New Virus Master List

--BombCorn--

Notes: BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Virus Name: BombCorn
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot1, Zenny

Virus Name: BombCornEX
HP: 90
Attack Damage/Effect: 20 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot1, Zenny

Virus Name: MegaCorn
HP: 100
Attack Damage/Effect: 30 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot2, Zenny

Virus Name: MegaCornEX
HP: 150
Attack Damage/Effect: 40 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot2, Zenny

Virus Name: GigaCorn
HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot3, Zenny
Special: Can use AreaGrab.

Virus Name: GigaCornEX
HP: 270
Attack Damage/Effect: 60 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot3, Zenny
Special: Can use AreaGrab.

Virus Name: BombCorn Omega
HP: 370
Attack Damage/Effect: 80 Wood + Blast1 x 4 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): Cornshot3, Zenny
Special: Can use AreaGrab.
--Honeybomber--

Notes: Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.

Virus Name: Honeybomber
HP: 110
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 1 Swarm
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney1, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.

Virus Name: Honeybomber EX
HP: 150
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 1 Swarm
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney1, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.

Virus Name: Honeybomber2
HP: 190
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 2 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney2, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.

Virus Name: Honeybomber2 EX
HP: 230
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 2 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney2, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.

Virus Name: Honeybomber3
HP: 270
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 3 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney3, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.

Virus Name: Honeybomber3 EX
HP: 310
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 3 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney3, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.

Virus Name: Honeybomber Omega
HP: 500
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 4 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney3, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.
--Bagworm--

Notes: Bagworm viruses drop down from way up high, execute a WoodTower attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. Bagworms may opt to interrupt their normal movement and attack pattern with the use of LeafShield, which requires an action. This can be done either on the field or while in High Altitude in between attacks, it really doesn't matter. After the shield is up, they resume their normal activities at the point where they left off. Bagworms are known to carry fragments of recovery chip data, which they use on themselves when their health drops below 50%.

Virus Name: Bagworm
HP: 80
Primary Attack Damage/Effect: 20 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, LeafShield (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.

Virus Name: Bagworm EX
HP: 120
Primary Attack Damage/Effect: 40 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower1, SkyShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover50 once per battle as a Free Action.

Virus Name: Bagworm2
HP: 150
Primary Attack Damage/Effect: 60 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower2, LeafShield (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover80 once per battle as a Free Action.

Virus Name: Bagworm2 EX
HP: 200
Primary Attack Damage/Effect: 80 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower2, AerialShoes (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover80 once per battle as a Free Action.

Virus Name: Bagworm3
HP: 260
Primary Attack Damage/Effect: 100 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower3, LeafShield (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover120 once per battle as a Free Action.

Virus Name: Bagworm3 EX
HP: 320
Primary Attack Damage/Effect: 120 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower3, DropDown (Rare), Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover120 once per battle as a Free Action.

Virus Name: Bagworm Omega
HP: 410
Primary Attack Damage/Effect: 160 Wood + Group Attack + Ground Attack
Primary Attack Accuracy: D
Primary Attack Description: Attacks groups of enemies with wooden spires that rise from the ground.
Secondary Attack Damage/Effect: LeafShield
Secondary Attack Accuracy: S
Secondary Attack Description: Converts non-fire attack damage from a single hit into healing. Does not protect against fire attacks, and increases base fire damage received by an additonal 100% if struck while the shield is up. Destroyed instantly by fire.
Element: Wood
Possible Rewards (Per Virus): WoodTower3, OldWood (Rare), LeafShield, DropDown, Zenny
Special: Has High Altitude every other action. This virus cannot use its Primary Attack while in High Altitude, but may adjust its positioning as a free action.
Special: Can use Recover150 once per battle as a Free Action.
--ColorUFO--

Notes: ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.

Virus Name: RedUFO (V1)
HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.

Virus Name: PurpleUFO (V1EX)
HP: 120
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 40 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.

Virus Name: BlueUFO (V2)
HP: 160
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 60 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes.

Virus Name: GreenUFO (V2EX)
HP: 200
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 80 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt2, Catcher, Zenny
Special: Omnishoes.

Virus Name: YellowUFO (V3)
HP: 240
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 100 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt3, Catcher, Zenny
Special: Omnishoes.

Virus Name: OrangeUFO (V3EX)
HP: 280
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 120 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt3, Catcher, Zenny
Special: Omnishoes.

