Soulman

Soulman_Junior.exe
Gender: Male
Type: Normal
Appearance: Junior is humanoid, with long, green hair tied back in a ponytail. His hari tie is light blue. One big strand of blonde hair hangs over his face. He wears normal glasses, but they convert to shades in battle, to conceal his eye movements. His eyes are sky blue. His ears are covered by the normal navi cover-ups, colored light blue. He wears skin-tight gold gloves that go back to about the wrist. On the back of his left glove, Soulman's elblem rests (black with a white glowing human silloette). On his right, his mother's symbol (hammer with a handle ending in a lightning bolt). Around his right wrist is a bracelet consisting of a tiny chain. There is a charm attached to the cahin, which takes to form of a tiny hammer. His feet are covered by golden boots that are about ankle high. His body suit is purple, with a golden outline around his own emblem, which rests in the center of his chest (light blue background, with a dark human figure surrounded in sparkles). The outline goes diaganally downward, twisting around behind him and connecting with his shoes.
Personality: Like his father, he too likes to flirt, but to a slightly lesser degree. He trusts his netop and follows the majority of his orders, but that doesn't prevent them from quarelling. For the most part, though, they try to look out for each other and most fights are nothing more than harmless teasing. He doesn't mind Wes's hobbies (anime and video games) and partakes in them a bit, though always in moderation (unlike his netop). He grew up in Electopia (Japan), so he uses honorifics in most of his dealings with other people. He tries to be happy, since he believes that's what his parents would've wanted and does his best to cheer other people up as well. He tries to look cool and impressive whenever he knows others are watching. He fights for what he thinks is right and strives to protect his friends. He hates getting innocent people involved in his affairs and tries to look out for women and children. His safety is almost the last thing he thinks about when others are in danger.
Custom weapon: Palm blast (basically the same as a Buster shot, only firing from his palm)
History: Somehow created from the data of two navis Soulman and Ayumi, he resembled his father most and thus became a Junior. His mother was lost when both her and Soulman went into the Undernet to retrieve something important and for a long time, Junior blamed his father since he was the only one to come back. Later, he was given to Wes when 'Majin Sensei' took him on as an apprentice and glad to finally have someone other than his father and his netop to talk to, Junior warmed up to his new partner pretty fast. Later, once both his parents were gone, he decided to help Wes restart Requiem so that his parents memory, in some small shape, would live on, seeing it as their legacy.
.GMOs:

Father: He appears human, and has long, green hair neatly combed back. He wears black shades (his eyes are sky blue) and has a purple body suit. His hands are covered by golden gloves and his feet with a matching gold pair of boots. An emblem adorns the center of his chest, which is black with a white glowing human silloette. A golden outline surrounds the emblem, then splits into two separate lines, running down to his stomach before twisting around behind him and going down the backs of both legs.


Crimson Royale: Junior takes on an alternate form, one of justice and charming. He gains a red maskerade mask, that covers the area on his face around his eyes and nose. The outlining on the mask is purple. His boots turn to black, shiney shoes and he gains white gloves. He gains a purple suit, complemented by purple dress pants. Golden buttons run up from the bottom of the suit, slightly to the left of the center of his chest. Over his right shoulder, hanging down just past the waist, is a red cape. A large, golden tombstone with musical note sits over the shoulder, attaching the cape to the rest of his costume.

His hair gains length and the ability to strech. It gains quite a bit of strength, due to excellent conditioners (its about as hard to rip or cut as his arm). It stays in a ponytail, the end being tied with the circular end of a kunai. He uses hair whips to attack, the kunai being used for normal and sword attacks. For projectiles, the kunai shifts shapes.((Name provided by RevivedSin))

Casual.GMO: Junior wears white shoes with laces. He has long, black pants with pockets in the front. He has a white shirt that is tucked in, the collar properly folded, and the top two buttons undone. He wears sunglasses. His hair hands loose behind him. On his right hand, he has a purple, fingerless glove with his navi symbol on the back.
FXP Points Chart

