NetNavi
Name: Runeknight.Exe
Gender: Male
Element: Fire
Type: Break
Appearance: Runeknight is tall for a Navi, standing at the Net Equivalent of 6'3 and weighing around 230lbs. Runeknight is a fully armored Navi, clad in steel blacker than the darkest night. The armor is less European and more futuristic in nature, fitting his body perfectly. Cobalt embellishments adorn the armor at the edges of each individual plate of armor and he wears a cobalt cloth around his waist that hangs in front of him, down to his knees. His helmet is black with a visor that seems to be made of cobalt energy. The visor juts out like the beak of a bird of prey, covering Runeknight's face entirely. Runeknight wears a cobalt cape that hangs to just above his ankles. In black thread, at the center of the cape, is Runeknight's emblem, three interconnecting spirals of energy. Runeknight's weapon of choice is a spear, creatively dubbed the Rune Spear, designed with a serrated tip with small spikes jutting out to either side to prevent the weapon from getting caught and a smaller spike on the opposite end to serve as a counter weight and allow for Runeknight to brace himself against charging foes. Several runic markings adorn the metal shaft of the spear, the runes glowing with a cobalt light when Runeknight enchants his spells.
Personality: Runeknight is much like Zanallen in his views of the world. He holds the concepts of honor and chivalry above all else and fights in defense of these beliefs. Runeknight prides himself as a knightly Navi, and lives his life to protect those that cannot protect themselves, especially female Navi is distress. As a current NetPolice Navi, Runeknight believes that it is his duty to seek out injustice and halt the evils caused by such notorious villains as Drakkas and the chaotic Cybeasts. Despite the length of time that he has had to get over his former hardships, Runeknight still holds a kernel of sadness and regret over the loss of Maya and the betrayal of his former commander, Tobalis. He is more willing to make friends, but it still requires a large effort to let anyone past his armor. For the most part, Runeknight has retained his stoic nature, regarding most with a polite, but distant air. He respects Zan as more than a friend, having more of a knight/liege relationship and even going so far as to refer to Zan as "Sire".
Custom Weapon: Rune Spear
Signature Attack:
Current Caps: 180/30
Pool: 360/580 (220 Free Points)
1. Rune Blast: 4 hits of 25 fire DMG to single target. Break.
(120 Points, 3 TCD)
2. Rune Purge: Deals 80 Fire DMG to single target, plus heals Runeknight for 30.
(120 Points, 3 TCD)
3. Lord's Judgement: 100 Elec DMG. Splittable to 2 targets.
(120 Points, 3 TCD)
Runeknight.Exe
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GMOs:
Swashbuckler.GMO ~ This override removes Runeknight's armor completely, instead leaving him garbed in an outfit rememiscent of swordsmen on the 16th century. His brown hair is worn to his shoulders and in a wavy style while his blue eyes shine with a lust for adventure. He is dressed in a pair of black trousers with a blue long-sleeved shirt and a black vest. His cobalt cape remains, trailing down his back to the top of his black leather boots. He wears gloves and a belt of black leather as well. Instead of his helmet, Runeknight wears a rather large blue hat with a black feather stuck in the brim. Strapped to his belt is a rapier that serves as his custom weapon while in this GMO.
Corrupted.GMO ~ A series of corrupted data strains lodged in the programming of a BattleChip have spread and corrupted Runeknight's core programming. Runeknight's body becomes twisted and deformed in response to the corruption while his mind decays into that of a madman. His left arm, that which houses the BattleChip, elongates and increases in mass and muscle. The jet black armor splinters and shatters to reveal a mammoth arm of deformed blackened muscle and long, serrated juts of ivory bone that form talons where there were once fingers. To support the oversized arm, Runeknight stands hunched over, the clawed appendage hanging inches from the ground. His armor seems dull, lifeless, and tarnished as bolts of crimson energy dance all along his frame. His visor is cracked and shattered at places, revealing one of his eyes and part of his mouth. The eye is open wide is a crazed stare while a series of fangs sprout from the slightly open mouth. His cape, once long and magestic, is torn and tattered with scorch marks adorning it in several areas. In this form, Runeknight uses no weapons, instead relying on his claws to rend his opponents limb from limb. He becomes consumed by a strange bloodlust that drives him to kill anything in sight.
