New Virus Master List

--Kettle--

Notes: Kettle do not attack unless and until they are attacked. This behavior does not count as a Counter or a Trap. It's simply what they do. Moving and dodging require actions, while retaliating against attacks does not. All Kettle have passive Regen.

When this virus is attacked with non-Fire Damage below its max HP, it will boil over to attack nearby enemies with Aqua Damage equal to the damage taken. This effect does not damage allies. If the damage is greater than or equal to its current HP, the virus is also deleted after the counter attack. If not, the Kettle will regenerate a portion of its HP and continue on as normal.

When this virus is attacked with Fire Damage, it will boil over to attack nearby allies dealing exactly its max HP in Aqua Damage. This effect will not damage enemies. The virus is automatically deleted after boiling over in this case.


Virus Name: Kettle
HP: 100 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 100) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler1, Zenny
Special: Regen(50): Passively recovers 50 HP every action.

Virus Name: Kettle EX
HP: 120 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 120) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler1, Zenny
Special: Regen(60): Passively recovers 60 HP every action.

Virus Name: SuperKettle
HP: 140 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 140) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler2, Zenny
Special: Regen(70): Passively recovers 70 HP every action.

Virus Name: SuperKettle EX
HP: 160 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 160) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler2, Zenny
Special: Regen(80): Passively recovers 80 HP every action.

Virus Name: BlackKettle
HP: 180 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 180) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler3, Zenny
Special: Regen(90): Passively recovers 90 HP every action.

Virus Name: BlackKettle EX
HP: 200 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 200) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler3, Zenny
Special: Regen(100): Passively recovers 100 HP every action.

Virus Name: Kettle Omega
HP: 240 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 240) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler3, Guardian (Rare), Zenny
Special: Regen(120): Passively recovers 120 HP every action.
--PulseBulb--

Notes: PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Virus Name: PulseBulb
HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.

Virus Name: PulseBulb EX
HP: 150
Attack Damage/Effect: 30 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.

Virus Name: PulseBulb2
HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.

Virus Name: PulseBulb2 EX
HP: 210
Attack Damage/Effect: 60 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.

Virus Name: PulseBulb3
HP: 240
Attack Damage/Effect: 75 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse3, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.

Virus Name: PulseBulb3 EX
HP: 270
Attack Damage/Effect: 90 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse3, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.

Virus Name: PulseBulb Omega
HP: 330
Attack Damage/Effect: 120 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse3, EchoLocation, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
--Piranha--

Notes: Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.


Virus Name: Piranha
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.

Virus Name: Piranha EX
HP: 90
Attack Damage/Effect: 10 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.

Virus Name: Piranha2
HP: 120
Attack Damage/Effect: 15 Aqua x 3 Shots
Attack Accuracy: B
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriSpear, TrainArrow2, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.

Virus Name: Piranha2 EX
HP: 150
Attack Damage/Effect: 20 Aqua x 3 Shots
Attack Accuracy: B
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriSpear, TrainArrow2, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.

Virus Name: Piranha3
HP: 180
Attack Damage/Effect: 25 Aqua x 3 Shots
Attack Accuracy: B
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriLance, TrainArrow3, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.

Virus Name: Piranha3 EX
HP: 210
Attack Damage/Effect: 30 Aqua x 3 Shots
Attack Accuracy: B
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriLance, TrainArrow3, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.

Virus Name: Piranha Omega
HP: 300
Attack Damage/Effect: 40 Aqua x 3 Shots
Attack Accuracy: B
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): Trident (Rare), TrainArrow3, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
--Elmperor--

Notes: Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Virus Name: Elemperor
HP: 100
Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet.
Element: Null
Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Lava Terrain.
- Gains Regen 50 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.

Virus Name: Elemperor EX
HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.

Virus Name: Elemperor2
HP: 180
Attack Damage/Effect: 45 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet.
Element: Null
Possible Rewards (Per Virus): ElementLeaf, ElementalRage2 (Rare), Zenny
Special: Immobile.
- Always appears on Grass Terrain.
- Gains Regen 90 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.

Virus Name: Elemperor2 EX
HP: 220
Attack Damage/Effect: 60 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet.
Element: Null
Possible Rewards (Per Virus): ElementalSpark, ElementalRage2 (Rare), Zenny
Special: Immobile.
- Always appears on Magnet Terrain.
- Gains Regen 110 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.

