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    Posts made by Colosseum Admin

    RE: Complaining about stuff.
    "That's good to hear." Heather said. "There are three networks with unusual activity recorded in them. The locations are YumNet, HadesNet, and VegasNet. My Navigator is checking out VegasNet as we speak. I was hoping you'd take one of the other two locations." She reached into a pants pocket, retrieved a flash card from it, and handed it to Duke. "The data for all three locations is on that chip. If you encounter your particular sword, I'd be perfectly fine with you just pacifying it in whatever manner you've managed up until now. They only need to be secured, but deletion is an option if they're not cooperating. And..." She looked at Miriya. "...Try to help Mirage if you run into her. My employers would be very upset at having to compensate Ms. Takemura for the loss of her Navigator."

    Miriya sagged in her chair with a sigh relief upon hearing that.

    Heather looked back at Duke. "Okay? You will be compensated a portion of my contract's pay, of course...."
    posted in Main Lobby •
    RE: Complaining about stuff.
    "Are you for real?" Miriya said in a clearly surprised manner as Duke admitted to knowing nothing about the sword his Navi had been in possession of. She looked like she wanted to say more, but couldn't decide what to say quick enough, as Heather proceeded to answer Duke's question: "I'm not sure who created them or for what purpose, but from what the GNA has told me so far, I gather they're every bit as capable as an operated Navi packing a full folder of battlechips. It's also my understanding they were created for battle, but against what is anyone's guess."

    Once Heather was finished speaking, Miriya waited expecting to hear the younger woman say something more. When it became clear Heather had nothing more to add... "You're kidding me... That's all they told you?"

    "Yes."

    "And you didn't do any research of your own? Oh come on..."

    "Oh, I have that covered." Heather smiled. "I was going to do the smart thing and get an info broker to fill in the blanks for me. Luckily, the broker I'm looking for is sitting in this room."

    Miriya stood there quietly for a few seconds, her expression inscrutable. When she finally did speak, her tone was all business. "...Alright, but I have my price."

    "Naturally."

    "Further, I know who you are, so I'm willing to delay payment until after your mission is complete."

    "I'm flattered... How much?"

    "Mirage." Miriya said flatly before continuing in her previous business like tone. "Return my Navi to me unharmed and I won't charge you a Zenny. Else, the price for my brokerage starts at the cost of NEMA Tech's recovery service plus 50,000 Zenny."

    Heather whistled. The NEMA Tech corporation's world class data recovery service was expensive... expensive to the tune of several million Zenny. "I don't think I can afford you."

    "Don't give me that. We both know the GNA can foot the bill as a liability claim. I just want my Navi back. I don't care about the money." Miriya paused for a moment, then added: "Anyway, those are my terms."

    "I accept."

    "Good." Miriya said as she took a micro recorder out of her pocket and pointedly turned it off before putting it back. Heather didn't seem very surprised to see it. "You were right about one thing, the swords, and their other weaponized brethren, are as capable as Navis. This is true because they are Navis. Rather, they started out as Navigators, and were modified to be what they are now." Miriya walked over to the table, pulled out a chair, and sat down. "The individual responsible for this change is unknown, but my theory is that it was one of the old network Administrators. The Administrators being the predecessors of the current network governing body, the GNA. Probably a pair with an aptitude for programming and code splicing. And yes, I'm aware that that would place their time of origin a bit more than a century in the past. There is evidence to support that. Also, as for why they were modified... I'm really not entirely certain. Major networking threats such as the Cybeasts did not exist back then, and the Administrators didn't fight amongst each other. That's common sense if you ask me...." She sighed. "Anyway, the reason they are so dangerous is pretty much what Heather just said... They literally are Navis with their own set of innate abilities and access to a full folder's worth of battlechips without the need for a human operator. It is suspected that they are able to edit their own programming slowly over long periods of time. In other words, they are self evolving."
    posted in Main Lobby •
    RE: Complaining about stuff.
    The receptionist looked up from her console as Duke and Miriya approached. "Can help you?" She then listened attentively to Duke, and once he was finished speaking, replied: "One moment please." A few key strokes later, and she added: "He has been notified, and will be with you shortly, Mr. Rigel."

    --------

    A few minutes later, and Leonard Korrigan walked out into the lobby. As he walked towards Duke and Miriya, it became apparent that his earlier happy demeanor didn't seem to be present this time. It wasn't until he was standing right in front of the two of them that he began speaking, and in a more hushed tone. "Hello, Mr. Rigel and Miss Takemura. Your timing is excellant. Please follow me to my office." The large Netopian man turned and began walking away.

