDumbs while Random crouches.
posted in ACDC Net •
Trying to think of a better way to go about this, he decided upon trying to create his decoy yet again. He focused more on its appearance this time. It had a lines of indented dark grey every two inches of visible program data, with light grey in between. Its eyes were larger than that of a typical human eye, and were perfectly round. They were black with a red, solid circle in the middle that could be comparable to an iris. The height was 5' 4, the same as Random. At seemingly random intervals different parts of the external data that was it's appearance would seem to stretch out a few inches, as though it were trying to rip away from the decoy. Overall, it (hopefully) looked fairly similar to Random. However, he didn't focus on the details as much, such as the hands, feet, or other miscellaneous features.
When the clone had formed, he sent it forward in a dash toward the viruses while he himself crouched. It wasn't headed for a specific virus. The aim was to get in between the two cannon-like ones so that they would end up attacking themselves. Whether the speed to get there was fast enough, or if the decoy even worked this time, would determine what the pair's next action would be. If the decoy did manage to get to the two CanoDumbs before they fired, it would slide into a stop in between them.
Out of the corner of his eye, Random also watched the ghost-like data. He didn't want any surprises sneaking up on him, if he could help it.
--Turn Splice--
1) Create decoy. Lasts 3 turns, 2 TCD
2) Movement: Decoy attempts to get between the CanoDumbs while Random crouches.
RE: Messing around
"Phil! More viruses! These are stronger than the other ones... but... what's that other thing?" Random quickly alerted his operator to the imminent danger. A shiver went down his spine when he looked at the ghost-like thing. He had no idea what to expect. In fact, he nearly forgot to react when suddenly weapon data formed on his left hand.
"Here's a shotgun, try taking out the bunny-like one." Phil's voice came through to Random. "O-okay, I'll do my best" Random quickly fired the shotgun at it to hopefully remove it from the skirmish. After he did so, he let off a couple buster shots at a CanoDub virus. Lastly, he bounced to and fro to make himself harder to target.
He didn't attack the ghost-like "virus" yet, he wanted to see what it'd do.
Post Summary:
1) Firing Shotgun at Bunny (50 + Spread 1)
2) Firing Buster at CanoDub (1 damage x2)
3) Strategic movement, sidestepping back and forth
posted in ACDC Net •
"Here's a shotgun, try taking out the bunny-like one." Phil's voice came through to Random. "O-okay, I'll do my best" Random quickly fired the shotgun at it to hopefully remove it from the skirmish. After he did so, he let off a couple buster shots at a CanoDub virus. Lastly, he bounced to and fro to make himself harder to target.
He didn't attack the ghost-like "virus" yet, he wanted to see what it'd do.
Post Summary:
1) Firing Shotgun at Bunny (50 + Spread 1)
2) Firing Buster at CanoDub (1 damage x2)
3) Strategic movement, sidestepping back and forth
RE: Messing around
The claw on Random's hand disappeared. After which, he grabbed the zenny data, examining it shorty after he did so. "See? There are benefits to doing this kind of thing." He said with a sound of triumph in his voice. However, Phil was quick to end his supposed victory, "Hahaha, you act like that's alot of money. This is still a waste of time, in my opinion. Just find something useful already. Go check some side roads or something."
"...Fine, as you wish." Random let out with a sigh as he headed toward the nearest side-road. The decoy followed, but it'd disappear soon anyway.
[Ready for battle 2]
(I'll try to do better, one of the main reasons I came here was to improve my Rping quality.)
posted in ACDC Net •
"...Fine, as you wish." Random let out with a sigh as he headed toward the nearest side-road. The decoy followed, but it'd disappear soon anyway.
[Ready for battle 2]
(I'll try to do better, one of the main reasons I came here was to improve my Rping quality.)
RE: Messing around
"Whoa!" Random let out as the pickaxes just barely missed his head. After destroying one of them, he continued to run away about 5 meters. After he did so, he turned around and looked at the last Metool... "You'll pay for that you stupid virus, I don't like things that attack my head."