Virus Name: Elemperor3
HP: 260
Attack Damage/Effect: 75 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet.
Element: Null
Possible Rewards (Per Virus): ElementSand, ElementalRage3 (Rare), Zenny
Special: Immobile.
- Always appears on Sand Terrain.
- Gains Regen 130 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.

Virus Name: Elemperor3 EX
HP: 300
Attack Damage/Effect: 90 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet.
Element: Null
Possible Rewards (Per Virus): ElementDark, ElementalRage3 (Rare), Zenny
Special: Immobile.
- Always appears on Poison Terrain.
- Gains Regen 150 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.

Virus Name: Elemperor Omega
HP: 380
Attack Damage/Effect: 120 (Elemental Rage) + Small Rage Terrain Change + Piercing Strength + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy’s feet. This attack does double damage to Null Elemental targets.
Element: Null
Possible Rewards (Per Virus): ElementalRage3, PiercingStrength (Rare), HolyDream (Very Rare), Zenny
Special: Immobile.
- This virus always appears on terrain other than Normal.
- Gains Regen 190 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
--Scarecrow--

Notes: Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Virus Name: Scarecrow
HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.

Virus Name: Scarecrow EX
HP: 140
Attack Damage/Effect: 40 Elec + Piercing + Recover40
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.

Virus Name: Scarecrow2
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.

Virus Name: Scarecrow2 EX
HP: 220
Attack Damage/Effect: 80 Elec + Piercing + Recover80
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.

Virus Name: Scarecrow3
HP: 260
Attack Damage/Effect: 100 Elec + Piercing + Recover100
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.

Virus Name: Scarecrow3 EX
HP: 300
Attack Damage/Effect: 120 Elec + Piercing + Recover120
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.

Virus Name: Scarecrow Omega
HP: 380
Attack Damage/Effect: 160 Elec + Piercing + Recover160
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
--SnakeArm--

Notes: SnakeArm viruses are among the fastest moving viruses in MMBN, and thus have 2 free Movements each turn. They move by burrowing underground at high speed, and only occasionally pop out of the ground to get their bearings. They just about treat the ground as if it were water, and are normally only hittable by most forms of attack when they are above ground. They are able to move through any kind of terrain with the exception of Cracked, Broken, Missing, Glass, and Metal. They are not subject to the adverse effects of the terrain they are moving through, with the sole exception of Poison. As is normal, Snakearms are subject to damage by Ground attacks, terrain changes, etc while they are burrowed. SnakeArm can attack airborne targets, and their attack can pass over the terrain types they normally cannot burrow or swim through.

Virus Name: SnakeArm
HP: 130
Attack Damage/Effect: 20 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm1, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.

Virus Name: SnakeArm EX
HP: 170
Attack Damage/Effect: 40 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm1, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.

Virus Name: SnakeArm2
HP: 200
Attack Damage/Effect: 60 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm2, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.

Virus Name: SnakeArm2 EX
HP: 250
Attack Damage/Effect: 80 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm2, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.

Virus Name: SnakeArm3
HP: 280
Attack Damage/Effect: 100 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm3, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.

Virus Name: SnakeArm3 EX
HP: 300
Attack Damage/Effect: 120 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm3, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.

Virus Name: SnakeArm Omega
HP: 420
Attack Damage/Effect: 160 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm3, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.
--Mushy--

Note: Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Virus Name: Mushy
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.

Virus Name: Mushy EX
HP: 110
Attack Damage/Effect: (Teleport) then (30 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Mushy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.

Virus Name: Mashy
HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.

Virus Name: Mashy EX
HP: 170
Attack Damage/Effect: (Teleport) then (60 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Mashy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.

Virus Name: Moshy
HP: 200
Attack Damage/Effect: (Teleport) then (75 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice3, BadSpice3, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.

Virus Name: Moshy EX
HP: 230
Attack Damage/Effect: (Teleport) then (90 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice3, BadSpice3, Moshy, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.