Virus Name: SilverUFO (OMEGA)
HP: 360
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 160 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt3, Catcher, Zenny
Special: Omnishoes.
--Shadow--

Notes: Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Virus Name: Shadow
HP: 80
Primary Attack Damage/Effect: 15 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 15 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: Shadow EX
HP: 120
Primary Attack Damage/Effect: 30 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 30 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow1, SonicBlade1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: RedDevil
HP: 160
Primary Attack Damage/Effect: 45 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 45 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow2, SonicBlade2, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: RedDevil EX
HP: 200
Primary Attack Damage/Effect: 60 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 60 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow2, SonicBlade2, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: BlueDemon
HP: 240
Primary Attack Damage/Effect: 75 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 75 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow3, SonicBlade3, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: BlueDemon EX
HP: 280
Primary Attack Damage/Effect: 90 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 90 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow3, SonicBlade3, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: Shadow DS
HP: 360
Primary Attack Damage/Effect: 120 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 120 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow3, SonicBlade3, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
--Nightmare--

Notes: Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Note: Missing terrain cannot be overwritten merely with a Terrain Change.

Virus Name: Nightmare
HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: NightmareEX
HP: 140
Attack Damage/Effect: 40 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: Blackmare
HP: 180
Primary Attack Damage/Effect: 60 Null + Wide Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Attacks at close range with black sword.
Secondary Attack Damage/Effect: 5% Hole Terrain Change
Secondary Attack Accuracy: S
Secondary Attack Description: Warps to an area of non-Missing or Broken terrain, and creates a life-draining pool of darkness below it.
Element: None
Possible Rewards (Per Virus): SummonBlack2, Hole (Rare), Zenny
Special: Unaffected by Holes and DarkLines, including those it creates.
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: BlackmareEX
HP: 220
Primary Attack Damage/Effect: 80 Null + Wide Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Attacks at close range with black sword.
Secondary Attack Damage/Effect: 5% Hole Terrain Change
Secondary Attack Accuracy: S
Secondary Attack Description: Warps to an area of non-Missing or Broken terrain, and creates a life-draining pool of darkness below it.
Element: None
Possible Rewards (Per Virus): SummonBlack2, Hole (Rare), Zenny
Special: Unaffected by Holes and DarkLines, including those it creates.
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: Darkmare
HP: 260
Primary Attack Damage/Effect: 100 Null + Wide Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Attacks at close range with black sword.
Secondary Attack Damage/Effect: 10% Hole Terrain Change
Secondary Attack Accuracy: S
Secondary Attack Description: Warps to an area of non-Missing or Broken terrain, and creates a life-draining pool of darkness below it.
Element: None
Possible Rewards (Per Virus): SummonBlack3, Hole, Zenny
Special: Unaffected by Holes and DarkLines, including those it creates.
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: DarkmareEX
HP: 300
Primary Attack Damage/Effect: 120 Null + Wide Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Attacks at close range with black sword.
Secondary Attack Damage/Effect: 10% Hole Terrain Change
Secondary Attack Accuracy: S
Secondary Attack Description: Warps to an area of non-Missing or Broken terrain, and creates a life-draining pool of darkness below it.
Element: None
Possible Rewards (Per Virus): SummonBlack3, Hole, Zenny
Special: Unaffected by Holes and DarkLines, including those it creates.
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.

Virus Name: Nightmare DS
HP: 370
Primary Attack Damage/Effect: 160 Null + Wide Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Attacks at close range with black sword.
Secondary Attack Damage/Effect: 15% Hole Terrain Change
Secondary Attack Accuracy: S
Secondary Attack Description: Warps to an area of non-Missing or Broken terrain, and creates a small series of life-draining pools of darkness below it.
Element: None
Possible Rewards (Per Virus): SummonBlack3, Hole, DarkLine (Rare), Zenny
Special: Unaffected by Holes and DarkLines, including those it creates.
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
--ShellGeek--

Special note: Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

((PS: I don't have a name for the Star Arrow's effect yet. I'm open to suggestions. -- Pally))

Virus Name: Shellgeek
HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.

Virus Name: Shellgeek EX
HP: 120
Primary Attack Damage/Effects: 15 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 30 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.

Virus Name: Shellnerd
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.

Virus Name: Shellnerd EX
HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.

Virus Name: Shellman
HP: 180
Primary Attack Damage/Effects: 30 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 60 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): QuadNeedle, StarArrow3 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.

Virus Name: Shellman EX
HP: 200
Primary Attack Damage/Effects: 35 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 70 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): QuadNeedle, StarArrow3 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.

Virus Name: Shellgeek Omega
HP: 280
Primary Attack Damage/Effects: 50 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 100 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): QuadNeedle, StarArrow3 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.
--SnowBlow--

Notes: SnowBlow viruses are immobile. Snowblow viruses attack by first inhaling to draw the enemy to themselves and their viral allies, and then spit a series of 3 tornadoes at their foes. The inhaling phase of the attack requires an action, and the tornado spitting requires a second action. Thus these viruses require two consecutive actions to complete one attack. All SnowBlow viruses have access to Northwind battlechip data.

