Sophia Valens and Vasilia.EXE's Homepage

Neatly trimmed hedges about four feet tall form the walls of a rather simple maze. The center and goal of the maze is a rectangular area. Two wrought iron benches can be found here: ivy tangling around their legs and across the backs but kept clear of the seats and arms.

In the center of the area, between the benches, is a large circular pond with moss covered stone blocks ringing the edges. Overgrown with lilypads and reeds, there is a particularly large lily in the very middle of the pond that is large enough and strong enough to support the weight of up to two Navis. A close look reveals inscriptions under the moss and a pattern of stone blocks of concentric circles beneath the water. The center circle appears to be a deep pit that descends into darkness.

A large dead tree stands in on corner with wooden lanterns hanging from its branches. Similiar lanterns can be found throughout the maze: on the ground, embedded in walls, sitting atop of the hedge walls themselves providing a constant dim light against the black pattern of the Homepage's sky.

There are three terminals in the maze, and all look like an older, more primative model. The first stands at the entrance to the maze. One stands next to the pond. The lastlast terminal can be found in one of the shifting dead ends located through out the maze. The maze itself does not move, but the smaller 'rooms' of its dead ends do.

There is a sun hat wearing prog who is armed with shears and patrols the pathways of the maze. The first time spoken to he will happily explain the trick to getting through the maze: "JUST KEEP TURNING LEFT TO REACH THE CENTER". If someone attempts to follow this poor advice (or even if they don't) then "I GUESS I BETTER LEAD THE WAY!" and will proceed to lead the Navi around the maze and pass by the entrance to the middle section twice but not actually enter or even spot there. If the poor unfortunate soul follows the Prog for the entire route he will lead them to the entrance of the maze then return to his previous position.

A second prog stays next to the pond. "RIBBIT RIBBIT", he says and "IF I JUMP IN THE WATER I'LL REALLY CROAK!"

Maze Entrance Terminal
Welcome you who are invited, beware you who are not. This is the lair of the Green Witch!

Tree Terminal
Host Navi: asilia.EXE
Type: Wood/ ug
Folder Theme: Under Construction

Deadend Terminal
This terminal requires a password. Please enter password:
Wrong Password Entered
It appears to be a diary of meals over a period of two weeks. It features mostly Sharoan dishes.
Correct Password Entered
See second post
Correct Password Entered
Signature Attacks: (80/80 sig pts used)
Currently Known:
Sigil of Gathering - Vasilia traces a sigil in the air then tosses it near the enemy. This summons the multitude of hands over to that area to drag everything within reach toward the sigil.
Charge Time 1 + (Pull + Glitch) Blast2, 2 TCD
(10 + 20) × 2 = 40sp + 20np

Kick Out! - Vasilia enchants her shoes with paired symbols of protection that allows them to kick away or block attacks without damaging her.
2-Hit Shield and Counter(Last Shield broken): 10 Wood + Knockback + Self Slow, 2TCD
40sp + 20np

Chip Folder (6 of 20)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

Shake1Damage: 90 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
Trader Rank: D

CannonModeEffect: Adds +20 Null and Knockback to your Buster Shot Attack.
Accuracy: Buster Accuracy = A
Description: Your Custom Weapon vanishes, and is replaced with a Cannon. Your buster returns to normal when the chip effect ends.
Duration: Number of Uses equal to double your Rapid stat. Cannot be Broken.
Element: Null
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

NaviCust (25 of 40)
Currently Equipped: Undershirt, Set Soil