    Miriya's eyebrows flew up. She'd expected Leonard to haze her about the current situation, and had been totally disappointed. She blinked, shook her head, then walked after him.

    ---------

    When the group reached Leonard's office, the security officer opened the door and gestured for them to walk in. Waiting inside was a young Netopian woman in fairly bland casual attire (a pale green shirt and jeans) seated at one of the numerous chairs around a decent sized meeting table. She turned to look up at the new arrivals, and stood to greet them. "Hello there." She was taller than Miriya, but maybe a bit younger as well. "I assume the two of you are Duke Rigel and Miriya Takemura?"

    Miriya raised an eyebrow, and began speaking cautiously... "You seem to have the advantage of us, miss...?"

    "Oh, good. I do have the right people." The young woman smiled. "I'm Heather. A contractor working on behalf of the GNA. I was hired to handle a case that has now become related to the disappearance of your Navigator, Mirage." She looked over at Duke. "This also concerns you, Mr. Rigel. Perhaps more than it does Ms. Takemura."

    "I'd like to think the disappearance of my partner, Mirage, concerns me greatly, thanks." Miriya replied, sounding a bit miffed. "Especially carrying off that particular sword when she vanished."

    "I totally understand. And have a bit of good news in that regard, but first..." Heather turned back to Duke. "I'd like to hire you and your Navi to help me and my Navi with our mission, which is to locate and either secure or delete a total of three extremely dangerous programs that have taken the shape of swords. That happens to include the one you had with you, Mr. Rigel."
    posted in Main Lobby •
    RE: Complaining about stuff.
    "No problam." Leonard said as he took a flash card out of his pocket, and inserted it into his PET. A few seconds later, and he took the card back out and handed it to Duke. "I don't have any more info for you at tha moment. If you come back in a few hours, I may be able to help you further."
    posted in Main Lobby •
    RE: Complaining about stuff.
    "Yes, my apologies. Our records are off thanks to her." Leonard said as he punched in a series of commands. He kept punching in commands, but responded to Duke's questions as he did so. "No. Tha last entry is Pianissimo." And a few seconds later: "It is a list of Navis potentially capable of stealing the sword. It is far from perfect, since it is just a simple search of sorts with filters applied." The man smiled at something he saw on his PET screen. "Well now. I think this might interest you."

    As Leonard punch a few keys, the holographic screen refreshed and displayed a public BBS message: BBS
    posted in Main Lobby •
    RE: Complaining about stuff.
    Leonard nodded. "If that isn't your Navi, then let us find out whose etwas." The man started punching keys on his PET, and the image vanished to be replaced by a list of some sort. A few more key punches, and a light green outline box scrolled down the list at high speed. It occasionally blinked, and displayed the contents of the entry it had blinked on in a second window. By the time the program had finished running, there were 11 names on that list, and Pianissimo was one of them. The security man frowned, and pressed a few more buttons, which cut the list down further. A few more rounds of this, and Leonard sighed. The list had long ago settled on 6 names, and didn't appear to decrease any further. "Well now. I've narrowed it down ta ah few Navis. We have Voltman, Mirage, RedRidingHood, and Void. They are tha only Navis with recorded interaction with your own. HoloBeta also appears here, but thar is no record of prior interaction with your Navi." Leonard did not mention the sixth name, making it more than likely Pianissimo.
    posted in Main Lobby •
    RE: Complaining about stuff.
    ((For the record, Leonard has a Dominican accent.))

    Leonard shook hands with a firm, but metered grip. He released his grip and clasped his hands behind hsi back before speaking. "Ah yes, tha sword. A beautifolly rendered piece. Almost liek a reploca of some weapon from tha past." He brought his hands back around, and tapped a few keys on the PET he wore on his forearm. "Allow me to bring mahself up to speed." Leonard then stood there for the next several minutes while looking into his PET's display and occasionally tapping a key or two here and there. After a good ten or so minutes, he looked up from his pet, and spoke again. "Well, now. From all accounts, it really does look liek Pianissimo came in to pick up tha blade. Howevah, I do find it straange that he would choose to show up looking as he did, and tha way that he did."