Virus Name: SnowBlow
HP: 100
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 5 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.

Virus Name: SnowBlow EX
HP: 120
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 10 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm1, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.

Virus Name: LowBlow
HP: 140
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 15 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm2, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.

Virus Name: LowBlow EX
HP: 160
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 20 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm2, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.

Virus Name: MoBlow
HP: 180
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 25 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.

Virus Name: MoBlow EX
HP: 200
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 30 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind once per battle as a free action.

Virus Name: SnowBlow Omega
HP: 270
Primary Attack Damage/Effect: Fan Effect
Primary Attack Accuracy: S
Primary Attack Description: Breathes in deeply to draw enemies in.
Secondary Attack Damage/Effect: 40 Null x 3 Shots
Secondary Attack Accuracy: C
Secondary Attack Description: Spits tornadoes at opponents.
Element: None
Possible Rewards (Per Virus): AirStorm3, NorthWind, Zenny
Special: Immobile.
- Fan Effect makes first shot more accurate by 1 Rank.
- May use Northwind at will as a free action.
--Yort--

Notes: Yort viruses are dangerous top-tier viruses, and should only appear starting at battle 6 or later in any given thread. They move and dodge at high speed, and possess OmniShoes. In addition to this, Yorts are able to block enemy attacks with their own attack: the Yo-Yo. Any non-breaking attack that strikes the Yo-Yo is nullified instantly, and the Yo-Yo is neither slowed nor stopped by them. Thus, head-to-head combat against Yorts is suicide unless the opponent is able to produce a Break attack of 40 or more damage to destroy the Yo-yo. Yorts cannot regenerate a destroyed Yo-Yo, and are completely helpless without it. If a Yort is deprived of its weapon, it will Escape after 2 turns. Yorts cannot damage other Yorts. If two Yo-yos collide in mid-air, they mutually annihilate each other. Yorts can't move while attacking. Yort attacks are faster than the battlechip version of Yo-Yo and have greater range, but have a tiny delay before the attack in exchange. Yo-Yos are immune to every effect (including Glitch) except Break. AoE effects can reach past a Yo-Yo, but do nothing to stop it. Yo-Yos self destruct if the Yort that fired them is deleted.

Virus Name: Yort
HP: 90
Attack Damage/Effect: 10 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo1, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.

Virus Name: Yort EX
HP: 120
Attack Damage/Effect: 15 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo1, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.

Virus Name: Yurt
HP: 150
Attack Damage/Effect: 20 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.

Virus Name: Yurt EX
HP: 180
Attack Damage/Effect: 25 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo2, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.

Virus Name: Yart
HP: 210
Attack Damage/Effect: 30 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.

Virus Name: Yart EX
HP: 240
Attack Damage/Effect: 35 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.

Virus Name: Yort Omega
HP: 300
Attack Damage/Effect: 45 Null x 3 Hits + Slashing
Attack Accuracy: B
Attack Description: Releases a bladed yo-yo that blocks incoming attacks, strikes an enemy multiple times, and then returns. Any target between the Yort and its intended target is struck twice instead of three times. Only a Break Attack of 40 damage or greater can stop this attack, and destroy the Yo-Yo in the process.
Element: None
Possible Rewards (Per Virus): Yo-Yo3, Zenny
Special: Virus flees if yo-yo is destroyed after 2 turns.
--KillerEye--

Notes: KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Virus Name: KillerEye
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.

Virus Name: KillerEye EX
HP: 140
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (50 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.

Virus Name: DemonEye
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.

Virus Name: DemonEye EX
HP: 220
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (100 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.

Virus Name: JokerEye
HP: 260
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (125 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier100 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.

Virus Name: JokerEye EX
HP: 300
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (150 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier100 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.

Virus Name: KillerEye Omega
HP: 400
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (200 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor3, Zenny
Special: Immobile. Can use Barrier200 on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
--Momogra-- (Mole)

Notes: Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.

((I wish this didn't take so much text to convey. Don't tl;dr it, please, as it will answer any questions you may have about how the virus works. -- Pally))

Virus Name: Momogra
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)

Virus Name: Momogra EX
HP: 90
Attack Damage/Effect: 30 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Momogra, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)

Virus Name: Momogro
HP: 130
Attack Damage/Effect: 45 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole2, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)

Virus Name: Momogro EX
HP: 150
Attack Damage/Effect: 60 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole2, Momogro, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)

Virus Name: Momogre
HP: 180
Attack Damage/Effect: 75 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)

Virus Name: Momogre EX
HP: 210
Attack Damage/Effect: 90 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Momogre, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)

Virus Name: Momogra Omega
HP: 290
Attack Damage/Effect: 120 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole3, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
--Heavy--

Notes: Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Virus Name: Heavy
HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.

