Appearance: Merrill is of medium height, with a decent build. He has short and spikey white hair, that has black tips. He has a teal crystal on his forehead. His doesn't wear armor. However, in Battle, Merrill emits light, that charges around him as if it was solid armor. He wears a short sleeved teal shirt, with teal pants. His shoes have small gripping spikes, with a short blade that sticks back out of his heels. He carries a sword as his weapon. He also has a pair of white wings that he can retract against his body, to make it seem like they don't exist. They are soft as satin, but as durable as Steel
Personality: Merrill's normally a calm navi, always watching his surroundings, and watching out for other navis. He is kindhearted, and always tries to do the right thing. He helps those that need it, and enjoys virus busting and helping out with Xyph. He wishes to help create a "Net Hospital", where he can heal other navis. Like his Operator, Merrill is competitive and also chivalrous.
Custom Weapon: The claymore type weapon that Merrill uses has two sharp points near the end of the blade, almost like Fangs. The hand-and-a-half sword has a gold hilt, embroidered with gems of all colors. the blade itself is pure white.
Weak to Fire. Boosts Wood chips. Associated Terrain: Grass, Mud, Soil
Lv1: + 5 damage to wood chips per hit
Passive: Medical Mastery: All Healing actions restore an extra 20% HP. This ability does not apply to IV.
Ability: IV: As a free action, attach an IV pack to an ally that heals 5 HP per action. The IV pack breaks upon taking a hit and can't be used for the rest of the battle afterwards on that ally. (Once Per Turn)
Attack: 10 damage/1 action/A-Rank/Shot
Merrill uses a basic Energy blast from his hand. Small, compact and effective
Half Charge 20 damage/2 Actions/A-Rank/ShotWood Element
Merrill charges up more energy into his hands. His body starts glowing as the energy compresses and when he fires, his body stops glowing.
Full Charge 40 dmg/3 Actions/Shot/A-Rank/Wood Element
Merrill draws his sword, charging up energy through his whole body. His body radiates light that reflects his three primary colors. His wings unfurl as he prepares his strike. He releases it through his sword in an arcing wave slash.
Sig Points.[60/60 [4/15] passive]
Regenerator [16 SP]
Merrill's body glows with a warm, white light. It grants him strength and recovers his wounds.
[Passive. Once per turn, as a Free Action, Merrill can restore 3 HP to any target. Accuracy is S when aimed at self or allies, and A when aimed at enemies.]
Energy Aura [20 SP]
Merrill focuses his mind on sycon icing energy to flow tightly around a himself or an ally, to protect them from harm.
[Summons a 20-HP Barrier around Merrill or an ally. 1 TCD.]
Vampiric Slash. [24 SP]
Merrill draws the Sword, a white energy swirling between the fangs at the tips. Merrill then fires at his opponent, and upon contact, steals life energy from them, returning and giving him increased vigor.
Damage: 12 Null + Life Drain; Shot Attack
Navi Customizer -- (25/40 NC Points)
[Under Shirt] -- [10 NCP]
[Prevents fatal hits against the User, causing them to drop to 1 HP instead]
(Does not work when at 1 HP)
Set Grass [15 NCP]
Merrill can Summon Grass Zone as a free action once per battle.
◾ Heals Wood Elementals for 5 HP per action
◾ A Fire element attack burns up Grass, adding an extra 100% to it's Base Fire Damage, and changing the terrain to Soil.
◾ Deals Wood Damage when used w/ Panel Shot.
Chip Folder : [4/30]
Damage: 60 + Knockback
Description: A decent sized cannon with a single shot.
Damage: 50 + Spread 1
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Rage Claw 1
Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Special: Throw deals damage to both target and thrown object/enemy. Success is entirely dependent upon RP Quality. This chip has a variety of uses.
Damage: 60 + Impact + Double Attack
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
restores 50 Hp
Used between battles only