Virus Name: Mushy Omega
HP: 320
Attack Damage/Effect: (Teleport) then (120 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice3, BadSpice3, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may use Grass Stage once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Stage, it will flee the battle.
--Null&Void--

Notes: Null&Void viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6. Null&Void viruses move and dodge at an average rate by walking normally, but they also teleport before and after executing their melee attack. They regenerate half of their HP every action and their vortexes have the ability to instantly destroy objects and EJO or delete victims instantly with Gravity Crush. Their strategy revolves entirely around forcing an enemy into a vortex, and their attack choices will always be something that furthers that goal if possible. If not, they will settle for using objects and the terrain to damage or hinder the enemy. They are intelligent enough to use their abilities to cause a great deal more havoc than the average virus.

The pretty red warning message is brought to you by Bomber. Ignore it at your own risk. -- Pally

Virus Name: Null
HP: 100
Primary Attack Damage/Effect: Set 2x Panel Trap: (10 Aqua + Gravity Crush 50 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (10 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 10 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold1, Whirlpool (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(50): This virus regenerates 50 HP per action.

Virus Name: Null EX
HP: 130
Primary Attack Damage/Effect: Set 2x Panel Trap: (20 Aqua + Gravity Crush 50 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (20 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 20 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold1, Whirlpool (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(65): This virus regenerates 65 HP per action.

Virus Name: Void
HP: 160
Primary Attack Damage/Effect: Set 2x Panel Trap: (30 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (30 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 30 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(80): This virus regenerates 80 HP per action.

Virus Name: Void EX
HP: 190
Primary Attack Damage/Effect: Set 2x Panel Trap: (40 Aqua + Gravity Crush 100 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (40 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 40 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold2, Vortex (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(95): This virus regenerates 95 HP per action.

Virus Name: Null&Void
HP: 220
Primary Attack Damage/Effect: Set 2x Panel Trap: (50 Aqua + Gravity Crush 150 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (50 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 50 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold3, BlackHole (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(110): This virus regenerates 110 HP per action.

Virus Name: Null&Void EX
HP: 250
Primary Attack Damage/Effect: Set 2x Panel Trap: (60 Aqua + Gravity Crush 150 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (60 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 60 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold3, BlackHole (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(125): This virus regenerates 125 HP per action.

Virus Name: Null&Void DS
HP: 340
Primary Attack Damage/Effect: Set 2x Panel Trap: (80 Aqua + Gravity Crush 200 + Object Erasure)
Primary Attack Accuracy: E
Primary Attack Description: Automatically creates two whirlpools on the field. Each whirlpool takes up one panel, and remains there until either something moves into it or until the end of the turn, whichever comes first. This attack may only be executed once per turn at the beginning of every turn, and does not require an action on the part of the virus. Whirlpools never appear over Missing Terrain and cannot be summoned on Broken Terrain. Terrain changes have no effect on whirlpools, at all, as they have been known to float in mid air over even Broken Panels once they have been summoned.
Secondary Attack Damage/Effect: (Teleport) then (80 Aqua + Impact + Knockback)
Secondary Attack Accuracy: B
Secondary Attack Description: Teleports next to an enemy or object, and pushes them suddenly. If it is an enemy, they will try to push them into the nearest Whirlpool, or at least towards it. If it is an Object, the virus will push it at the nearest enemy. They teleport back to their starting position after the attack ends.
Tertiary Attack Damage/Effect: 80 Aqua + Piercing + Altitude Change
Tertiary Attack Accuracy: D
Tertiary Attack Description: Generates a gravity ball and throws it in a straight line. The gravity ball travels slowly, but will pass through anything that stands in its path. It also forces enemies in High Altitude and Burrowed/Submerged enemies to ground level, regardless of their position on the field.
Element: Aqua
Possible Rewards (Per Virus): GravityHold3, BlackHole (Rare), Zenny
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Special: Regen(170): This virus regenerates 170 HP per action.
--Octon--

Octon are fairly large viruses, but instead of using that bulk for direct attacks, they contain a huge amount of elemental energy. They utilize this by forming balloons from their mouth capable of absorbing their chosen element. This does use up a lot of energy, so no more than one balloon per virus can be active at any one time. The balloon itself has an odd homing property, in that as long as it's within sight, it will always try to remain between its creator and the target.

Virus Name: Octon
HP: 120
Primary Attack Damage/Effect: 50 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.

Virus Name: Octon EX
HP: 160
Primary Attack Damage/Effect: 75 Aqua + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): AquaBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Aqua element object with infinite HP, and the Light, OmniShoes, and AquaBody properties. If hit by an Elec elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Aqua attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon EX that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.

