Name: Critias.bat
Gender: Male
Element: Normal
Subtype: Bug


HP: 190
Actions: 3

Buster Stats:
-Charge: 1
-Rapid: 1
-Attack: 1



Critias is a 7' tall, green eyed, humanoid with reptilian and bat features. The most efficient way to describe him is a wyvern with bat ears, teeth and thirst for blood. Well toned muscular body covered in purple scales, with sturdier lighter colored ones covering him from the jaw all the way to the to the tip of his under-tail. With two digit per footpaw, yet with three for his "actual paws" he can actually grapple and hold stuff pretty well. His actual tail is 5 foot long, wing span just short of 6 feet when fully extended.

Personality: Mischievous, Cunning, Cocky, Loyal. Thorn treats everyone with respect and politeness, trying to keep a friendly demeanor most of the time and give a good impression, despite his Darkloid-like appereance, despite keeping a somewhat theathrical demeanor when not serious. On the battlefield, he is as coolblooded as the reptilians he is shaped of, one after the other the enemies fall by his weapons or, if unfortunate enough, by Thorn's corrosive abilities. With natural leader attitude, he can be seen taking controls of situations and cooperate with teammates very effectively. He's known to be extremely loyal to his friends and coworkers.

Custom Weapon: Fangs and claws, sonar pulses..

Points total 160/160

Name: Bite
Effect: LifeDrain 20
TCD: 1

Name: Mirror Force
Effect: 30HP Barrier
TCD: 1
Cost 30

Name: Hardening
Effect: 30HP Casing
TCD: 1
Cost: 30


-MiniEnergy x2


Damage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null

Damage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null

Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.

-Recover 30
Damage: none
Accuracy: S
Description: Heals the target for 30 HP.
Duration: Once
Element: Healing.