ATTN: SUBTYPES

18 years ago
That's right, during the last few weeks, those in the Mod-Cave (thanks to all y'all) have been busy revamping the Subtype system, among other things...

What came from that is a much simpler and sensible system!

The new Subtype system, at its simplist, grants a palpable systematic bonus to each Subtype, with NO DRAWBACKS.

In response, Normal also gets its own little bonus...

Stay tuned to this thread for additional details!
18 years ago

Quote (ForteZanzo)

Sword: Emphasizing close-up combat, Sword Navis are often the ones leading the charge, their trusty weapons at their sides.

Wind: Like the gusts they're named after, Wind Navis unleash a torrent of weak attacks, meant to sweep away opponents by the sheer magnitude of strikes.

Cursor: Expert marksmen, Cursor Navis rely on precision and calm.

Break: Demolition experts, Break Navis are slow and ponderous--but their attacks are able to crush almost all ordinary defenses!

Normal: These guys can't seem to make up their minds on what they want to be. However, this gives them a great deal of flexibility, allowing them to adapt to almost any situation!

Recover: Gifted in the art of healing themselves and allies, Recover Navis are able to convert damaging weaponry into restorative tonics.



Mechanical:

Sword:
+ Swordplay: Once per turn, can add a free dodge to 2 consecutive melee attacks.

Wind:
+Gust: Once per turn, may call up winds to manipulate the position of one object, whether it be the Navi itself, another Navi, a virus, or an object. (No actions).

Cursor:
+ Snipe: Once per turn, can increase the accuracy of a mid-long range attack. (No actions.)

Break:
+ Smash: Twice per turn, can add "Breaking" to attack. (1 action.)

Normal:
+ Untapped power: Once per turn, add (10 + Level/2), rounded down to nearest 5, to TOTAL damage of an attack.

Recover:
+ Conversion: Able to turn any of their own attacks into a directable heal, the heal restoring an amount equal to the damage (or 50% of dmg if using a chip) of the sacrificed attack. (No additional actions other than actions devoted to attack)