COPYCAT?!

A brilliant purple flash hit the ground, before reforming into a pseudo-humanoid shape. Nachahmen began to walk about, searching for any virii in the distance...
Virus Attack!

BandcoonA: 50 HP
BandcoonB: 50 HP
BandcoonC: 50 HP
BandcoonD: 50 HP
Windbox: 100 HP

Nachahmen.exe: 220 HP

-Copycat vs. Copycat, huh?-
-BATTLE 1-
-FIGHT!-
Nachahmen was silent as he noticed what appeared to be....raccoons? And the ever-bothersome box, blowing its wind on fiercely. He began to examine his foes, taking in the finer details of the virri before starting his mimicry. Unkept 'hair' began to grow from his head, and a bushy tail sprouted from his backside, taking an odd shape similar to a question mark. Finally, a mask formed around his eyes, although unlike the subject, his was plain and essentially naked by comparison, reminiscent of a basic ballroom mask one might wear.

Crosshairs began to show in his eyes as he analyzed the box. Nachahmen then began to strafe the crowd, taking cautious steps, then burst into a full-on rush toward the side of the box, maintaining hard steps and doing his best to brave the pushing force against him. Tucking into a roll and bowling past the box, Nac's emblem began to glow a pale, icy blue, and a faint aura of the same color could be detected about him. Finally, he sent a signal to Zanzo, setting off his PET while he pointed toward the box.

"Hm....the box first? Alright then, since we have the perfect chip for that. Sending EnergyBomb..." Zanzo replied, sliding the chip into the PET with a push from his thumb. The data stream made its way to Nac before winding into the somewhat sphere-shaped weapon and falling into his left hand. He then reeled back the arm and pulled foward, letting go of the bomb to allow it to slide toward the box from an exposed area...

Summary

1: SigAtk: Nature's Embrace-Examines foes for use of mimicry and gives a Free Action. 2TCD
2: Position self behind Windbox
-Free Action: Dodge while executing Action 2.
3: SigAtk: Clockshift: Blue: Nac gains two 1-hit Barriers. 1TCD
4: EnergyBomb-40x3Dmg-Windbox
-Ability: Snipe-Accuracy buff-Action 4
THE WINDBOX DIES!
NOTHING IMPORTANT HAPPENS AFTERWARDS!

BandcoonA: 50 HP
BandcoonB: 50 HP
BandcoonC: 50 HP
BandcoonD: 50 HP
Windbox: FRICKIN' PWNT!

Nachahmen.exe: 220 HP
Nachahmen stood before the small virii, a faint frown apparent in his eyes. He shrugged the confusion off and bent his knees, then held his arms foward, palms in clear view of the virii, in a sort of fighting stance. The 'fur' on his head began to turn a bold red, and muscle definition became apparent in his arms and legs, his thighs tightening as his forearms grew slightly.

Nac then took a soothing breath before balling his hands into fists and leaping foward. He reeled back his left and pulled forward in a low-curving arc toward the nearest raccoon, then followed with a downward straight from his right, twisting ahead upon any contact. Spotting the next raccoon down the line, he tightened his left fist, then opened and placed his right hand upon his shoulder.

Nachahmen began twirling his arm laterally, in a counter-clockwise motion, causing wind to flow about the general area. As he continued to spin, increasing the speed of the motion, the wind began to focus more and more around his forearm, until a small whirlwind finally formed. After maintaining a faint circular motion on the arm, Nac reeled back before closing in on the foe. He then pulled forward in a hook punch, twisting his wrist as the attack approached roughly the neck-area of the target, by his perception...


Summary

1: Clockshift: Red: Empower for the turn (+8Dmg to attacks), Burst to the next action (+20Dmg)
2: Attack-40Dmg(12+8+20)-BandcoonD
3: Attack-20Dmg(12+8)-BandcoonD
4: SigAtk: Emulation Check-Using Windbox information to make an 80dmg attack(80+8=88 total)-BandcoonC

(Also, since Nature's Embrace has to be changed, I won't be using it for the remainder of the battle.)

!-Hit Barriers remaining: 2

Cooldowns

Clockshift: Blue#1: Usable next turn
Clockshift: Red#1: 1
Emulation Check: 2
Nachahmen shows the viruses who's boss with a flurry of attacks.