Red: Lvl1/35
Daisy: Lvl1/35
Capuchin: Lvl1/33
Piano: 25
Nacha: 15
Volt: 20
Stryd: 5
American: 25
Nikko: Lvl1/31
Rass: 5
DNR: 24
Kobo: 5
Raiden: 5
Alphonse: 5
Trigger: 5
Rune: 5
Sera: 5
Druid: 5
Divin: 5
Broad: 5
Cal: 10
Celeste: 13
Empress: 20
Miyu: 34

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No Longer in Use

Ed: 15
AniMay: 5
Bard: 5
XIII: 5
Illumina: 10
Teshi: 5
Titania: 5
Chaos: 5

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NPC

Senior: 5
Dimension: 5
Swing: 5
Crosses:

Red Cross: Normal/Wind, +10 to all Normal Chips

Appearance: The top half of his body suit turns white while the lower half turns black. HIs gloves and boots turn red. A ring of red fabric circles his neck from which a hood, which surrounds all but the front of his head, and a cape, which goes down to just past his buttox, appear, also red. A red bandana is tied around the front of his face, like a bank robber. A red skirt also adorns his waist.

Weapon:

Sig Cross: Caramel Tentacle: A candy vine is summoned and sticks to an opponent, causing them to take time to break free (Stunx2, 2 turn CD)

60/60 points used
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DaisyCross: Aqua/Recovery, +10 to all Aqua chips

Appearance: Junior's hair retains its length, but its color is now a mix of gold and green, the former overlapping the other. From the waist down, his navi suit turns blue and the top black. The suit is cut off at the shoulders, leaving his arms bare. He wears black gloves that cover up to his wrists. The right glove has the word Magnus written in gold across his knuckles. His glasses are constantly in shade mode. He wears a white, open lab coat that extends down to his ankles. The sleeves are rolled back just behind the elbows. On the back of the coat, Project Life is written in what looks like blood.

Weapon: He now summons blood, which he transforms into whatever he desires to attack with.

Cross Sig: Blood Tentacle (60 Points)

A tentacle of blood appeared and makes contact with the target. It then melts into the target to recover some health. (Recover 45 HP, 2 turn CD)
60/60 Used
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Nikko Cross (Lvl 1 Normal/Sword, +10 to Normal Chips)

Appearance: Junior's navi suit fades away and he grows white fur from the neck down. He also gains black, skin tight shorts and a long, white, fuzzy tail pokes out the back. He wears black boots that cover up to the ankles. Cat claws weapons form over his hands. His face and glasses remain for the most part as are. He just grows large cat ears and three thin black lines appeared on each side of his nose, resembling two dimensional whiskers.

Weapon: Cat Claws: Metals guantlets form over Junior's hands. They are covered in white fur padding. Five long claws extend straight out from each, each on parallel to the others in the set.

Cross Sig: Hairball Defense: Two large hair balls form and float arouind Junior, each ready to take a hit for him. (2 one-hit barriers, 1 turn CD) 40/60 points used
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[Offline]CapuCross: Normal/Normal, +10 to all Normal Chips

Appearance: Junior's navi suit stays purple, but he gains a cream colored, lighy chest piece that covers from above his stomach, up to about an each of his neck. The armor cuts off before the shoulders. His emblem adorns the front and the outline of a comical looking monkey head covers the back. His boots turn cream color and extend up to just before the knee. His gloves turn black, gain a cream colored band that covers the ends, and each go back about two inches from the elbow. A purple tail shoots out above Junior's rear. His shades stay mostly the same, except that the top of his rims turn gold and in the center they curve upwards and reach back half an inch to the side they came from. Junior's hair remains green but gets tied back into a ponytail at a 65 degree angle from the back of his head, extending upward a bit before cascading down his back.

Weapon: Extendo-Rod: A simple looking red pole. It can strech a bit.