Virus Name: Octor
HP: 200
Primary Attack Damage/Effect: 100 Elec + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): ElecBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Elec element object with infinite HP, and the Light, OmniShoes, and ElecBody properties. If hit by a Wood elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Elec attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octor that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.

Virus Name: Octor EX
HP: 250
Primary Attack Damage/Effect: 125 Elec + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): ElecBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as an Elec element object with infinite HP, and the Light, OmniShoes, and ElecBody properties. If hit by a Wood elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Elec attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octor EX that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.

Virus Name: Octovian
HP: 320
Primary Attack Damage/Effect: 150 Fire + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): HeatBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as a Fire element object with infinite HP, and the Light, OmniShoes, and HeatBody properties. If hit by an Aqua elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Fire attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octovian that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.

Virus Name: Octovian EX
HP: 400
Primary Attack Damage/Effect: 175 Fire + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: Aqua
Possible Rewards (Per Virus): HeatBalloon, Zenny
- Special: Immobile.
- Special: The balloon is treated as a Fire element object with infinite HP, and the Light, OmniShoes, and HeatBody properties. If hit by an Aqua elemental attack, it is instantly destroyed regardless of damage with no explosion. If hit by a non-Fire attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octovian EX that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.

Virus Name: Octon Omega
HP: 500
Primary Attack Damage/Effect: 200 Fire/Aqua/Elec + (Damage Absorbed) + Blast 3
Primary Attack Accuracy: A
Primary Attack Description: Creates a large balloon with angry eyes that floats toward an opponent. When it hits something, it explodes. It will reach its target the turn after it is created.
Secondary Attack Damage/Effect: Wind Type + Knockback
Secondary Attack Accuracy: A
Secondary Attack Description: If its own balloon is blown back at it, the virus can blow on it to move it back towards its originally intended target.
Element: None/Fire/Aqua/Elec
Possible Rewards (Per Virus): AquaBalloon, ElecBalloon, HeatBalloon, Zenny
- Special: Immobile.
- Special: Element Shift: When this virus uses its primary attack, it may choose Fire, Aqua, or Elec. Both the balloon and itself are treated as that element.
- Special: The balloon is treated as an object of the chosen element with infinite HP, and the Light and OmniShoes properties, and the same elemental Body property. If hit by an elemental attack of that element's weakness, it is instantly destroyed regardless of damage with no explosion. If hit by a non-weakness attack with Impact or Slashing, the balloon instantly explodes, but the triggering attack's damage is not added.
- Special: Damage Absorbed: All damage the balloon takes is added to its attack damage.
- Special: While active, the balloon has a 50% chance of blocking any long ranged attack directed at the Octon Omega that created it, regardless of whether it would have hit or not. Melee attacks are unaffected.
- Special: This virus will ONLY use its secondary attack on a balloon that has been redirected back at it.
--Puffball--

Notes: Puffball viruses are top tier, and shouldn't be encountered by players before battle 6. Puffball viruses move at an average rate, but they do not dodge. Instead they block non-break frontal attacks with their iron face masks until they manage to get within melee range. Once in range, they will launch their masks at the nearest enemy, and their masks will begin spewing a cloud of miasma in all directions. The viruses will become immobile once the mask is deployed, but they can turn to face a new direction in order to block incoming attacks and attack nearby enemies with the spiked sides of the mask. Turning requires an action, as it is an attack at this point. If the mask is destroyed (something that can only be done while the mask is deployed), the virus will spend the rest of its actions for the turn trying to evade the enemy. At the beginning of the next turn, the virus is able to generate a new mask, and will resume acting normally. The virus may recall its mask from the deployed position as a free action. Puffballs can use AreaGrab as a free action once per turn if they are wearing their mask.

Due to how the poison effect this virus generates is handled, these viruses are lethal in groups.

Virus Name: PuffBall
HP: 160
Primary Attack Damage/Effect: 10 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 10 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 5 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonMask, BlackCapsule, Zenny
Special: This virus may add a Blind 1 effect to its poison if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.

Virus Name: PuffBall EX
HP: 190
Primary Attack Damage/Effect: 20 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 20 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 5 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonMask, BlackCapsule, Zenny
Special: This virus may add a Blind 1 effect to its poison if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.