    Leonard tapped a few more keys on his PET, and an image of an internetwork gateway appeared in a small holographic window between him and Duke. The gateway itself looked like a ring with a portal filling the space within. As the video began to play, the Netopian man narrated helpfully. "This here is tha net gateway to Electown." A every so often, a beam of light would shoot through the open portal. The man paused the video and highlighted one of three beams interacting with the gateway. It was the one entering the portal. "That was your Navi." He resumed the video, and fast forwarded roughly 7 minutes, if the time stamp in the upper right corner was accurate that is. The video resumed normal speed, and about 12 seconds later, the shadowy doppleganger of Pianissimo stepped through the portal. "And this... Is also your Navi?"
    posted in Main Lobby •
    RE: Complaining about stuff.
    A few minutes after having been told to wait for a Security representative to arrive, and a vaguely familiar Netopian security man walked up to him. When the man was close enough, he greeted duke with an oddly hollow sounding accent in his voice. "Good aftahnoon, Mr. Rigel. I am Leonard Korrigan, a member of Colosseum Security." The large Netopian man offered Duke a handshake as he introduced himself. "Whot can I do for you?"
    posted in Main Lobby •
    RE: Complaining about stuff.
    "One moment please." The receptionist pressed a quick series of maybe three keys, then said: "They will be with you shortly, Mr. Rigel. You may have a seat at any of the chairs or benches in the lobby while you wait, if you prefer, or is there anything else I can help you with in the meantime?"
    posted in Main Lobby •
    RE: Complaining about stuff.
    The receptionist nodded, and complied with Duke's request to replay the video. Sure enough, the Navi in the video had a sheath large enough to accommodate the old sword strapped to its back from the time it walked into view. It also wore a sheathed katana at its side, strapped to its waist, that looked roughly the same as the one Pianissimo used. Someone had gone to a lot of trouble to copy Pianissimo's likeness. The only other disparity was the lack of color definition. The image was entirely crafted from the very bottom of the gray scale, with patches of varying shades of darker grays replacing the other colors. To any other onlooker, it was just Pianissimo with a shadow chip active.

    The receptionist stood there quietly while Duke speculated aloud, but eventually offered: "Mirage and her Operator were escorted off the premises by staff following their disqualification. I don't have any more details. Would you like to speak to Security or Management?"
    posted in Main Lobby •
    RE: Complaining about stuff.
    "One moment please." The receptionist typed in a few commands, and the images on the holographic view pane vanished. "Here is a record of the retrieval transaction." A moment later, and the screen displayed an isometric view of a reception counter inside the colosseum network. The counter was staffed by many Navis, but wasn't especially busy. After a few seconds, a shadowed silhouette of Pianissimo walked into view and began talking with the blue and green colosseum staff Navi behind the counter. The two spoke for a moment or two until the staff Navi nodded, turned around, and walked out of the picture. He returned a moment later carrying the sword Pianissimo had been forced to hand over for safe keeping, and handed it to the Pianissimo shown in the video. The two spoke for a moment or two more before the shadow form of Pianissimo shrugged the sword into a carying sheath upon his back, turned, and walked away. The video ended at that point.
    posted in Main Lobby •
    RE: Complaining about stuff.
    An image of the sword appeared in the holographic view screen. Next to it, a stock image of Pianissimo appeared. "I'm sorry, Mr. Rigel, but our records show your Navigator, Pianissimo.EXE, has already checked in and retrieved the weapon via the Colosseum Intranetwork." The receptionist looked perplexed.
    posted in Main Lobby •
    RE: Complaining about stuff.
    "Allow me to check our records. One moment sir." The receptionist typed a few commands into her console, and a green holographic screen popped up in the space beside her. It was currently blank, however. "Yes sir, you would be Duke Rigel, and your Navigator is registered as Pianissimo." She looked up from her console. "Is that correct?"
    posted in Main Lobby •
    RE: ONB Tournament Entry
    The receptionist sighed, staring at the sign-in sheet that had just been handed to her. This whole thing started with 32 ambitious Operators and their Navis, and now it was just two... And all the while, she had been here to take record of their battles. She was going to miss it all: the tension, the excitement, the fanfare... But before anyone could look at all this in hindsight, she had to make sure that Mr. Fujiwara and Mr. Rigel both signed in their names. She'd make sure of it, or else her name wasn't...!

    *achoo*

    Someone walking through the lobby sneezed, muffling the sounds of her monologue.
    posted in Main Lobby •
    Red.exe vs. Pianissimo.exe
    As the Navis jack in, their Net Operators are shown a 3-D model of the arena their Navis will be fighting in with various features labeled and highlighted as the presentation runs. At the end of the presentation, the environmental statistics for this arena are displayed for reference.

