Orthos EXE.
Element: Null
Subtype: Sword
Type: Heel Navi

Orthos has a sword for a buster weapon, his Charge shot would be a shock wave attack.

Appearance: Orthos looks like a typical Heel Navi, only black. He also does not have the trademark scar most Heel navi have. Orthos' eyes are bright yellow, except for he activates program 451T8-M1R38; and then they are blood red. Orthos has one spike on each shoulder; both are a bit longer than those of a normal Heel Navi, as they are used for combat, not decoration.

When Orthos stands he tends to lean back on his heels, as if to put as much distance between himself and the person in front of him, in fact, for this reason he is terribly off balance. When threatened, Orthos stops leaning, and draws himself up to his full height, which is bigger than most Navi's.

When under the effects of program 451T8-M1R38 he ceases to lean backwards, instead leaning into everyone, he leads with his head, instead of his pelvis. When under this effect he ceases to speak, he acknowledges the existence of everyone, although he refuses to respond to any stimulus with any reaction except for violence.

Personality: Despite his frightening exterior, Orthos is a bit of a coward, he won't run away, but at the same time he is very shy, and hates fighting. For this reason he has trouble trusting people or even making friends. However, he puts a lot of merit into the relationships that he cultivates, which is reflected in his signature moves (You'll see).

The Mythical beast Orthos had two heads, one to look forward, another to look back, if his normal self looks back 451T7-M1R37 is the forward head. When activated he ceases to have a personality of which to speak, although he still refuses to delete those he considers friends. The program was made to force the Docile Orthos to attack when pushed into a corner or alone. He still can recognize friends and foes.

Signature Attacks:

Guardian Movement
Teleport + Heal other 30 (90)
This is a defensive move where Orthos Teleports in front of an attack that is to hit an ally to defend them. It may not be used in an aggressive manner. This is used to give cover to the person he is trying to protect, while healing them.
Charge: 1 action
Cool down: 3 turns

451T8-M1R38:

None as of yet

(If any one can figure out what 451T8-M1R38 is code for I will be very impressed.)