Virus Name: PoofBall
HP: 220
Primary Attack Damage/Effect: 30 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 30 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 10 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonFace, YellowCapsule, Zenny
Special: This virus may add a Confusion 1 effect to its poison if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.

Virus Name: PoofBall EX
HP: 270
Primary Attack Damage/Effect: 40 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 40 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 10 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonFace, YellowCapsule, Zenny
Special: This virus may add a Confusion 1 effect to its poison if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.

Virus Name: GoofBall
HP: 3?0 HP
Primary Attack Damage/Effect: 50 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 50 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 15 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonVisage, WhiteCapsule, Zenny
Special: This virus may add a Stun 1 effect to its poison if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.

Virus Name: GoofBall EX
HP: 400 HP
Primary Attack Damage/Effect: 60 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 60 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 15 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonVisage, WhiteCapsule, Zenny
Special: This virus may add a Stun 1 effect to its poison if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.

Virus Name: PuffBall Omega
HP: 500 HP
Primary Attack Damage/Effect: 80 Wood + Impact + Break
Primary Attack Accuracy: C
Primary Attack Description: The virus moves closer to the enemy, then launches a Poison Mask at the nearest enemy from melee range. There is a bit of a delay between initiating the attack and the mask actually launching, making this attack fairly easy to dodge. Once the Poison Mask is deployed, this virus can no longer move from the panel it is currently standing on...
Secondary Attack Damage/Effect: 80 Wood + Impact + Break + Wide Range
Secondary Attack Accuracy: C
Secondary Attack Description: ...It can, however, turn to face a new direction. When it does, the Poison Mask turns with it, and will slam sideways into and through anything in up to a 90 Degree turn arc. This requires an action to perform for each turn of up to 90 Degrees the virus makes while the mask is out.
Tertiary Attack Damage/Effect: 20 Poison + Miasma(Nova2)
Tertiary Attack Accuracy: S
Tertiary Attack Description: Injects poison into the ground using Poison Mask, causing a poisonous miasma to rise and damage all nearby enemies. This is a passive attack that operates while the Poison Mask is deployed, and the poison's effect triggers the turn after exposure. The effect can be cured, but it also counts as separate from all other poison effects, thus must be cured individually.
Element: Wood
Possible Rewards (Per Virus): PoisonVisage, PinkCapsule, Zenny
Special: This virus may grant itself a Regen 20 effect if its mask is currently deployed. This requires an action, and is nullified once its mask is recalled.
Special: This virus is immune to non-breaking attacks from the front arc while wearing the mask.
Special: While deployed, the Poison Mask counts as a 10 HP object with Heavy, IronBody, and Omnishoes that the virus may block with like a Shield.
Special: This virus is immune to all forms of Poison damage.
Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.
--Puffy-A--

Virus Name: Puffy-A
HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Puffy-A EX
HP: 150
Attack Damage/Effect: 20 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 20 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Buffy-A
HP: 200
Attack Damage/Effect: 30 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 30 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader2, BubbleSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Buffy-A EX
HP: 250
Attack Damage/Effect: 40 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 40 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader2, BubbleSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Poofy-A
HP: 300
Attack Damage/Effect: 50 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 50 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader3, BubbleSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Poofy-A EX
HP: 350
Attack Damage/Effect: 60 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 60 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader3, BubbleSpreader (Rare), Zenny
Special: Immobile.

Virus Name: Puffy-A Omega
HP: 400
Attack Damage/Effect: 80 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 80 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader3, BubbleSpreader (Rare), Zenny
--Dominerd--

Notes: Dominerd viruses are extremely dangerous top tier viruses. No player should encounter one until at least battle 6.
Special Note: Dominerds are invisible unless attacking or blocking unless the only viruses present are all Dominerds. While non-dominerd viruses are present, Dominerds will block attacks against other viruses with their own bodies, and will take turns blocking these attacks. Dominerds have StoneBody, but must drop their defenses to attack an enemy. Dominerds will only start attacking when they are alone, or the only other viruses on the field are also Dominerds. All Dominerds carry and use stage changing chips.

The pretty red warning message is brought to you by Bomber. Ignore it at your own risk. -- Pally

NOTE: Dominerds do not intentionally use their Teleport abilities evasively, and tend to rely on Invisibility instead. Thus a strategy of attacking a Dominerd by forcing it to defend or countering when it attacks will negate any evasion bonus it may have gained from teleportation, as well as invis. Just shooting/swinging at without any strategy may often result in a miss.