BandcoonA: 50 HP
BandcoonB: 50 HP
BandcoonC: DELETED
BandcoonD: DELETED
Windbox: FRICKIN' PWNT!

Nachahmen.exe: 220 HP (2-hit barrier)
Nachahmen sneered at the raccoons, utterly baffled as to why they weren't attacking. His emblem shone once more, and the aura about him intensified. Afterward, he signaled Zanzo.

"Ready for some more chips, eh? You were pretty hot a second ago without them. Either way, we'll make sure that if these things are just going to stand there, they won't get a second chance..." Zanzo replied, whipping out Wideshot1, Shotgun and Heatshot, sliding them into the PET one by one with a push of the thumb.

Nac's right arm transformed into a wide-mouthed buster, reminiscent of a vacuum, while his left transformed into a generic buster. Extending his right arm forward, he braced himself as he sent a wave of water gushing toward the foes. Then, reverting his right and placing it on his left, Nachahmen fired a burst of energy scattering onward. Finally, the buster began to glow a brilliant red, and he let loose the blazing bullet, aimed at the deceptive-looking virii...

Summary

1: SigAtk: Clockshift: Blue-creates two 1-hit barriers.
2: Wideshot1-60AquaDmg-BandcoonA&B
3: Shotgun-50Dmg+splash-BandcoonA (splash to B )
4: Heatshot-40FireDmg+splash-BandcoonA (splash to B )

!-Hit Barriers remaining: 4

Cooldowns

Clockshif: Blue#1: 1
Clockshift: Red#1: Usable next turn
Emulation Check: 1
((Bump bump-bump bump...))
Before Nachahmen could fire off his watery attack. One of the Bandcoons raises its paw to the sky and claims the chip data. The burglar manifests the attack into that of a giant trout, which then fires a blast back at Nachahmen, only to meet resistance with a barrier. The copycat navi retaliates with more chips though, finishing off both viruses with ease.

BandcoonA: DIED IN VAIN
BandcoonB: SPLASHED
BandcoonC: DELETED
BandcoonD: DELETED
Windbox: FRICKIN' PWNT!

Nachahmen.exe: 220 HP (3-hit barrier)

-VICTORY-
Get: Pickpocket1, 400z
Nachahmen continued foward, curious as to his encounter. The raccoon had finally made a move, and Nac was sure to remember their capabilities...
((Tatsumaki BUMPuu Kyaku!))
((Oh dear, we've dropped to Rank 9 on topsites. D: ))
Nachahmen encounters... A BAR, FULL OF VIRUSES!

ShrimpyA: 100 HP
ShrimpyB: 100 HP
ShrimpyC: 100 HP
SwordyA: 60 HP
SwordyB: 60 HP
SwordyC: 60 HP

Terrain: 25% Alcohol (Sea, patches of it here and there), 75% Normal

Nachahmen.exe: 220 HP

-BAR FIGHT!-
-BATTLE 2-
-HAJIME!-
As Nachahmen spotted the new group, a gleam could be seen in his eyes as he spotted the armor-clad swordsmen. Crosshairs appeared in his eyes as he quickly scanned the knight-like virii up and down, left and right, before switching to the shrimp-like subjects, which seemed more...expected in the area, at least to him. After taking the info in, his body began to reform, taking on a metallic shine, and taking on hard, sharp angles. After a short bit, he appeared much like the armor of feudal Europe, the helm pointed forward in a coned shape, with holes nearer to the face, purple orbs visible within. Unlike the virii's ornament finish, however, Nachahmen bore two red antennas, reminiscent of the crustaceous foes at their side.

Upon finishing this examination, Nachahmen's eyes began to shine a neon green, and what appeared to be steam began to rise off of him. Muscles began to loosen, and as he flexed a bit, his motions seemed to limber up. His body now relaxed, he signaled Zanzo, who had been watching the whole time, a grin on his face.

"Jeez, you sure took your precious time getting ready. Sending Wideshot...Let's see how those knights fancy a bit of rust, eh?" He said, sliding the chip down into the PET as he chuckled a bit.