    Quote ()

    Sky Shrine

    Bright blue skies, fluffy white clouds, radiant sunshine... and no ground in sight what-so-ever; this is the Sky Shrine. A dozen small platforms of condensed clouds serve as the only footholds, and the rest... is just open air. Look down, up, to the side, or wherever, and you'll still just see more sky on the horizon. Each of the cloud platforms can hold 2 people on them at a time, but not much else. One wrong step and you'll find yourself falling...

    ... Into the grace of the Bird God. In the absolute center of the arena floats a golden statue of a winged creature that keeps watch over the battlefield with its jewel-embedded eyes. In a testament to the Bird God's power, the statue rests in the air with no support or propulsion at all; it merely floats in its solitary position forever. As an act of benevolence, the Bird God has even graced the arena with his power: whereas you would normally find yourself falling through the abysmal sky with a misstep, the Bird God's presence loops the sky. That is, falling far enough down makes you come up to the top, going out one side makes you come back in on the other, and so on. The Bird God's influence expands about 50 meters in all directions from the statue, making for a fairly sizable battlefield. With no real danger from falling or environmental hazards present, the Sky Shrine tests the full potential of all who would enter its sacred grounds.

    One last note to all competitors: just because there's no ground doesn't mean there's no terrain. One thing the Bird God doesn't reign over is the weather, and attempting a terrain change in the Sky Shrine will summon forth a storm cloud to emulate the terrain's effect through the weather. While rain and hail are common fair, do be careful to watch for things like fire and metal storms.

    Terrain: 100% Missing
    Special Effect: Bird God's Grace (Falling loops back to the top of the arena, and vice-versa)

    Objects:

    Bird-God Statue (Immortal, Immovable, enables Bird God's Grace)
    The Bird God's statue is almighty; no attack can harm it. In fact, don't attack it. Angering the Bird God in his territory is a terrible idea.

    Platform Clouds x12 (Immaterial, Floating, Bouncy)
    These super-dense clouds serve as the only standing points in the Sky Shrine, and thankfully, they accommodate well to that fact. While there is a large amount of space between one Platform Cloud and the next, you will find that jumping off one will give a powerful spring to your jump that will let you reach the next cloud with ease. Since they are still clouds in the end, though, any attacks on them simply pass through with no effect.

    Storm Cloud (Immaterial, Floating)
    The Storm Cloud only appears when a competitor creates a change in the weather. Unlike the Platform Clouds, it is not dense enough to support a Navi, so the only reason for its existence is to create weather. Depending on who's involved, this could be a blessing or a curse, as that lightning storm that was helping you a minute ago might turn into a leaf storm that's ruining you the next.


    Once the information is relayed to the Operators, they are given a few moments to strategize with their Navis before the match begins...
    posted in Tournament •
    Valkyire.EXE VS Red.EXE
    As the Navis jack in, their Net Operators are shown a 3-D model of the arena their Navis will be fighting in with various features labeled and highlighted as the presentation runs. At the end of the presentation, the environmental statistics for this arena are displayed for reference.

    Quote ()

    Arena: Surprise!

    The arena consists...of a gigantic single layer cake. Yes, a simple yet elegant baker's masterpiece, with its dark brown color indicating a chocolate flavor, and topped with fluffy white and red frosting. It almost seems like a crime to fight on it instead of eat...but such is the way of NetBattles.

    Terrain Breakdown
    -------------------
    40% Frosting
    30% Decorative Frosting
    10% Candle
    20% Plate
    0% Cake
    0% Cover

    Terrain Description
    -------------------

    Frosting - Delicious, whipped frosting. Aside from being yummy to any Navi with a sweet tooth (or any tooth), it can prove to be the undoing of many a seasoned warrior, despite only going up to the midway of a standard height Navi's boot. Due to its creaminess, it makes much the 'floor' quite slippery, causing Navis to slide around if they're not careful. However, it can also be picked up and thrown with certain weapons. It's too soft to do any damage (even if you stuffed in a cannon and shot someone point blank, it couldn't hurt them), but it can make the area more balance friendly, and a well aimed throw with it could inflict Blind status for a turn or so. Not to mention making the one getting hit really, really embarrassed by getting hit by frosting.

