Name: Raider.exe
Gender: Male
Type: Elec
Subtype: Cursor


Raider is a tall, darkgreen-haired navi, with a big rifle on his back. He wears a light, darkgrey armor that allows fine movements and has suitable defense potential, and a long darkgreen scarf, that hangs down on his back about his knees.

He is completely different than Dave. He is patient and organised, he likes to eliminate hostile beeings from great distances. He enjoys fights when the conditions are favorable. When fighting in a team he always have someone to go in front of the enemy, and he takes down the enemy one by one. He also likes to prepare the scene of a battle before attacking. He is well tempered, but when he loses his patience, the air is sparkling around him.

When forced into combat, he likes preparing the scene, and attacking only when the circumstances are favorable. His favourite attack is a massive snipe shot. He doesn't like machinegun or minigun style attack, because they are just wasting ammunition, and they remind him to butchers. He also dislikes meele combat, because it reminds him to butching too. When forced into melee combat, he uses his combat knife, hanging on his belt.

Custom Weapon: A big, 6-feet-long grey rilfe (SR-72 Sniper Winchester), with a scope on it's top. Very precise, but requires a lot of maintenance. It uses 12.7 x 108 mm kinetic bullets, filled with mercury, and equipped with a peaky titanium coating in order to gain more destrucive power. These bullets are hand made, Raider makes them in his free time. When using ranged battlechips, usually this rifle changes it's shape, to fulfil the requirements of the situation.
Something like this:







Signature Attacks

Magnetic Charge: Raider slams the ground with his right hand, and uses his own power to charge the panels, and to form a sparkling, glowing darkblue, rectangular energy shield.
Change Terrain: Magnet Panels [Large Area] + Shield 1 [60], 2 turn CD

Auro-turret: Raider gathers his power into his hand, which starts sparkling, and then he points at the future location of the turret. The sparkling leaves off, and the turret materializes. (a bit like how the protoss summons building). It has two barrels, firing 30mm AP bullets, which explode upon inpack. It has a laser aiming in order to make as much attack hit as possible.
Object Summon: 10 HP + 10 DMG [Passive, Automated] [40], 1 turn CD

Lock and Load: Raider performs the usual preparements like inserting a new magazine, or adjusting the scope. When his gun is in the optimal condition, he charges it up with electro-magnetic forces, making his weapon sparkle, and forming an electric coat around the bullet inside, increasing its penetrating power, and making it leave a sparkling tail behind, when fired.
Strenghten [40], 1 turn CD

TaseR: Raider fires a modified bullet from a shorter, and a bit wider accessory barrel, under the main one. Due to the lack of rifling, the bullet has stabilizator wings installed, popping up after firing, in order to keep the bullet in balance. Upon impact, the micro-fusion generators inside activate, and send and extremely strong electrical shock into the target's body. It does not cause serious injuries, but temporally disables or impedes the movements of the target. The sparks, which manage to leak out, charges the panels under the target, as a side effect.
Stun 1 + Change terrain: Magnet [small area; a panel or two, under the target] [40], 1 turn CD

Level ups
[ 1 ] - 5 chips obtained
[ 2 ] - HPMemory
[ 3 ] - PowerUP
[ 4 ] - PowerUP
[ 5 ] - PowerUP
[ 6 ] - SP reached lvl 5