Exploring ACDC Area
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Pulse waited for the smoke to clear to see what was remaining. He seemed sure of himself that he won the fight and waited to see the results of the plan.
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((Basic attacks do Rapid x Attack, so that'd be 4.))
The strategy succeeds.
MetoolA: DELETED!
MetoolB: DELETED!
Bunny: DELETED!
Pulse: 90
Rewards: 150z
The strategy succeeds.
MetoolA: DELETED!
MetoolB: DELETED!
Bunny: DELETED!
Pulse: 90
Rewards: 150z
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Pulse smiled a little and continued walking off. He looked around carefully for other Net navis that can help him but no one was around. But then again it was late at night, so its a slim possibly for Pulse to encounter another net navi anytime soon.
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Virus Attack!
CanodumbA: 50
CanodumbB: 50
CanodumbC: 50
Spikey: 90
Pulse: 90
Battle 2 Start!
CanodumbA: 50
CanodumbB: 50
CanodumbC: 50
Spikey: 90
Pulse: 90
Battle 2 Start!
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Pulse then was encountered by more viruses. He took out his buster again and fired arrows at the Spikey to make him move behind a cannodumb. Then Cal slot-in shotgun for Pulse and he fired the shotgun attack at the cannodumb with the spikey behind it.
Summary:
Spikey gets shot at with Basic attack
CannodumbA gets shot at with shotgun.
Summary:
Spikey gets shot at with Basic attack
CannodumbA gets shot at with shotgun.
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((Need damages in your summery.))
The spikey takes minimal damage and the canodumb is blown up. Pulse then takes a face full of lames.
CanodumbA: DELETED!
CanodumbB: 50
CanodumbC: 50
Spikey: 86
Pulse: 60
The spikey takes minimal damage and the canodumb is blown up. Pulse then takes a face full of lames.
CanodumbA: DELETED!
CanodumbB: 50
CanodumbC: 50
Spikey: 86
Pulse: 60
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Pulse was almost out of energy. He needs to take down that spikey and those cannodumbs fast before its too late. Cal slotted-in in his cannon chip and pulse fired it at a cannodumb then switched to his normal buster and fires a charged shot it then tries to get out of the way of another attack.
Summary:
Pulse fires cannon at CannodumbB 40 damage
Pulse fires a buster shot at canndumbB 1x4 damage
((Edited))
Summary:
Pulse fires cannon at CannodumbB 40 damage
Pulse fires a buster shot at canndumbB 1x4 damage
((Edited))
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((It takes 3 actions to fire one and they do Attack x Charge x 4. Either way, you don't have enough actions so you should probably edit.))
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((Also, for a few turns now you've only been using two actions, but you start out with three a turn. If you don't want to use all three, you can always set the last one up as a dodge.))
The Canodumb is assaulted by various attacks, but is still left standing. It fires back, but Pulse manages to evade the maneuver.
CanodumbA: DELETED!
CanodumbB: 6
CanodumbC: 50
Spikey: 86
Pulse: 60
The Canodumb is assaulted by various attacks, but is still left standing. It fires back, but Pulse manages to evade the maneuver.
CanodumbA: DELETED!
CanodumbB: 6
CanodumbC: 50
Spikey: 86
Pulse: 60