    Decorative Frosting - More of the scrumptious frosting, this time in a red color. The big difference between it and regular Frosting is that it's denser and rises much higher, clear to a stand Navi's chest. This makes it harder to maneuver around, of course, and in a worst case scenario, a Navi could be completely stuck for a moment or two. Of course, if you can master this terrain, it's a potentially effective place to hide, bringing an interesting risk/reward to play. Interestingly, if the cake is viewed from a bird's eye view, the decorative frosting appears to say 'Happy Birthday!' in big, bold letters. But whose birthday is it? ...Luckily, it's someone's birthday every day, so the creators of the cake need not think of an actual explanation.

    Candle (200 HP each, 10 total candles) - Pink and white swirl around the candles as they rise clear above the heads of Navis, culminating in a bright orange flame around 7 feet up. The candles themselves are surprisingly difficult to destroy, making them prime places to hide and catch one's breath despite only being about twice as wide as a standard Navi. They also serve as a potential peril to those that grow weary of being hindered by the Frosting, as those that aren't careful while flying are sure to feel the wrath of the 'fire' in the form of 20 damage each time they run into it, and even grounded Navis must make sure to keep their hands a safe distance from them. Wind-based attacks can put them out for a turn. Bizarrely, the candles' flames aren't actually fire, and are simply illusions; the true damage comes from the razor sharp blades that make up each candle's wick, and lose their sharpness when hit by wind. Maybe they're actually fluorescent candles? The wonders of candle technology...

    Plate - It's a big cake, but that doesn't mean it's the only thing around. The arena sits on an even more gigantic plate, which happens to be white and decorated with lovely blue tulips around the edge. It mainly serves as a barrier against those falling off the cake, be it by an opponent design, their own design, or some other design. It can be fought on as though it were regular panels, without the usual distractions of the arena. Of course, there isn't a ton of room to move horizontally between the edge of the cake and the edge of the plate, and moving to the bottom takes one action, as well, so try and be sure it's the right decision before consciously dropping down.

    Cake - Even though the entire arena focuses on it, by default the cake itself has no role at all aside from providing the floor beneath the Frosting. However, if said Frosting is moved somehow, the top of cake becomes visible. This makes that part of the cake act like a regular panel, being able to be traversed without incident. Of course, you could also eat the cake if you choose...but aside from being delicious, doing so has no benefit to the Navi. At least it'd prove that the cake is no falsehood.

    Cover - A cheap plastic cover, with small cracks here and there...so naturally, it's indestructible. It provides a cylindrical seal around the cake, from the edge of the plate to around 10 feet above the top of the candle flames. Thanks to this, all Navis are confined to the cake and its surrounding areas, without fear of being knocked a mile away A small knob at the top-center provides a means to remove the cover from the outside...but is there anyone outside the cover? Could it be possible that an entire existence exists beyond the realm of the cake? Or is it simply a covered cake on a table? The world may never know...


    Once the information is relayed to the Operators, they are given a few moments to strategize with their Navis before the match begins...
    posted in Tournament •
    Anyis.EXE VS Pianissimo.EXE
    As the Navis jack in, their Net Operators are shown a 3-D model of the arena their Navis will be fighting in with various features labeled and highlighted as the presentation runs. At the end of the presentation, the environmental statistics for this arena are displayed for reference.

    Quote ()

    Arena: Surprise!

    The arena consists...of a gigantic single layer cake. Yes, a simple yet elegant baker's masterpiece, with its dark brown color indicating a chocolate flavor, and topped with fluffy white and red frosting. It almost seems like a crime to fight on it instead of eat...but such is the way of NetBattles.

    Terrain Breakdown
    -------------------
    40% Frosting
    30% Decorative Frosting
    10% Candle
    20% Plate
    0% Cake
    0% Cover

    Terrain Description
    -------------------

    Frosting - Delicious, whipped frosting. Aside from being yummy to any Navi with a sweet tooth (or any tooth), it can prove to be the undoing of many a seasoned warrior, despite only going up to the midway of a standard height Navi's boot. Due to its creaminess, it makes much the 'floor' quite slippery, causing Navis to slide around if they're not careful. However, it can also be picked up and thrown with certain weapons. It's too soft to do any damage (even if you stuffed in a cannon and shot someone point blank, it couldn't hurt them), but it can make the area more balance friendly, and a well aimed throw with it could inflict Blind status for a turn or so. Not to mention making the one getting hit really, really embarrassed by getting hit by frosting.

