Gender: Male
Element: Elec
Subtype: SPEEEEEEEEEEEED
Stats
HP: 120
Actions: 4
SpeedUP Purchased: 1
HPMemory Purchased: 1
Buster Stats:
-Charge: 1
-Rapid: 1
-Attack: 2
BusterUP Purchased:1
NAVICUST:
-Undershirt
-SetMagnet
NaviCust Upgrades Purchased: 0
Appearance:
Default Appereance
Miscellaneous Outfits
Quote (Graphic Model Overrides)
Version 0NightPaw
Creator: Thomas Brighton
Outfit Information:
Created by Regalia.exe's Operator's expert craftmanship and coding prowess, this Graphic Model Override turns Nightshade into even more fluffy, friendly looking and cute companion. While Nightshade loses his claws in this form, both feet paws and the long sleeved gloves he wears have been fitted with white colored paw pads over a black base for all the clothing. All the extra padding is integrated in the suit and allows a much firmer and stronger grip over surfaces, allowing Nightshade to crawl and stick to walls with the same if not slightly better result. The main suit itself is composed by tightly woven, elastic slash/abrasion resistant microfabric black in color. The outfit is overall form fitting and slightly on the tighter side, to allow full motion at Nightshade's incredible speeds without worrying about impairing movement itself or feel uncomfortable.
The lime green scarf around Nightshade's neck is an old piece of coding originally belonging to Regalia's own Graphic Model being repurposed. Originally not part of the outfit itself, Nightshade himself wished for its inclusion. It allows the young navi to carry a little something that once belonged to his friend always with him. A symbol of friendship, derived from Nightshade's deep ammiration towards his much older, stronger and wiser friend.
Outfit Usage:
This Graphic Model Override is mostly used in informal, casual meetings, where an aggressive of otherwise menacing look is not requited. Since it doesn't involve metallic claws or other sharp points, it's the ideal tool to satisfy Nightshade's hug addiction. While not really designed for combat, it can still take a beating and provide some degree of protection.
Ability Override:
-Nine Lives (Ability-Renewal):
Instead of wounds sealing up, since all bleeding effects are disabled while this gmo is equipped, Nightshade's body is enveloped in faint neon green sparks of electricity to signify his healing ability is active. His eyes also glow in the same color of this aura.
-Umbral Claws (Custom weapon):
Instead of having metallic claws, Nightshade's custom weapon takes the form of midnight colored etheric claws engulfing his hands.
-Cat's Eye (Gadget):
Lacking a visor to project HUDs and the sort, everything is integrated in Nightshade's eyes, now sporting a more feline appereance with slit-shaped pupils instead of the normal round one.Version 5NightSD
Creator: Nebula Systems Dynamics
Outfit Information:
Implementing cutting edge technology, this outfit is being manifactured exclusively for Mission Clearing and conflict. The fabric itself is a new kind of kevlar like compound mixed in with elastic fibers to allow for extreme resisance to slashing, tearing and projectile wounds. While somewhat lacking in the blunt department, the superior protection protection it offers to all other kind of environmental hazards keeps this prototype in the high end as far as armor systems work. Somewhat heavier than normal, it does not particularly impair speed or movement in any meaningful way. Integrated circuits help enhance the user as well as putting a digital theme to many of the user's abilities. The suit boots incorporate all the climbing related code, allowing Nightshade to walk on walls and ceilings by simply sticking onto them.
Outfit Usage:
This Graphic Model Override is exclusively used in NSD related operations, especially in the most dangerous situations including open conflict of any magnitude. Due to the suit's specifications being far above what civilian standards should be, special authorization must be granted to equip such a high end military prototype.
Ability Override:
-Phase Shift (Movement):
Similar to simple running, jumping or doing acrobatics, all Nightshade's movements are immediately converted into frame by frame short-hop teleportation, with an added visual effect (purple hexagonal particles) at the start and end of the movement.
-Digitalization (ChipData):
All the ChipData downloaded while the suit is equipped is immediately converted into an etherial, purple colored, NSD styled, attacks and interactions.
-ADLink(Gadget):
Nightshade's visors immediately scan and cross reference data with NSD databased, rendering the somewhat basic civilian CombatUI into a highly tactical, military spec Battle Routine.Version 10--Locked--Version 15--Locked--Version 20--Locked--Version 25--Locked--Version 30--Locked--Version 35--Locked--Version 40--Locked--Version 45--Locked--Version 50--Locked--
Quote (Crosses)
Empty--Empty--Empty--Empty--Empty--Empty--Empty--Empty--Empty--Empty--
Nightshade takes mostly a humanoid appereance with a few cat/big cat details here and there, namely: claws and tail. Standing 6'2" tall (at least, in theory) he is overall a sleek and lean guy. His outfit is composed of a black undersuit riddled with neon green markings of various shapes. From his knees down a pair of tight fit, open toed, gray boots crafted from a strange, rubber like compound cover his shins and feet with a darker green paw print on the underside. Chest armor, helmet and arm braces share the same gray color and material of his boots. On his "ear protection" his own emblem has been engraved, still in green color. A black face mask covers up mouth and nose, while a green visor covers his deep, sapphire blue eyes.
Personality: Nightshade appears cold and composed most of the time. That doesn't mean that he won't show joy or friendship, he's just a shy/introvert navi. Sharp thinker, yet very impuslive. Somewhat pessimist, he usually dislikes any sort of direct confrontation in fear of getting deleted and would rather use a stealthy approach. As such, he will most likely not intervene in anything that could remotely pose a threat of his existance unless desperate or forced to, of course.
He does have his way around things with words and sly remarks, while surely full of witty one liners for almost any situation. He does have the desire to succeed and get noticed, but his view of the world around him holds him back on his dreams. During a battle, he appears confident or borderline cocky, mostly to exploit the opponent's psycological weakspots to gant a tactical advantage. He has a preference for close range combat and reactive fight style.
Custom Weapon: A pair of metallic claws on each forearm.
Signature Attacks
Points total 120/120
Name: Swift Strike
Effect: 40 Elec
Cooldown: 1 TCD
Cost: 40
Name: Renewal
Effect: 7 HP Heal.
Passive
Cost: 40
Name: Cross Cut
Effect: 40 Elec
Cooldown: 1 TCD
Cost: 40
[spoiler=Items]Name: Swift Strike
Effect: 40 Elec
Cooldown: 1 TCD
Cost: 40
Name: Renewal
Effect: 7 HP Heal.
Passive
Cost: 40
Name: Cross Cut
Effect: 40 Elec
Cooldown: 1 TCD
Cost: 40
Subchips
-MiniEnergy x2
Chip Folder
-Cannon
Damage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
BreakKnife
Damage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
AirHockey1
Damage: 50 + Break + Ground Attack + Rebound(4)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 5 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
-Shotgun
Damage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
-Recover10
Recovery: 10 HP
Accuracy: S
Description: Heals 10 HP.
Duration: Once
Element: Null
-RageClaw1.
Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
-Team1
HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 10 + Seeking
Accuracy: A
Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null
-Shockwave
Damage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
-ZapRing1
Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Chip Trunk
Empty