Virus Name: Heavy EX
HP: 100
Attack Damage/Effect: 30 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.

Virus Name: Heavier
HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.

Virus Name: Heavier EX
HP: 150
Attack Damage/Effect: 60 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.

Virus Name: Heaviest
HP: 175
Attack Damage/Effect: 75 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.

Virus Name: Heaviest EX
HP: 200
Attack Damage/Effect: 90 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.

Virus Name: Heavy Omega
HP: 275
Attack Damage/Effect: 120 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake3, Zenny
Special: Uses Areagrab as a free action.
--Elebee--

Notes: Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.

Virus Name: Elebee
HP: 90
Attack Damage/Effect: 20 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.

Virus Name: Elebee EX
HP: 110
Attack Damage/Effect: 30 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.

Virus Name: Elewasp
HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.

Virus Name: Elewasp EX
HP: 150
Attack Damage/Effect: 50 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying.

Virus Name: Elehornet
HP: 180
Attack Damage/Effect: 60 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying.

Virus Name: Elehornet EX
HP: 210
Attack Damage/Effect: 70 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying.

Virus Name: Elebee Omega
HP: 270
Attack Damage/Effect: 90 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow3, Zenny
Special: Flying. Can use Metal Stage once.
--Viney--

Notes: Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place.

Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

Virus Name: Viney
HP: 80
Attack Damage/Effect: 10 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.

Virus Name: Viney EX
HP: 120
Attack Damage/Effect: 20 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.

Virus Name: Viner
HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.

Virus Name: Viner EX
HP: 200
Attack Damage/Effect: 40 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.

Virus Name: Vinert
HP: 240
Attack Damage/Effect: 50 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.

Virus Name: Vinert EX
HP: 280
Attack Damage/Effect: 60 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.

Virus Name: Viney Omega
HP: 360
Attack Damage/Effect: 80 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope3, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
- Can use Grass Stage once.
- Can use Anti-Fire once.
--N.O.--

Notes: N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.

Virus Name: N.O-1
HP: 90
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)

Virus Name: N.O-1 EX
HP: 120
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)

Virus Name: N.O-2
HP: 150
Attack Damage/Effect: 60 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam2 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)

Virus Name: N.O-2 EX
HP: 180
Attack Damage/Effect: 80 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam2 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)

Virus Name: N.O-3
HP: 210
Attack Damage/Effect: 100 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)

Virus Name: N.O-3 EX
HP: 240
Attack Damage/Effect: 120 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)

Virus Name: NOmega
HP: 300
Attack Damage/Effect: 160 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam3 (Rare), Zenny
Special: OmniShoes
Special: Regen(30)
--Needler--

Notes: Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.

Virus Name: Needler
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny

Virus Name: Needler EX
HP: 130
Primary Attack Damage/Effect: 10 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 20 Null + Movement + Impact + Knockback / 10 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 4 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny

Virus Name: Nailer
HP: 170
Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny

Virus Name: Nailer EX
HP: 210
Primary Attack Damage/Effect: 20 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 40 Null + Movement + Impact + Knockback / 20 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 8 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny

Virus Name: Spiker
HP: 250
Primary Attack Damage/Effect: 25 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 50 Null + Movement + Impact + Knockback / 25 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 10 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny

Virus Name: Spiker EX
HP: 290
Primary Attack Damage/Effect: 30 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 60 Null + Movement + Impact + Knockback / 30 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 12 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny

Virus Name: Needler Omega
HP: 370
Primary Attack Damage/Effect: 40 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 80 Null + Movement + Impact + Knockback / 40 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 16 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler3, NeedleCannon3 (Rare), Zenny
--Eleball--

Special Note: Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.

Virus Name: Eleball
HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Virus Name: Eleball EX
HP: 120
Attack Damage/Effect: (20 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Virus Name: Elesphere
HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Virus Name: Elesphere EX
HP: 180
Attack Damage/Effect: (40 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Virus Name: Eleglobe
HP: 210
Attack Damage/Effect: (50 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Virus Name: Eleglobe EX
HP: 240
Attack Damage/Effect: (60 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Virus Name: Eleball Omega
HP: 300
Attack Damage/Effect: (80 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma3, Sparker (Rare), Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
--Volcano--

Notes: Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Virus Name: Volcano
HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.

