Appearance: People keep expecting Frag to come to pieces. I mean, he looks more like a pile of parts lumped together than a full Navi. But that's their opinion--In reality, Frag is a polished machine. His body is composed entirely of colored blocks, linked together by thin but strong limbs. The blocks aren't cubical--they're all different shapes and sizes. Some are elongated, some are stubby--but they are all strangely similar...
Head: Looks really small for Frag's size--also the only part of him that's not blocky. Slanted white eyes top a strangely handsome face that's set in a rounded chrome helmet. The helmet has two wing-like appendages on the sides.
Torso: Composed of 7 blocks, a long black block serving as the chest/shoulders. Below are 2 yellow and 2 purple blocks sandwiching a central white block. A thin, wide Chrome block covers the back, protecting the central white block.
Arms: 2 blocks for each arm, one for shoulder and one for forearm. Colors are Red (right), and Blue (left)
Legs: 2 blocks for each leg, split is where the kneecap would be. Colors are Green (right), and Orange (left)
Custom Weapon: Arm Cannon. Each arm houses a small turret that extends out when in combat.
Rapid attack: Point. Shoot.
Charged attack: Builds up energy, unleashes in a large blast.
Quote ()Signature Attack: Block: Impact
Frag swings at the opponent, weakening his hold on his arm as he does so. In result, his arm that he punches with literally flies at the opponent! Strangely, the arm launched seems to be driven by more than physical force, as after striking its target, it slowly floats back to Frag, who then reattaches his detached limb.
1. 1 action.
2. 20 damage and knockback.
3. Arm "drifts" afterwards. Frag can "grab" his arm the turn after with an action, or the arm returns by itself after 2 turns.
4. During "drift", buster attacks can't be used on "drifting" arm. However, chips can still be loaded.
5. Can be used with both arms.
6. No real Cooldown (well, 2 turns drifting if left alone).
Quote ()Out of sheer awesomeness, Frag can use Far Fist to launch a melee-range attack at an opponent, using the fist to propel said weapon (Sword, RageClaw, etc).
1. The attack does the damage of the chip loaded. The 20 damage is negated.
2. The Chip is loaded first, then launched.
3. If Frag doesn't override the chip, he can pick up the arm and continue attacking with said melee chip.
Quote ()With his newfound ability to create "Blocks," Frag has found that he can also use Block: Impact to send created "Blocks" at opponents.
Quote ()Signature Attack: Block: Build
Frag uses his own lifeforce as a focus, drawing nearby unorganized data together to mold together a block of data. Given that part of his energy is sealed in the new being, he can manipulate it as he sees fit. Also, if he finds that the block no longer serves his purposes, he can absorb the block into his own systems, completely converting the block's integrity into his own.
Uses 20 HP to make a 40 HP "Block".
Does not count as a Signature Attack.
Frag can have more than one "Block" at a time.
Frag can use an additional action to convert up to 2 existing "Blocks" into HP for himself, healing for an amount equal to the total existing HP of the "Blocks" converted.
Frag can use an additional action to move any number of "Blocks" as he chooses, within reasonable bounds. (Usually, will be used to deflect attacks. ^^
1 turn CD.