    Decorative Frosting - More of the scrumptious frosting, this time in a red color. The big difference between it and regular Frosting is that it's denser and rises much higher, clear to a stand Navi's chest. This makes it harder to maneuver around, of course, and in a worst case scenario, a Navi could be completely stuck for a moment or two. Of course, if you can master this terrain, it's a potentially effective place to hide, bringing an interesting risk/reward to play. Interestingly, if the cake is viewed from a bird's eye view, the decorative frosting appears to say 'Happy Birthday!' in big, bold letters. But whose birthday is it? ...Luckily, it's someone's birthday every day, so the creators of the cake need not think of an actual explanation.

    Candle (200 HP each, 10 total candles) - Pink and white swirl around the candles as they rise clear above the heads of Navis, culminating in a bright orange flame around 7 feet up. The candles themselves are surprisingly difficult to destroy, making them prime places to hide and catch one's breath despite only being about twice as wide as a standard Navi. They also serve as a potential peril to those that grow weary of being hindered by the Frosting, as those that aren't careful while flying are sure to feel the wrath of the 'fire' in the form of 20 damage each time they run into it, and even grounded Navis must make sure to keep their hands a safe distance from them. Wind-based attacks can put them out for a turn. Bizarrely, the candles' flames aren't actually fire, and are simply illusions; the true damage comes from the razor sharp blades that make up each candle's wick, and lose their sharpness when hit by wind. Maybe they're actually fluorescent candles? The wonders of candle technology...

    Plate - It's a big cake, but that doesn't mean it's the only thing around. The arena sits on an even more gigantic plate, which happens to be white and decorated with lovely blue tulips around the edge. It mainly serves as a barrier against those falling off the cake, be it by an opponent design, their own design, or some other design. It can be fought on as though it were regular panels, without the usual distractions of the arena. Of course, there isn't a ton of room to move horizontally between the edge of the cake and the edge of the plate, and moving to the bottom takes one action, as well, so try and be sure it's the right decision before consciously dropping down.

    Cake - Even though the entire arena focuses on it, by default the cake itself has no role at all aside from providing the floor beneath the Frosting. However, if said Frosting is moved somehow, the top of cake becomes visible. This makes that part of the cake act like a regular panel, being able to be traversed without incident. Of course, you could also eat the cake if you choose...but aside from being delicious, doing so has no benefit to the Navi. At least it'd prove that the cake is no falsehood.

    Cover - A cheap plastic cover, with small cracks here and there...so naturally, it's indestructible. It provides a cylindrical seal around the cake, from the edge of the plate to around 10 feet above the top of the candle flames. Thanks to this, all Navis are confined to the cake and its surrounding areas, without fear of being knocked a mile away A small knob at the top-center provides a means to remove the cover from the outside...but is there anyone outside the cover? Could it be possible that an entire existence exists beyond the realm of the cake? Or is it simply a covered cake on a table? The world may never know...


    Once the information is relayed to the Operators, they are given a few moments to strategize with their Navis before the match begins...
    posted in Tournament •
    RE: Void@abyss.net
    To Mr. Phobos:

    Your sudden departure from the ONB Tournament unfortunately caused a small system error in our competitor's payroll log. Therefore, we can only offer our deepest apologies in the long delay in the transfer of the reward for making it to the second round. Thank you for your participation, and we hope to see you again in the future.

    Attached: 3000z
    posted in E-Mail •
    Pianissimo.EXE VS Traceur.CMD
    As the Navis jack in, their Net Operators are shown a 3-D model of the arena their Navis will be fighting in with various features labeled and highlighted as the presentation runs. At the end of the presentation, the environmental statistics for this arena are displayed for reference.

    Quote (The Greenhouse)

    Sweltering heat and oppressive humidity awaits those who step foot in The Greenhouse. An expansive dome spreading out an impressive one hundred-forty feet and standing seven stories high, the Green house was designed to keep its exotic inhabitants nice and comfortable. Within its lush environs one can expect to find any number of plants, from the near tame Netfrican Tangle Root to the carnivorous Tree-hanging Cage Plant. In the center of the glass-domed building is a circular area, about 70 feet across, which has been cleared of a great deal of vegetation, resulting in an ideal location for the fighters to duke it out. Broken stumps and trunks lie scattered across the battlefield, as well as a smattering of still healthy trees, all of which allows for moderate cover as well as improvised weapons. While the use of fire in a green house might seem a bad idea, the outright saturation these plants have undergone while gorging themselves on water, sun and soil rich with flame retardants have made these hardy plants near impervious to burning, allowing for unfettered use of fire attacks while battling.