Sig Cross: Pole Dance (60/60 points): Junior takes his weapon and shoves the end into the ground. He then grasps the pole with both hands and begins circling it, gaining speed as he does. He does this until he becomes nothing but a blur. He then jumps up and uses his inertia to continue spinning while still clinging to the pole. As he spins, he sticks his legs out as far as he can and kicks the surrounding enemies as he makes his rounds before finally he comes to a stop. (20x3, 2 turn Cool Down) 60/60 Used
Signature Attacks:

25 PUs
25x40+60=1060 pool
Lvl 30: 300 cap on each

140: Soul Flash
120: Sexy Wink
120: Soul Finger Shot
120: Mjolnir Jr's Revenge
240: Dark Finger Shot
160: Sexy Party
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900 Used Total
160 Left Over
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Soul Flash (140 points)
80+Blind, 4 turn CD

Appearance: Junior gathers energy, then releases it in a bright beam of light. It is so bright that it blinds his foe, causing their vision to take a few moments to recover.
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Sexy Wink (120 points)
4 hits on stun splittible, 3 turn CD

Appearance: Junior pulls off his glasses and flashes the enemies a seductive wink. The group or individual becomes stunned, either too smitten to strike or too shocked by the gesture to react.
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Soul Finger Shot (120 points)
Fingers do 10 each, thumbs do 20 each, 120 damage total, 3 turn CD

Appearance: Junior fires a laser from each finger. He can either shift each one to target a specific enemy or combine them to form bigger attacks. He finds it easier to take lesser amount of targets at once, though, since that divides his concentration less and makes it easier for him to hit his mark.
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Mjolnir Jr's Revenge (120 points)
20 Elec x 4, Break added to one hit, 3 turn CD

The hammer shaped charm that hangs around Junior wrist grows in size, into a replica of his mother's weapon. He then rushes the enemy and delivers a series of powerful, electricized blows. He also can summon up some hidden strength to add a bit more force to one of the blows to create an attack that can shatter just about anything.
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Dark Finger Shot (240 points)
(200+Random Effect, 6 turn CD)

1.) Is There a Doctor in the House?!-The opponent is poisoned for a decent chunk of time and every move they make hurts them (5 damage for each action taken over the next 8 actions)
2.) Extreme Horniness! (cause Leon said so)- The opponent goes crazy and starts chasing down the opponent without mercy. Of course, this prevents them from using common sense or getting aid from a netop (Beserk)
3.) Get Out of Here! The Shot hits at a high velocity, sending the opponent flying (Microburst)
4.) Stop Hitting Yourself!- Two dark, legless dopplegangers with wings pop out of the target and quickly circle the target, laughing evilly (Decoy x 2)
5.) Not So Fast!- Takes the last signature attack that has been used by the opponent and increases the time it will take to recharge it (Sig Burn)
6.) Know What? Just Die!- The Shot becomes nothing but destructive energy, making it the most direct and potentially deadly version (+40 damage to the attack)

Appearance: Junior's mother, Ayumi, was infected with corruption since before he was born. Thus, this ailment was passed down to her children as well. Even though most of the corruption was inherited by his sister, Miyu, Junior still had some traces left. Now, for a single attack, he can fire all of it out in a concentrated, dark laser from a single finger. It also causes a random glitch in the target, though Junior can never be sure of the exact affect.

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Sexy Party (160 points)
55HP Barrier, 55HP casing, Illusion, 4 turn CD

Appearance: Junior gains two pieces of armor which he can put on himself or allies. These take the form of underwear which either override the normal navi suit or just go overtop. If overridden, when they break, the navi's regular armor slowly comes back (a censor bar appears and covers up any would-be wardrobe malfuctions). If more than one piece is put on one person, it forms layers. He can also able to touch up a navi's look by either giving them a temporary costume or highlighting their strong points for one turn (or two, depending on how he distributes the effect), after which they return to normal. The heightened sex appeal this grants can be distracting and may make less focused opponents miss or just plain fail horribly in their attempts to attack.