Name: John (Crazy Eyes) Mcgee
Age: 24
Gender: Male

Appearance:
The kind of man you'd expect to see at home in a lab coat, John has always had a slightly nerdy look about him. Standing around 5' 5", John's skin has a very pale tone to it, the kind that can only be cultivated by many days spent in darkened rooms. His hair is dark brown with a messy short and spiky style, looking as if he had just awoken from a rather deep slumber at all times, this isn't helped by the fact that he constantly has a pair of large bags underneath his eyes.
Being a rather unmemorable character, there has always been one feature that John has always been known for; these are his large, thick, circular glasses, ones which he had personally modified to give the illusion of a strange circular pattern, creating the effect of a large spiral that starts from the pupil and finishes at the edge. This feature is offsetting to most due to the fact that his eyes beneath them are no longer visible.

Preferring to be clothed for comfort over style, John only has two states of dress, his old work outfit which consisted of khaki cargo trousers and a white lab coat, or the same trousers, only instead he has a dark blue dressing gown in place of the lab coat.

Personality:
Embittered by past events, John finds it hard to fully put his support and attention behind any one subject or project, although when he does; he reaches strangely high levels of obsession. Tending to take a more objective view of the world and his surroundings, John constantly exudes a thick cloud of nonchalance and contempt, preferring to pay attention to his own concerns rather than that of others. Even after these barriers, John can still come across as a nice guy to those who bother to befriend him, the few who have are usually equally intrigued and repelled by his dark sense of humour and odd behaviour.

PET Modifications:
Modified to handle higher powered applications, John's PET broke its boundaries long ago. Barely resembling the sleek, user-friendly device it once was, his PET is now a jumbled mess of cables with a hand grip, a screen and a few hooks that allow it to attach to his belt. It can analyse vast amounts of data in an instant, allowing it to handle the day to day tasks his navi requires.

NetNavi
Name: Gadgetman.exe
Gender: Male
Element: Elec
Subtype: Summon

Appearance:
With a similar build and height to his operator, Gadgetman has the base of that of a yellow navi jump suit, his original frame built for freedom of movement and flexibility over strength and durability, although many changes have been added that have left him with a strange hybrid between the two ideas. After the accident, Gadgetman was modified to handle his excess amounts of power, this meant that a variety of additions had to be made, the most obvious of these being clucky purple containment units that stretch from just below each elbow, along the forearm and finishing at each hand, attached to them are his blocky, cumbersome hands, each of which containing a large hole in the palm that allows direct power flow in and out of his core. Similarly to his arms, the same construct can be seen on each of his legs reaching from just below the knee to his feet. All of the purple constructs have an arrangement of yellow lines arranged at right angles that give the appearance of a computer chip motif all over.

Gadgetman's head is covered predominantly by a large purple dome, of which a quarter is cut off to reveal the pale skin around his mouth. With no other visible features, the navi is often greeted with contempt and suspicion from those who cannot read his feelings. A tri rod construct of the same purple can be seen sticking out of a pack on his back; they are arranged in a triangular shape.

The navi's symbol is that of a slanted, large stylised 'G' which is light purple in colour, the background is just a series of smaller yellow circuit patterns on a blank plane. It is placed at the centre of his chest.

Personality:
Very inquisitive by nature, Gadgetman was originally a researcher navi, this leads him to be constantly analysing everything he sees, testing things to the point of destruction whenever he gets the chance. Unlike his operator who is in a constant state of depression, Gadgetman is optimistic at all times, always looking for the silver lining of the situation. Testing his limits whenever he can, the navi is often in need of repairs from his operator, who is always at hand, this has lead him to have quite a fearless streak in recent times, leading him to take very little care of his own well being.

Custom Weapon: Gadgetman sends controlled bursts of energy from his core power inlets to deal minor damage to the foe from his palms

Signature Attacks:

Gadget: L.A.S.E.R (Long-range, Accurate, Shoulder-mounted, Energy, Rifle)

Through the use of automated, robotic arms, Gadgetman uses excess data from his surroundings to create a small, shoulder mounted cannon that deals minor damage to an enemy of his choice every so often.

(Summon 15 Hp object with passive 15 elec DMG, Light, 45 Sig points, 2 TCD)
15 Hp Object (15) + Light (free) + 15 elec DMG passive (45) = 60 Sig points (45 +Blueprints passive 15) 45/60 used

Gadgetman style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"

Zenny: 1065 style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
Operator style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
Name: John (Crazy Eyes) Mcgee
Age: 24
Gender: Male
Description style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Appearance:
The kind of man you'd expect to see at home in a lab coat, John has always had a slightly nerdy look about him. Standing around 5' 5", John's skin has a very pale tone to it, the kind that can only be cultivated by many days spent in darkened rooms. His hair is dark brown with a messy short and spiky style, looking as if he had just awoken from a rather deep slumber at all times, this isn't helped by the fact that he constantly has a pair of large bags underneath his eyes.
Being a rather unmemorable character, there has always been one feature that John has always been known for; these are his large, thick, circular glasses, ones which he had personally modified to give the illusion of a strange circular pattern, creating the effect of a large spiral that starts from the pupil and finishes at the edge. This feature is offsetting to most due to the fact that his eyes beneath them are no longer visible.