((Yes, I know that GMOs do not affect personality, but this is for subplot advancement.))
Swashbuckler.GMO ~ This override removes Runeknight's armor completely, instead leaving him garbed in an outfit rememiscent of swordsmen on the 16th century. His brown hair is worn to his shoulders and in a wavy style while his blue eyes shine with a lust for adventure. He is dressed in a pair of black trousers with a blue long-sleeved shirt and a black vest. His cobalt cape remains, trailing down his back to the top of his black leather boots. He wears gloves and a belt of black leather as well. Instead of his helmet, Runeknight wears a rather large blue hat with a black feather stuck in the brim. Strapped to his belt is a rapier that serves as his custom weapon while in this GMO.
Corrupted.GMO ~ A series of corrupted data strains lodged in the programming of a BattleChip have spread and corrupted Runeknight's core programming. Runeknight's body becomes twisted and deformed in response to the corruption while his mind decays into that of a madman. His left arm, that which houses the BattleChip, elongates and increases in mass and muscle. The jet black armor splinters and shatters to reveal a mammoth arm of deformed blackened muscle and long, serrated juts of ivory bone that form talons where there were once fingers. To support the oversized arm, Runeknight stands hunched over, the clawed appendage hanging inches from the ground. His armor seems dull, lifeless, and tarnished as bolts of crimson energy dance all along his frame. His visor is cracked and shattered at places, revealing one of his eyes and part of his mouth. The eye is open wide is a crazed stare while a series of fangs sprout from the slightly open mouth. His cape, once long and magestic, is torn and tattered with scorch marks adorning it in several areas. In this form, Runeknight uses no weapons, instead relying on his claws to rend his opponents limb from limb. He becomes consumed by a strange bloodlust that drives him to kill anything in sight.
((Yes, I know that GMOs do not affect personality, but this is for subplot advancement.))
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Crosses:
SoundCross Lvl 1 FXP: 30
-- +10 to all Normal Chips, 60 points for Cross SigAttk.
Element/Subtype: Norm/Norm
Description: SoundCross Runeknight wears a very mechanical suit; humanoid in shape, that fits snugly over his body. The suit is almost entirely jet black with golden trim around all of the mechanical parts. His helmet covers his entire face with a golden visor, roughly shaped like a v, covering his eyes. The visor serves double duty by allowing Runeknight to see the sound waves that he uses as a weapon. Trios of speakers are set into the outside of both upper arms and the outside of his thighs and calves. While in battle, these speakers put out waves of sound that amplify Runeknight's strength and agility. The chest piece of Runeknight's armor is sculpted to resemble a muscular chest, complete with a six pack. Beneath these pieces are high powered amplifiers with two powerful speakers set beneath the area of Runeknight's pectoral muscles. Runeknight can pry open the covering over these speakers and release a powerful blast of sound that can demolish anything in its path. Attached to Runeknight's back are silver musical notes that hang like featherless metal wings. In the center of each palm, lies another small speaker that Runeknight can use to fire more direct blasts of sound.
Weapon: Pulse Blades ~ Twin swords attached to Runeknight's wrists that extend back past his elbows. Runeknight uses pulses of sound to vibrate the swords to amplify their cutting power.
Cross SigAttk: Decibel Amp ~ Strengthen (15) for next attack, Empowerx2 (20 + 25 = 45) for round used. (15 + 45 = 60) 2TCD
SoundCross Lvl 1 FXP: 30
-- +10 to all Normal Chips, 60 points for Cross SigAttk.
