Militiaman, much like his operator, is an imposing and tall figure. His bodysuit is grey with red markings on it, covered by green armor often bearing gunmetal borders with machinegun-esque holes in them or golden metallic borders. On his back is a small navi op pack, with two small wings on the top and pillars extending from the bottom. He has a helmet that fades back into a serrated design, a black visor and gray facemask with additional red marks descending from where his eyes are. His face isn't able to express any features, being completely hidden from any emotion. His buster can materialize on either arm at once, even both should he need, and each one fires like a large magnum, the barrel of the gun pulling back over his arm to an extent.
Personality: Militiaman is much more open to people after his time under, and considerably more personable. However he's still dealing with this and for it is having a confusing and internal struggle about how to behave with other people. He falls back on his distance and works to keep people at an arms length while trying to learn about them. He however maintains his military mindset in spite of it all, being able to put work first and execute orders with what can be a chilling conciseness.
Custom Weapon: MilitiaCannon: An enormous magnum-like buster that can manifest on either arm, fires large and devastating bolts.
 ZeroShot: 3x20 dmg + 80 Teleportation 4CD: Militiaman's Zeroshift activates in a limited sense, teleporting him across the field and using remaining power to supercharge a trio of blasts from his cannon.
 Fieldmedic:(20*4) heal 15 points each turn, passive: An assist program within Militiaman healing him at periodic intervals. The internal program knits data back together from the inside out with a wire frame aesthetic.
 Tomahawk: 40 Homing + 80 dmg 3CD: Militiaman calls in a hit from summoned silos, a powerful tomahawk missile tearing through the field to bear down on a single virus. The missile focuses relentlessly on the target.
 ZeroShift: 80 Teleportation 2CD: Militiaman's damaged Zeroshift program, an instance allowing massive transfer of data across tiny uninterruptable streams. The program is improperly programmed into him, and damages him internally each time.
0/420 (used/max pool)
Rebirth Bio: He won't be so much as rebirthed as reintegrated into society. Simon spent a small time with the netpolice and an escapade with his estranged son, yet finds himself no nearer to the answers that he's been searching for. He now knows that his answers rest not in the hands of those serving the will of officials, but the ones bold enough to take it. After a confrontation between Gungnir and Militiaman, which resulted in a resounding victory for all involved, Simon and Sieg reconciled and Sieg went back to his home country of Electopia, understanding what it was that Simon had yet to complete. Sieg also, in an act of good will, Sieg left Simon Gungnirs folder and upgrades, as Militiaman had been stripped of his official gear upon leaving the force (Yet still posed a massive threat to Gungnir), for Simon to once again have a foothold in his quest to find out the truths behind the program installed in Militiaman. Plus, Sieg still aims to defeat Militiaman in battle, but realized he was going about it the wrong way, and also wishes to wash his hands of his past childishness in both program, tactics, and mind; so he hands them over without qualm.