He didn't do anything with his decoy, for it hadn't formed very well, and it seemed to be ineffective. He dashed straight toward the virus, jumping up half-way and attempted to swing his claw down upon the Metool's head as he landed.
Post summary:
1) Movement: Running away
2) Movement: Dashing toward virus, jumping forward half-way
3) RageClaw@ Metool (40 + Slashing)
posted in ACDC Net •
He didn't do anything with his decoy, for it hadn't formed very well, and it seemed to be ineffective. He dashed straight toward the virus, jumping up half-way and attempted to swing his claw down upon the Metool's head as he landed.
Post summary:
1) Movement: Running away
2) Movement: Dashing toward virus, jumping forward half-way
3) RageClaw@ Metool (40 + Slashing)
RE: Messing around
"Okay, I'm gonna try to attack in close range now. Send me a RageClaw." After asking for the chip, Random activated an ability of his. A decoy appeared to his right. Being a mirrored copy of him, it would look exactly the same as Random.
"Data sent" Phil replied shortly after. The claws appeared on Random's right hand, as well as the decoy. Random ran toward the Metool B in a right-ward arc, for he knew it was a bad idea to just ran straight toward it. The decoy did similar, running toward the Metool A in a left-ward arc.
When Random got close, he slashed at the Metool B. When the decoy go close, it tried to jump over the Metool, as it obviously couldn't attack.
Post summary:
1) Create decoy. Lasts 3 turns, 2 TCD
2) Strategic movement, running toward Metool at an arc
3) Slash@ Metool B (40 + Slashing)
posted in ACDC Net •
"Data sent" Phil replied shortly after. The claws appeared on Random's right hand, as well as the decoy. Random ran toward the Metool B in a right-ward arc, for he knew it was a bad idea to just ran straight toward it. The decoy did similar, running toward the Metool A in a left-ward arc.
When Random got close, he slashed at the Metool B. When the decoy go close, it tried to jump over the Metool, as it obviously couldn't attack.
Post summary:
1) Create decoy. Lasts 3 turns, 2 TCD
2) Strategic movement, running toward Metool at an arc
3) Slash@ Metool B (40 + Slashing)
RE: Messing around
"Ouch.. stupid Mets." Random let out just after the shockwave hit him. He thought for a second then began circling them to the right. He intended to have them all directly in front of him when he attacked. As he circled, he asked Phil something, "Hey, could you send me a shotgun chip? I'm gonna try to take out two at once."
Phil replied quickly, "Okay, one shotgun chip coming your way." He pulled the chip out of his pocket and slotted it into the PET. Although he wasn't into battling as much as Random, it never hurt to be prepared for it. On Random's end, the data materialized on his left hand. He quickly fired it at the Metool C.
After he did, he started circling back to the left to hopefully avoid any shockwaves the angered Metools might send his way.
Post summary:
1) Strategic movement, circling to right
2) Shotgun@ Metool C
3) Strategic movement, circling to left
posted in ACDC Net •
Phil replied quickly, "Okay, one shotgun chip coming your way." He pulled the chip out of his pocket and slotted it into the PET. Although he wasn't into battling as much as Random, it never hurt to be prepared for it. On Random's end, the data materialized on his left hand. He quickly fired it at the Metool C.
After he did, he started circling back to the left to hopefully avoid any shockwaves the angered Metools might send his way.
Post summary:
1) Strategic movement, circling to right
2) Shotgun@ Metool C
3) Strategic movement, circling to left
RE: Messing around
And a sidestep is exactly what Random did. A sidestep to the left, to be precise. "Heh, okay. Now let's try something that hits a little harder." He grinned as his buster charged up. When he finished, he'd fire another shot at the Metool he was originally picking on.
Post summary:
1) Charge shot@ Metool A (8 damage)
posted in ACDC Net •
Post summary:
1) Charge shot@ Metool A (8 damage)
RE: Messing around
OOC: For your information, I just re-read all the rules and didn't find anything on a post summary. I looked at other people's battle topics and figured it out, though. It's fixed.
posted in ACDC Net •