The data stream hit Nachahmen, causing his left arm to transform into the expected vacuum-like buster. He then raised it forward as he strafed a bit to the right to try and line up his sights with the center knight. He kept sight on the knight's stomach area as he braced his right hand onto the buster. Releasing a breath of composure as his eyes widened at his target, he fired the buster, gushing forth a torrent at the foe...

Summary

1: SigAtk: Nature's Embrace-Analyze all targets this turn, Accuracy Boost for the turn. 2TCD.
2: SigAtk: Clockshift: Green-1 SigChill(used on Nature's Embrace). 1TCD.
3: SigAtk: Clockshift: Green-1 SigChill(used on Nature's Embrace). 1TCD.
4: Wideshot1-60AquaDmg-SwordyA, B, C
-Ability: Snipe: Boost Wideshot's Accuracy.

Cooldown

Nature's Embrace: Usable next turn.
Clockshift: Green#1: 1
Clockshift: Green#2: 1
((To quote Ryu: Shin!...BUMPRYUKEN!!))
The Swordys are the first of fall as the Copy Navi uses a bunch of routines to amp up the juice on his whiskey-er Wideshot.
The Shrimpys angrily retaliate at Nachahmen, one of them horribly off mark, must've been drunk, and the other two hitting.

ShrimpyA: 100 HP
ShrimpyB: 100 HP
ShrimpyC: 100 HP
SwordyA: DROWNED
SwordyB: DROWNED
SwordyC: DROWNED

Terrain: 25% Alcohol (Sea, patches of it here and there), 75% Normal

Nachahmen.exe: 160 HP
The valiant knight slowly came to a rise, water dripping down his person as he reached full-stance. His emblem shone a cold blue, and a faint aura could be seen surrounding him. Afterward, he gestured to Zanzo for a weapon.

"Eh? Well..." Zanzo said, a smirk on his face. "What better weapon for a knight than his sword? I've been wanting to see this thing in action for a while..." He finished, sliding the AquaSword chip into his PET.

As the data stream collided with Nachahmen's left hand, it wound about in his palm, first creating a handle, then flapped out into a hilt reminiscent of a dolphin's fin. Finally, with an outward burst, a medium-length blade of sapphire ice formed from the hilt. Nac took the sword in both hands as he ran up to the shrimp, crosshairs apparent in his eyes as he scanned them for movement. As he reached melee range, he swung laterally to the right, twisting his hips as he did so, and then hopped. The centrifuge from his first strike spun him around a full 360 degrees, allowing him a second slash at the doomed foes...

Summary

1: SigAtk: Clockshift: Blue: Create 2 1-hit Barriers. 1TCD
2: SigAtk: Nature's Embrace: Accracy buff for the turn. 2TCD
3: AquaSword-80AquaDmg-ShrimpyA, B, C
-Ability: Snipe-raise Accuracy of Action 3.
4: AquaSword-80AquaDmg-ShrimpyA, B, C


Cooldown

Clockshift: Blue#1: 1
Nature's Embrace: 2
Clockshift: Green#1: 1
Clockshift: Green#2: 1
Two shirmpys get owned, the third attempts to limp away, but is caught in the slashfire.

ShrimpyA: DELETED
ShrimpyB: DELETED
ShrimpyC: DELETED
SwordyA: DROWNED
SwordyB: DROWNED
SwordyC: DROWNED

Terrain: 25% Alcohol (Sea, patches of it here and there), 75% Normal

Nachahmen.exe: 160 HP

-WE HAVE COME TO TERMS-
Get: Bubbler, 500z
Nac continued in his travel through the net...

(Battle 3)

Passive: ROM Reboot: Nac heals for 20 HP each turn (this counts the very start of a virus battle as a turn).
((Almost 3-day Hadou....BUMP!))
(Good god, man! Sorry for the wait! Why wait three days, anyways?)

Suddenly, hit points! Hundreds of them!

MetoolEXA: 70 HP
MetoolEXB: 70 HP
Canodumb2A: 90 HP
Canodumb2B: 90 HP
Canodumb2C: 90 HP
BombcornA: 70 HP
BombcornB: 70 HP
BombcornC: 70 HP

Nachahmen: 180 HP