    Within the center of the arena is The Greenhouse's crown jewel, the rare and rather entertaining Electopian Whiplash Lily. This plant's petals are known for their extraordinary elasticity and are more than capable of propelling contestants upward 40 feet into the Skyvine Exhibit. While the higher vantage point may give an advantage, the Skyvines are thick and unruly, making movement difficult. Of course, should contestants wish to return to the ground, a healthy supply of Propeller Fruit awaits at the edges of the Exhibit.

    Please note: While the flora surrounding the arena may look beautiful, they are in fact quite dangerous and can cause quite a hindrance to Navis unfortunate enough to enter their reach.

    (==Terrain==)
    Soil Terrain: 54% (Main Arena Area. Neither bonus giving nor penalizing terrain. Just dirt.)
    Skyvine Exhibit: 38% (Above Center of Arena. Navis can attack through the vines, but take a one rank penalty to accuracy due to the vines' unstable nature. Vines inflict slow on any Navi in the exhibit, flying or otherwise. )
    Propeller Fruit Tree Branches: 8% (Overhangs Soil Terrain and surrounds Skyvine Exhibit. No bonuses. Ending a turn in this terrain without grabbing a Propeller Fruit will result in a sudden, if predictable, meeting with the ground.)
    Thick Vegetation: While not accessible terrain, the arena is surrounded by a staggering amount of plants, most of which are dangerous. Ending a turn on the edge of the arena, either by choice or otherwise, will result in a "Trapped!" status. Navis that are "Trapped!" must spend one action to break free, after which they will be on soil terrain far enough away to avoid another tangle.

    (==Objects==)
    Boulderbark Stumps: 300 HP, Immobile, Grounded, Immune to Microburst, Extremely Heavy, Damage Reduction 50. As if the point wasn't already clear, these things aren't moving, no matter how hard you try. Provides minor cover, whether through ducking behind or taking advantage of a hollow stump. Six Boulderbark Stumps are evenly staggered throughout the arena.
    Glitchfruit Trees: 50 HP. Bears fruit, which when eaten will produce one instance of the Glitch effect. Those who eat a Glitchfruit cannot eat another, forced or otherwise, for the rest of the fight. USE AT YOUR OWN DISCRETION!!! Also, tree provides minor cover, but will not appreciate it. Three of these trees grace the battlefield, their locations as random as their effects.

    Wall-in-Log's-Clothing: 75 HP, Damage Reduction 25, Heavy. Physical contact will cause this seemingly normal log to spring up into a four foot wall. Moving away will cause the wall to revert to its natural shape. Using the Wall-In-Log's-Clothing as a weapon will result in a one rank accuracy penalty. Four of this deceptive plant can be found within The Greenhouse, two to each side of the arena.
    Propeller Fruit: 10 HP, Immune to outside sources. Allows non-damaging movement from Skyvine Exhibit to the Main Arena. Can also be used as an Improvised weapon, in which case it gains the Homing attribute, cannot gain any more abilities, deals no more than 10 damage and explodes upon contact into a pulpy mess. A disgraceful way to receive a final blow. Eight fruit are equidistant around the upper level. Should one become destroyed, another will appear to take its place after one turn.

    Electopian Whiplash Lily: 100 HP, requires direct attacks to overcome the elastic nature of the plant and damage it. This gigantic flower, its diameter easily reaching five feet, has the power to launch Navis into the Skyvine Exhibit. Should the Whiplash Lily be destroyed, it is replaced with Soil Terrain, any Navis in the Skyvine Exhibit are forcibly ejected as the vines retreat to the ceiling, and the one who delivered the fatal blow will have earned the scorn of botanists and nature lovers the world over. Navis who are kicked out of the Skyvine Exhibit take falling damage at the moderator's discretion. Only one Whiplash Lily is on the field, claiming the center of the arena as its domain.


    Once the information is relayed to the Operators, they are given a few moments to strategize with their Navis before the match begins...
    posted in Tournament •
    Anyis.EXE VS MachMan.EXE
    As the Navis jack in, their Net Operators are shown a 3-D model of the arena their Navis will be fighting in with various features labeled and highlighted as the presentation runs. At the end of the presentation, the environmental statistics for this arena are displayed for reference.