Element/Subtype: Norm/Norm
Description: SoundCross Runeknight wears a very mechanical suit; humanoid in shape, that fits snugly over his body. The suit is almost entirely jet black with golden trim around all of the mechanical parts. His helmet covers his entire face with a golden visor, roughly shaped like a v, covering his eyes. The visor serves double duty by allowing Runeknight to see the sound waves that he uses as a weapon. Trios of speakers are set into the outside of both upper arms and the outside of his thighs and calves. While in battle, these speakers put out waves of sound that amplify Runeknight's strength and agility. The chest piece of Runeknight's armor is sculpted to resemble a muscular chest, complete with a six pack. Beneath these pieces are high powered amplifiers with two powerful speakers set beneath the area of Runeknight's pectoral muscles. Runeknight can pry open the covering over these speakers and release a powerful blast of sound that can demolish anything in its path. Attached to Runeknight's back are silver musical notes that hang like featherless metal wings. In the center of each palm, lies another small speaker that Runeknight can use to fire more direct blasts of sound.
Weapon: Pulse Blades ~ Twin swords attached to Runeknight's wrists that extend back past his elbows. Runeknight uses pulses of sound to vibrate the swords to amplify their cutting power.
Cross SigAttk: Decibel Amp ~ Strengthen (15) for next attack, Empowerx2 (20 + 25 = 45) for round used. (15 + 45 = 60) 2TCD
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Name: Ashlynn
Sex: Female
Appearance: Ashlynn resembles a 16 year old girl with pale, milky white skin. Her hair is platinum blonde and worn in two pigtails that hang to her lower back. Her eyes are a bright cerulean blue like the color of an ocean. She wears a dark blue dress with long, loose ended sleeves with a skirt that ends just above the knees. The hem of the skirt and sleeves are embroidered with runic script in silver thread. Ashlynn wears light blue lace stockings and short boots of dark blue cloth that matches the dress. She also has a steepled wizard's hat made of dark blue cloth with the tip bent back. Silver runic script is also embroidered around the brim of the hat. Light blue ribbons adorn Ashlynn's outfit in various locations; wrapped tightly around the sleeve of her left arm, wrapped around the steeple of her hat and two ribbons dangle from her hair, keeping her pigtails tied. Ashlynn carries a staff carved from ash wood that glows with light blue runes.
Personality: Ashlynn is a bubbly girl, filled with life and energy. She has a deep seated passion for the mystical arts and desires to learn as much as possible. She thinks of Runeknight as her mentor and does her best to follow his lessons in order to gain as much knowledge as possible. However, she is rambunctious and not terribly studious. As such, she often makes mistakes with her spells. However, she tends to laugh off her mistakes and vow to do better next time.
Element: Normal
Subtype: Normal
Sex: Female
Appearance: Ashlynn resembles a 16 year old girl with pale, milky white skin. Her hair is platinum blonde and worn in two pigtails that hang to her lower back. Her eyes are a bright cerulean blue like the color of an ocean. She wears a dark blue dress with long, loose ended sleeves with a skirt that ends just above the knees. The hem of the skirt and sleeves are embroidered with runic script in silver thread. Ashlynn wears light blue lace stockings and short boots of dark blue cloth that matches the dress. She also has a steepled wizard's hat made of dark blue cloth with the tip bent back. Silver runic script is also embroidered around the brim of the hat. Light blue ribbons adorn Ashlynn's outfit in various locations; wrapped tightly around the sleeve of her left arm, wrapped around the steeple of her hat and two ribbons dangle from her hair, keeping her pigtails tied. Ashlynn carries a staff carved from ash wood that glows with light blue runes.
Personality: Ashlynn is a bubbly girl, filled with life and energy. She has a deep seated passion for the mystical arts and desires to learn as much as possible. She thinks of Runeknight as her mentor and does her best to follow his lessons in order to gain as much knowledge as possible. However, she is rambunctious and not terribly studious. As such, she often makes mistakes with her spells. However, she tends to laugh off her mistakes and vow to do better next time.
Element: Normal
Subtype: Normal