Preferring to be clothed for comfort over style, John only has two states of dress, his old work outfit which consisted of khaki cargo trousers and a white lab coat, or the same trousers, only instead he has a dark blue dressing gown in place of the lab coat.

Personality:
Embittered by past events, John finds it hard to fully put his support and attention behind any one subject or project, although when he does; he reaches strangely high levels of obsession. Tending to take a more objective view of the world and his surroundings, John constantly exudes a thick cloud of nonchalance and contempt, preferring to pay attention to his own concerns rather than that of others. Even after these barriers, John can still come across as a nice guy to those who bother to befriend him, the few who have are usually equally intrigued and repelled by his dark sense of humour and odd behaviour.
PeT style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Modifications: Modified to handle higher powered applications, John's PET broke its boundaries long ago. Barely resembling the sleek, user-friendly device it once was, his PET is now a jumbled mess of cables with a hand grip, a screen and a few hooks that allow it to attach to his belt. It can analyse vast amounts of data in an instant, allowing it to handle the day to day tasks his navi requires.
Key Items style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
PeT
MiniEnergyx2
Net Navigator style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
NetNavi
Name:Gadgetman.exe
Gender: Male
Element: Elec
Subtype: Summon
Level: 1
Description style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Appearance:
With a similar build and height to his operator, Gadgetman has the base of that of a yellow navi jump suit, his original frame built for freedom of movement and flexibility over strength and durability, although many changes have been added that have left him with a strange hybrid between the two ideas. After the accident, Gadgetman was modified to handle his excess amounts of power, this meant that a variety of additions had to be made, the most obvious of these being clucky purple containment units that stretch from just below each elbow, along the forearm and finishing at each hand, attached to them are his blocky, cumbersome hands, each of which containing a large hole in the palm that allows direct power flow in and out of his core. Similarly to his arms, the same construct can be seen on each of his legs reaching from just below the knee to his feet. All of the purple constructs have an arrangement of yellow lines arranged at right angles that give the appearance of a computer chip motif all over.

Gadgetman's head is covered predominantly by a large purple dome, of which a quarter is cut off to reveal the pale skin around his mouth. With no other visible features, the navi is often greeted with contempt and suspicion from those who cannot read his feelings. A tri rod construct of the same purple can be seen sticking out of a pack on his back; they are arranged in a triangular shape.

The navi's symbol is that of a slanted, large stylised 'G' which is light purple in colour, the background is just a series of smaller yellow circuit patterns on a blank plane. It is placed at the centre of his chest.

Personality:
Very inquisitive by nature, Gadgetman was originally a researcher navi, this leads him to be constantly analysing everything he sees, testing things to the point of destruction whenever he gets the chance. Unlike his operator who is in a constant state of depression, Gadgetman is optimistic at all times, always looking for the silver lining of the situation. Testing his limits whenever he can, the navi is often in need of repairs from his operator, who is always at hand, this has lead him to have quite a fearless streak in recent times, leading him to take very little care of his own well being.
.GMOs style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Unusedx1
Navi Customizer 20/40 style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Used:
Undershirt
HP+50
Unused:
None
Upgrades style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
None
Friendships style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Nitro.exe: 3 FXP
Crosses style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
None
Battle Data style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground1.png);"
Battle Stats style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
HP: 150
Actions: 3
1/1/1
Buster DMG = 1
Subtype Abilities style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Passive: Blueprints: The ratio for an object's point cost increases to 4:3
Ability: Masterwork: You may add 20 + (Level) HP to an object's max HP as a free action. This can not be used on the same object more than once. (Once Per Turn)
Battle Chips 6/30 style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Rageclaw1 (40 slashing DMG, null B Acc, breaks after 6 swings)
Shotgun (50 DMG, spread to one other target, null damage)
Cannon x2 (40 + knockback, null damage)
Guard1 (1 Hit Shield) + (Reflect up to 60 + Piercing + Line Attack)
Quake1 (100 null DMG+ Impact + Medium Area Cracked Terrain, C acc)
LilBomb (50 DMG + Blast 2, C Acc)
Signature moves style="color:#000000;width:294; border:0px solid #000000; background-image:url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Gadget: L.A.S.E.R (Long-range, Accurate, Shoulder-mounted, Energy, Rifle)
(Summon 15 Hp object with passive 15 elec DMG, Light, 45 Sig points, 2 TCD)