Virus Name: Volcano EX
HP: 130
Primary Attack Damage/Effect: 20 Fire + Lava Terrain Boost (20 Fire) + Coal Terrain Boost (20 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 20 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.

Virus Name: Volcaner
HP: 150
Primary Attack Damage/Effect: 30 Fire + Lava Terrain Boost (30 Fire) + Coal Terrain Boost (30 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 30 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.

Virus Name: Volcaner EX
HP: 180
Primary Attack Damage/Effect: 40 Fire + Lava Terrain Boost (40 Fire) + Coal Terrain Boost (40 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 40 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon2, FireBomb2, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.

Virus Name: Volcanest
HP: 210
Primary Attack Damage/Effect: 50 Fire + Lava Terrain Boost (50 Fire) + Coal Terrain Boost (50 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 50 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.

Virus Name: Volcanest EX
HP: 240
Primary Attack Damage/Effect: 60 Fire + Lava Terrain Boost (60 Fire) + Coal Terrain Boost (60 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 60 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.

Virus Name: Volcano Omega
HP: 350
Primary Attack Damage/Effect: 80 Fire + Lava Terrain Boost (80 Fire) + Coal Terrain Boost (80 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 80 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon3, FireBomb3, Volcano (Rare), Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
Special: Can use Lava Stage once.
--Twins--

Notes: Twins viruses appear only in linked pairs, and never in odd numbers. A linked pair of Twins viruses will only link to each other, and not with any other Twins viruses present. The linked pairs are always clustered close together, and move by revolving around each other, which makes them susceptible to AoE. If one of the linked pair is deleted, and the other is not, then the virus that was deleted is revived as a free action immediately after. Both must be deleted within the span of one turn to be truly defeated.

Twins viruses act in the following manner: One Twins will attack while the other moves. They then swap roles the next action, with the second virus attacking while the first moves. The virus making the move is counted as making a Dodge. The pattern is not altered even if a Twins is deleted and resurrected. They simply carry on next action as if nothing happened.

Virus Name: Twins
HP: 100
Attack Damage/Effect: 20 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.

Virus Name: Twins EX
HP: 125
Attack Damage/Effect: 40 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team1, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.

Virus Name: Twinner
HP: 150
Attack Damage/Effect: 60 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived

Virus Name: Twinner EX
HP: 175
Attack Damage/Effect: 80 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team2, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.

Virus Name: Twinnest
HP: 200
Attack Damage/Effect: 100 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.

Virus Name: Twinnest EX
HP: 225
Attack Damage/Effect: 120 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.

Virus Name: Twin Omega
HP: 300
Attack Damage/Effect: 150 Null + Lockon
Attack Accuracy: A
Attack Description: Both lock on, then fire.
Element: None.
Possible Rewards (Per Virus): Team3, Zenny
Special: Omnishoes
Special: If one is killed and the other is not in the same turn, that one is revived.
--Totem--

Notes: Totems always begin in attack mode. They switch modes (spin around) when they take damage. Mode switching is automatic, and doesn't require an action. When hit with a Multi-Hit attack, the Totems will switch modes for however many times they are hit. An even number of hits will result in no change, and an odd number of hits will leave the Totems on the opposite mode. Multi-Hit attacks happen quickly enough that the Totems will not take an action in between the multiple mode changes.

Virus Name: Totem
HP: 80
Primary Attack Damage/Effect: 20 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.

Virus Name: Totem EX
HP: 110
Primary Attack Damage/Effect: 40 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem1, Zenny
Special: Immobile. Switches modes after taking damage.

Virus Name: Totam
HP: 140
Primary Attack Damage/Effect: 60 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.

Virus Name: Totam EX
HP: 170
Primary Attack Damage/Effect: 80 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem2, Zenny
Special: Immobile. Switches modes after taking damage.

Virus Name: Totun
HP: 200
Primary Attack Damage/Effect: 100 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.

Virus Name: Totun EX
HP: 230
Primary Attack Damage/Effect: 120 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Element: Wood
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.

Virus Name: Totem Omega
HP: 290
Primary Attack Damage/Effect: 160 Fire + LineAttack(3)
Primary Attack Accuracy: B
Primary Attack Description: Spits of stream of red hot flame in a line while in attack mode (red face). Switches automatically to healing mode when damage is taken.
Secondary Attack Damage/Effect: Recover Max
Secondary Attack Accuracy: S
Secondary Attack Description: Recover HP to max at the cost of 1 action while in healing mode (blue face). Switches automatically back to attack mode when damage is taken.
Element: Fire
Possible Rewards (Per Virus): Totem3, Zenny
Special: Immobile. Switches modes after taking damage.