Element: Null
Subtype: Summon
Gender: Male
Physical Description:
SummonerMan is fairly simple in design.
He stands at a fairly normal height, probably near the equivalent of 5'10". His thin frame is made rather evident by the bodysuit he wears. His face, generally showing some form of disinterest, displeasure, or disgust, is thin, pointed, and somewhat feminine. His icy blue eyes are generally used for sending piercing glares of about the same temperature. His brown hair is short and spiked, sending it up and back along his head.
His attire is incredibly simple. His body is cloaked in a black bodysuit. This black stretches from the pointed boots of his feet all the way up the underside of his chin, to his hairline and ears. It is interrupted in a few places. There are two thin white stripes, one on each side of his body, that trace the length of the costume. From halfway up his shins, to his underarms, to halfway down his forearms, the white traces. The forearms and shins are both split in half by a horizontal ring, marking what then appear to be boots and gloves off from the rest of the outfit. In the center of his chest is his emblem, which is also stationed over both his ears.
Higher on his head, wrapped at the top of his forehead and all the way back, is a headband. This band is fairly uninteresting, save a single large, purple backed card that stands vertically, back out, and bottom at the bottom of the band, on the band at the center of his forehead.
There is one more part to his ensemble; the cloak. SummonerMan's most distinguishing feature is his rather large purple cloak. It has a high collar, which stands tall and comes up to his jawbones. The cloak is large enough to wrap around him and fall to just fractions of an inch above floor level. When it isn't completely shrouding his form her pushes it back, and it sits covering just his back and shoulders as a cape.
Emblem:
SummonerMan's emblem is fairly simple. It consists of the same card used everywhere else in his battles and design, back out. This purple card sits vertically with its white rim setting it apart from the black background. It is ringed by a light ring in order to keep it contrasted from his body suit. In the case of the ones on his body, the rings are white.
Personality:
SummonerMan is not the nicest Navi. He is somewhat curt and quick to judge, He doesn't get along well with others. He is self-serving, but reasonable enough to know that he needs to help others if he wants people to help him.
He often makes jokes at the expense of others, or makes snide comments. He doesn't seem to accept the names that people present him, but prefers to provide his own names for everyone. Generally he'll cycle through names until he finds one that fits well and stick with it.
He is intelligent and fairly logical. He is cool under pressure. He is cold in the presence of others. He is not immune to anger, but has learnt that the best way to win over others is to make them show their anger first.
Background:
SummonerMan hasn't had an incredibly long history on his own. He was created to order for Rose. Since then he has begrudgingly went along with her on her various escapades. He does respect her and enjoys her company, though he would most certainly never admit it.
He has yet to make any friends, only rivals. Being a support based Navi, he accepts the need for allies, but doesn't appear to have gotten many. His sour personality have put him at odds with almost everyone, but he manages.
Custom Weapon: SummonerMan's custom weapon consists of his near infinite deck of Purple backed playing cards. He throws them at opponents in order to deal damage.
Current Level: 09
(1x SPEED UP +2)
(3x HP UP + 3)
(1x CUSTEXP + 1)
(3x 5 BATTLECHIPS + 3)
HP: 160
Actions: 4
Buster: 1/1/1
NC: (10/45)
UnderShirt [10]
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Folder: (19/30)
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(460/460)
Summon: Spring Deck
Description: SummonerMan summons a deck of cards, which sits on the field. Some pre-determined amount of time after being summoned, the cards will spring into the air, like professional dealers spring cards from hand to hand. This sudden movement will rocket anything above the cards into the air, and after the springing, the cards will remain floating in the air in a column.
Effects: [Object: 20 HP [20] + (Time-Delay (Manual); Microburst; Melee) Once]
Cost: 60
Cooldown: 2 TCD
(400/460)
Summon: High Card
Description: SummonerMan draws a single card and throws it down, summoning a duplicate random card, expanded to a height corresponding to its face value.
Effects: [Object: 40 HP]
Cost: 40
Cooldown: 1 TCD
(360/460)
Summon: Pair
Description: SummonerMan draws two cards and tosses them. They're a pair. The two cards are bound together, and stand on the field, after firing a ray of light that deals damage based off their values.
Effects: [Object: 5 HP [5] + (Multihit)2 hits of * Random(Up to 13) Damage [On 13, use 35] [35]]
Cost: 40
Cooldown: 1 TCD
(320/460)
Summon: Two Pair
Description: SummonerMan draws four cards and tosses them. Two pairs. Each set of two is bound together and remains on the field. They each fire a ray of light that deals damage based off their values.
Effects: [2x (Object: 5 HP [5] + (Multihit)2 hits of * Random(Up to 13) Damage [On 13, use 35] [35])]
Cost: 80
Cooldown: 2 TCD
(240/460)
Summon: Card Tower
Description: SummonerMan throws an assortment of cards which form themselves into a tower of some sort; from a simple card tipi to an impressive card fortress. This tower is used for defense, either protecting SummonerMan or allies, or blocking enemies from accessing them.
Effects: [Object: 80 HP]
Cost: 80
Cooldown: 2 TCD
(160/460)
Unsummon: Attack
Description: SummonerMan draws a blank card, and sends it into orbit around a target. When an attack is targeted at the target with the card revolving around them, the card would activate. It's activation would cause it to grow, absorbing the attack, and continuing to attempt to absorb the person who launched the attack. If it succeeds in pulling the enemy to it, it pulls it into an alternate "Summon Space" for one action. The card remains in place after activation.
Effects: [Trap (Attack Target); 1-hit Shield [20], Pull [10], Pull [10], Stun (1) [30], Object: 5 HP [5]]
Cost: 75
Cooldown: 2 TCD
(085/460)
Summon: Three-of-a-Kind
Description: SummonerMan throws three cards into a target, which then splits into three identical copies. One of the three will be the original, while the other two will be decoys. After one round, if the decoys haven't been destroyed yet, they will remain on the field as fragile, inanimate, gray copies of what they once were, obviously distinguishable from the original.
Effects: [Decoy [20] + Decoy [20] + Object; 10 HP [10] + Object; 10 HP [10]]
Cost: 60
Cooldown: 2 TCD
(025/460)
Summon: Junk
Description: SummonerMan draws 5 cards, and gets a junk hand. He tosses these 5 cards onto the field, enlarged, and creates a few fragile obstacles.
Effects: [5x Object; 5 HP [5]]
Cost: 25
Cooldown: 1 TCD
(000/460)
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