Virus Name: Dominerd
HP: 100
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 20 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield1, PanelReturn, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses PanelReturn when alone, or with other Dominerds only, as a free action one time.

Virus Name: Dominerd EX
HP: 130
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 40 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield1, PanelReturn, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses PanelReturn when alone, or with other Dominerds only, as a free action one time.

Virus Name: Dominerd2
HP: 170
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 60 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield2, Geddon1, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses Geddon1 when alone, or with other Dominerds only, as a free action one time.

Virus Name: Dominerd2 EX
HP: 220
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 80 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield2, Geddon1, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses Geddon1 when alone, or with other Dominerds only, as a free action one time.

Virus Name: Dominerd3
HP: 280
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 100 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield3, Geddon2, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses Geddon2 when alone, or with other Dominerds only, as a free action one time.

Virus Name: Dominerd3 EX
HP: 350
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 120 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield3, Geddon2, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses Geddon2 when alone, or with other Dominerds only, as a free action one time.

Virus Name: Dominerd Omega
HP: 500
Primary Attack Damage/Effect: Conditional Defensive Teleport
Primary Attack Accuracy: S
Primary Attack Description: If this virus has one or more actions remaining, it may opt to teleport between an attacking enemy and an ally in order to take the hit for that ally. After taking the hit, assuming it is still alive, it may execute its secondary attack once as a Free Action Counter against the enemy that struck it. This Counter doesn't work if the enemy struck the Dominerd with Impact.
Secondary Attack Damage/Effect: 160 Null + Impact + Breaking
Secondary Attack Accuracy: A
Secondary Attack Description: Teleports to an enemy and crushes them with powerful steel jaws. Teleports back after. Only executes this attack as a counter or when no other viruses except Dominerds are present.
Element: Null
Possible Rewards (Per Virus): CurseShield3, Geddon3, Zenny
Special: Omnishoes.
Special: StoneBody when not attacking.
Special: Invis when not attacking or defending another virus.
Special: Uses Geddon3 when alone, or with other Dominerds only, as a free action one time.
--Trumpy--

Virus Name: Trumpy
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: Trumpy EX
HP: 120
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: Trumpy2
HP: 150
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Rare), Zenny
Special: Attacks every other turn.

Virus Name: Trumpy2 EX
HP: 180
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Rare), Zenny
Special: Attacks every other turn.

Virus Name: Trumpy3
HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: Trumpy3 EX
HP: 240
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: Trumpy Omega
HP: 300
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare, Zenny
Special: Attacks every other turn.
--Tromby--

Virus Name: Tromby
HP: 90
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tromby EX
HP: 120
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tromby2
HP: 150
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tromby2 EX
HP: 180
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tromby3
HP: 210
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: Tromby3 EX
HP: 240
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: Tromby Omega
HP: 300
Attack: Hold + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that stops its enemies in their tracks.
Element: Null
Possible Rewards (Per Virus): Timpani, Zenny
Special: Attacks every other turn.
--Tuby--

Virus Name: Tuby
HP: 90
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tuby EX
HP: 120
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tuby2
HP: 150
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tuby2 EX
HP: 180
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Rare), Zenny
Special: Attacks every other turn.

Virus Name: Tuby3
HP: 210
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: Tuby3 EX
HP: 240
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: Tuby Omega
HP: 300
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord, Zenny
Special: Attacks every other turn.
--MuteAnt--

Virus Name: MuteAnt
HP: 90
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: MuteAnt EX
HP: 120
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence (Super Rare), Zenny
Special: Attacks every other turn.

Virus Name: MuteAnt2
HP: 150
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence (Rare), Zenny
Special: Attacks every other turn.

Virus Name: MuteAnt2 EX
HP: 180
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence (Rare), Zenny
Special: Attacks every other turn.

Virus Name: MuteAnt3
HP: 210
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: MuteAnt3 EX
HP: 240
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence (Uncommon), Zenny
Special: Attacks every other turn.