    Quote (The Greenhouse)

    Sweltering heat and oppressive humidity awaits those who step foot in The Greenhouse. An expansive dome spreading out an impressive one hundred-forty feet and standing seven stories high, the Green house was designed to keep its exotic inhabitants nice and comfortable. Within its lush environs one can expect to find any number of plants, from the near tame Netfrican Tangle Root to the carnivorous Tree-hanging Cage Plant. In the center of the glass-domed building is a circular area, about 70 feet across, which has been cleared of a great deal of vegetation, resulting in an ideal location for the fighters to duke it out. Broken stumps and trunks lie scattered across the battlefield, as well as a smattering of still healthy trees, all of which allows for moderate cover as well as improvised weapons. While the use of fire in a green house might seem a bad idea, the outright saturation these plants have undergone while gorging themselves on water, sun and soil rich with flame retardants have made these hardy plants near impervious to burning, allowing for unfettered use of fire attacks while battling.

    Within the center of the arena is The Greenhouse's crown jewel, the rare and rather entertaining Electopian Whiplash Lily. This plant's petals are known for their extraordinary elasticity and are more than capable of propelling contestants upward 40 feet into the Skyvine Exhibit. While the higher vantage point may give an advantage, the Skyvines are thick and unruly, making movement difficult. Of course, should contestants wish to return to the ground, a healthy supply of Propeller Fruit awaits at the edges of the Exhibit.

    Please note: While the flora surrounding the arena may look beautiful, they are in fact quite dangerous and can cause quite a hindrance to Navis unfortunate enough to enter their reach.

    (==Terrain==)
    Soil Terrain: 54% (Main Arena Area. Neither bonus giving nor penalizing terrain. Just dirt.)
    Skyvine Exhibit: 38% (Above Center of Arena. Navis can attack through the vines, but take a one rank penalty to accuracy due to the vines' unstable nature. Vines inflict slow on any Navi in the exhibit, flying or otherwise. )
    Propeller Fruit Tree Branches: 8% (Overhangs Soil Terrain and surrounds Skyvine Exhibit. No bonuses. Ending a turn in this terrain without grabbing a Propeller Fruit will result in a sudden, if predictable, meeting with the ground.)
    Thick Vegetation: While not accessible terrain, the arena is surrounded by a staggering amount of plants, most of which are dangerous. Ending a turn on the edge of the arena, either by choice or otherwise, will result in a "Trapped!" status. Navis that are "Trapped!" must spend one action to break free, after which they will be on soil terrain far enough away to avoid another tangle.

    (==Objects==)
    Boulderbark Stumps: 300 HP, Immobile, Grounded, Immune to Microburst, Extremely Heavy, Damage Reduction 50. As if the point wasn't already clear, these things aren't moving, no matter how hard you try. Provides minor cover, whether through ducking behind or taking advantage of a hollow stump. Six Boulderbark Stumps are evenly staggered throughout the arena.
    Glitchfruit Trees: 50 HP. Bears fruit, which when eaten will produce one instance of the Glitch effect. Those who eat a Glitchfruit cannot eat another, forced or otherwise, for the rest of the fight. USE AT YOUR OWN DISCRETION!!! Also, tree provides minor cover, but will not appreciate it. Three of these trees grace the battlefield, their locations as random as their effects.

    Wall-in-Log's-Clothing: 75 HP, Damage Reduction 25, Heavy. Physical contact will cause this seemingly normal log to spring up into a four foot wall. Moving away will cause the wall to revert to its natural shape. Using the Wall-In-Log's-Clothing as a weapon will result in a one rank accuracy penalty. Four of this deceptive plant can be found within The Greenhouse, two to each side of the arena.
    Propeller Fruit: 10 HP, Immune to outside sources. Allows non-damaging movement from Skyvine Exhibit to the Main Arena. Can also be used as an Improvised weapon, in which case it gains the Homing attribute, cannot gain any more abilities, deals no more than 10 damage and explodes upon contact into a pulpy mess. A disgraceful way to receive a final blow. Eight fruit are equidistant around the upper level. Should one become destroyed, another will appear to take its place after one turn.

    Electopian Whiplash Lily: 100 HP, requires direct attacks to overcome the elastic nature of the plant and damage it. This gigantic flower, its diameter easily reaching five feet, has the power to launch Navis into the Skyvine Exhibit. Should the Whiplash Lily be destroyed, it is replaced with Soil Terrain, any Navis in the Skyvine Exhibit are forcibly ejected as the vines retreat to the ceiling, and the one who delivered the fatal blow will have earned the scorn of botanists and nature lovers the world over. Navis who are kicked out of the Skyvine Exhibit take falling damage at the moderator's discretion. Only one Whiplash Lily is on the field, claiming the center of the arena as its domain.


    Once the information is relayed to the Operators, they are given a few moments to strategize with their Navis before the match begins...
    posted in Tournament •