After dodging the attack, pierrtoman hops outs from his box and atacks the Bunny with Rageclaw
1. Ragwclaw at BunnyA
[Mision] Looking for bunnies!
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Pierrotman clubs the Bunny, deleting it. Reward data rains from the sky.
BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED
Terrain: 40% Metal, 60% Normal
Pierrotman.exe: 60 HP
-VICTORY-
Get: 300z
Further in, Pierrotman hears odd Bunny-like noises. Hmmm... the source is still far off.
BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED
Terrain: 40% Metal, 60% Normal
Pierrotman.exe: 60 HP
-VICTORY-
Get: 300z
Further in, Pierrotman hears odd Bunny-like noises. Hmmm... the source is still far off.
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Pierrotman is tired and hurt after the battle, he realizes the source is still far.
Billy: "I'm having fun already! Do you wanna go further?"
Pierrotman laughs for a while, and between laughter he says confidently: "I was just warming up, lets go"
He follows the noises, hoping to get closer to the source.
Billy: "I'm having fun already! Do you wanna go further?"
Pierrotman laughs for a while, and between laughter he says confidently: "I was just warming up, lets go"
He follows the noises, hoping to get closer to the source.
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Pierrotman springs toward the voices and finds....
HOLY COW, there must be like 100 Bunnies here.
And, for some reason, they're discussing something.
They notice Pierrotman, and about 95 move off in other directions.
That means they left five to "deal" with the intruder.
Hoo boy.
BunnyA: 50 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: 60 HP
-BATTLE 2-
-GO-
HOLY COW, there must be like 100 Bunnies here.
And, for some reason, they're discussing something.
They notice Pierrotman, and about 95 move off in other directions.
That means they left five to "deal" with the intruder.
Hoo boy.
BunnyA: 50 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: 60 HP
-BATTLE 2-
-GO-
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(OMG so many bunnies!)
Pierrotman was surprised to see the number of bunnies attacking him, he stepped back and waited for orders from his operator.
Billy:"This is gonna be fun! Pierrotman, delete them all . RAGECLAW"
Billy downloaded the chip data from his PET into Pierrotman whose white gloved hand turned into a big sharp claw. Not wasting any time, Pierrotman attempted to grab the Bunny in front of him and throw him at the next bunny in line, then, like a jack-in-box he safely return to his hitproof box.
Pierrotman: "Take this! fugly bunnies"
Summary
1.Rageclaw grab Bunny A
2.Ragclaw throw at BunnyB [20+impacting]
3.Return to the box
Pierrotman was surprised to see the number of bunnies attacking him, he stepped back and waited for orders from his operator.
Billy:"This is gonna be fun! Pierrotman, delete them all . RAGECLAW"
Billy downloaded the chip data from his PET into Pierrotman whose white gloved hand turned into a big sharp claw. Not wasting any time, Pierrotman attempted to grab the Bunny in front of him and throw him at the next bunny in line, then, like a jack-in-box he safely return to his hitproof box.
Pierrotman: "Take this! fugly bunnies"
Summary
1.Rageclaw grab Bunny A
2.Ragclaw throw at BunnyB [20+impacting]
3.Return to the box
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((You can say you "attempted to grab" and "attempted to throw" but you can't RP it like your navi actually grabbed the Bunny and threw it. That's godmoding in our book.
A good example would be. "Pierrotman grabbed at the nearest Bunny and threw his supposedly captured target at the next enemy in line." See the difference? This way moderators can tell you what really happened in the next modpost.))
Pierrotman snatched at the Bunny, but it bounced out of the way and shocked the clown with a Zapring, which was prevented when Pierrotman hid in his box. However, once the box was hit, the clown had to come out, and was duly hit by another Zapring. The metal surface didn't help matters as it amplified the electric attack.
BunnyA: 50 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: 20 HP (Stun! -1 Action)
A good example would be. "Pierrotman grabbed at the nearest Bunny and threw his supposedly captured target at the next enemy in line." See the difference? This way moderators can tell you what really happened in the next modpost.))
Pierrotman snatched at the Bunny, but it bounced out of the way and shocked the clown with a Zapring, which was prevented when Pierrotman hid in his box. However, once the box was hit, the clown had to come out, and was duly hit by another Zapring. The metal surface didn't help matters as it amplified the electric attack.
BunnyA: 50 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: 20 HP (Stun! -1 Action)
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(that's what I meant, I wasn't trying to imply a hit)
Pierrotman was hit with the zap ring, and he sustained extensive injuries. He was (due to the number of viri) too weak to continue the fight and Billy realized this.
Billy: "Pierrtoman, they're so many Bunnies, we can't handle this. Jack out!"
Pierrotman knew he was right, so he bounced back as far as he can he shot a bunny with a Cannon chip as a distraction and then he jacked out.
1.STUNNED
2. Cannon at Bunny A
3.Emergency jack out!
Pierrotman was hit with the zap ring, and he sustained extensive injuries. He was (due to the number of viri) too weak to continue the fight and Billy realized this.
Billy: "Pierrtoman, they're so many Bunnies, we can't handle this. Jack out!"
Pierrotman knew he was right, so he bounced back as far as he can he shot a bunny with a Cannon chip as a distraction and then he jacked out.
1.STUNNED
2. Cannon at Bunny A
3.Emergency jack out!
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Pierrotman tried shaking off the stun, and then attempted to distract the Bunnies by firing a Cannon at them, which hit one, and initiate his jack-out sequences.
Unfortunately, the process failed and he was hit by another Zapring, though it was only a slight graze to the side, the metallic field didn't help much.
He was in deep danger now.
BunnyA: 10 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: 1 HP (Stun! -1 Action) [Rageclaw] (ANNOYING WARNING BEEPS)
Unfortunately, the process failed and he was hit by another Zapring, though it was only a slight graze to the side, the metallic field didn't help much.
He was in deep danger now.
BunnyA: 10 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: 1 HP (Stun! -1 Action) [Rageclaw] (ANNOYING WARNING BEEPS)
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Pierrotman was in the verge of deletion, and Billy realized there was nothing much he could do. Feeling the danger of this situation, Billy started to Panic, Pierrotman was stunned so he wasn't answering and Billy kept pushing the Jack-out buton like crazy.
Billy: "Pierrotman! answer me, you have to jack out now!"
Pierrotman came out of his stunned status, but he was weak and disoriented, he tried to jack out once again.
Billy felt helpless, he looked around for somebody to help. He was desperate and started screaming.
Billy: "SOMEBODY, ANYBODY HELP!"
1.Stunned
2.Jack out
Billy: "Pierrotman! answer me, you have to jack out now!"
Pierrotman came out of his stunned status, but he was weak and disoriented, he tried to jack out once again.
Billy felt helpless, he looked around for somebody to help. He was desperate and started screaming.
Billy: "SOMEBODY, ANYBODY HELP!"
1.Stunned
2.Jack out
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The Bunnies marched in, ears charging. They bounced hop by hop in a threatening manner, was it all over?
Fortunately, the jack-out sequence activated and Pierrotman jacked out.
BunnyA: 10 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: JACKED OUT
-MISSION FAILED-
Report to GNA.
Fortunately, the jack-out sequence activated and Pierrotman jacked out.
BunnyA: 10 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP
Terrain: 100% Metal
Pierrotman.exe: JACKED OUT
-MISSION FAILED-
Report to GNA.