Virus Name: MuteAnt Omega
HP: 300
Attack: Silence + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that blocks chip usage.
Element: Null
Possible Rewards (Per Virus): Silence, Zenny
Special: Attacks every other turn.
--Dragrin--

Virus Name: Dragrin
HP: 120
Attack: 20 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn1, Zenny
Special: High dodge rate when not attacking.
- HeatBody

Virus Name: Dragrin EX
HP: 160
Attack: 30 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn1, Zenny
Special: High dodge rate when not attacking.
- HeatBody

Virus Name: Dragrin2
HP: 200
Attack: 50 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn2, Zenny
Special: High dodge rate when not attacking.
- HeatBody

Virus Name: Dragrin2 EX
HP: 240
Attack: 60 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn2, Zenny
Special: High dodge rate when not attacking.
- HeatBody

Virus Name: Dragrin3
HP: 280
Attack: 80 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn3, Zenny
Special: High dodge rate when not attacking.
- HeatBody
- Can use Anti-Aqua once.

Virus Name: Dragrin3 EX
HP: 320
Attack: 90 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn3, Zenny
Special: High dodge rate when not attacking.
- HeatBody
- Can use Anti-Aqua once.

Virus Name: Dragrin Omega
HP: 400
Attack: 120 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): BodyBurn3, Zenny
Special: High dodge rate when not attacking.
- HeatBody
- Can use Anti-Aqua twice.
-- MettFire --

Notes: MettFire alternates between attacking and dodging. It's not entirely inflexible in this, as it can begin its pattern with either action, and can also do so if it is interrupted somehow.

Virus Name: MettFire
HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.

Virus Name: MettFire EX
HP: 130
Attack: 25 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.

Virus Name: FullFire
HP: 170
Attack: 25 Fire + Drop Attack x 4 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 4 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor12, Asteroid2, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.

Virus Name: FullFire EX
HP: 200
Attack: 30 Fire + Drop Attack x 4 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 4 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor12, Asteroid2, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.

Virus Name: DeathFire
HP: 240
Attack: 30 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.

Virus Name: DeathFire EX
HP: 270
Attack: 35 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.

Virus Name: MettFire Omega
HP: 350
Attack: 40 Fire + Drop Attack x 6 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 6 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor18, Asteroid3, Meteors (Rare), Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It is otherwise identical to a regular dodge.
Special: Can use PanelGrab once.
Special: Can use StoneCube once.
--Twisty--

Virus Name: Twisty
HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.

Virus Name: Twisty EX
HP: 120
Attack: 40 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.

Virus Name: Twisty2
HP: 160
Attack: 60 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit2, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.

Virus Name: Twisty2 EX
HP: 200
Attack: 80 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit2, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.

Virus Name: Twisty3
HP: 240
Attack: 100 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit3, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.

Virus Name: Twisty3 EX
HP: 280
Attack: 120 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit3, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.

Virus Name: Twisty Omega
HP: 360
Attack: 160 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit3, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once. Can use Anti-Wood once.
--CanDevil--

Note: CanDevils will always try to position themselves to block direct attacks made against their candles.

Virus Name: CanDevil
HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody.

Virus Name: CanDevil EX
HP: 150
Primary Attack Damage/Effects: 50 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 20 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 75 when Candle is present.
- Candle has 75 HP and HeatBody.

Virus Name: CanDevil2
HP: 180
Primary Attack Damage/Effects: 60 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 25 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle2, FireArm2, Zenny
Special: HeatBody
- Regen 90 when Candle is present.
- Candle has 90 HP and HeatBody.

Virus Name: CanDevil2 EX
HP: 210
Primary Attack Damage/Effects: 70 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 30 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle2, FireArm2, Zenny
Special: HeatBody
- Regen 105 when Candle is present.
- Candle has 105 HP and HeatBody.

Virus Name: CanDevil3
HP: 240
Primary Attack Damage/Effects: 80 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 35 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle3, FireArm3, Zenny
Special: HeatBody
- Regen 120 when Candle is present.
- Candle has 120 HP and HeatBody.

Virus Name: CanDevil3 EX
HP: 270
Primary Attack Damage/Effects: 90 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 40 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle3, FireArm3, Zenny
Special: HeatBody
- Regen 135 when Candle is present.
- Candle has 135 HP and HeatBody.

Virus Name: CanDevil DS
HP: 360
Primary Attack Damage/Effects: 120 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 50 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle3, FireArm3, Zenny
Special: HeatBody
- Regen 180 when Candle is present.
- Candle has 180 HP and HeatBody.