Name: Mercurial "Merc"
Gender: Male
Element: Normal
Subtype: Speed
Appearance: Mercurial's swept back dark blonde hair is pulled behind his ears and his bangs only slightly fall into his face. He wears a headband that is solid red, and his navi symbol of a solid gold circle is placed on the left side of the headband.
Mercurial's appearance is very humanoid, so he has no distinct alterations in his appearance. He is very athletic, and wears a solid red shirt that has four symmetrical panels on his arms. He has one panel on each of his biceps and one panel on each of his forearms. His bicep panels are solid white with his navi symbol on his left bicep, and his forearm panels are solid blue. His pants are tight black leggings that have two thick red stripes down the side of his legs.
Merucrial's footwear is very special because it is where a lot of his signature attacks are based from. His shoes are a red white and blue pattern, the heels of his shoes are red, the middle by his ankle is white and the toes are blue. The soles of his shoes are white, and his shoe laces are white also.
Personality: Mercurial has a personality that isn't as self-confident as his operator; he tends to be more level headed about his speed and skills. He tries to stay level headed and relaxed, but his competitiveness can come out in the worst of times. He does enjoy being challenged by his competitors and someday hopes to find someone he feels that will challenge his speed.
Custom Weapon: Mercurial wields a standard javelin that he throws at his enemies. If the situation calls for it, he will also use it as a close range weapon.
Signature Attack 1:
Cleated: The bottom of Mercurial's running shoes suddenly becomes covered with tiny half-inch spikes. He gets a running start and propels himself in the air with his javelin to land on his enemy spikes first.
Damage: 40 Null
Explanation: 40 damage, single target, 1 Turn Cool Down.
Signature Attack 2:
Shot-Put: Mercurial creates a heavy spherical object in his hand, that he then launches at his opponent. If the sphere hits, his opponent will then take damage.
Damage 20 Null
Explanation: 20 damage, single target, 1 Turn Cool Down