Appearance: A youngish boy, probably in his early teens, with messy black hair sticking out from a thick red headband. The left half has been smoothed down and combed neatly to one side. He has one brown eye and one blue eye, the brown eye being partially covered by the combed half of his hair as well as a thin pair of dark sunglasses that rest on the end of his nose. He wears a long-sleeved dress shirt, wrinkled and buttoned in much the same way as a human's, except that the right sleeve has been torn off to make way for a heavy metal gauntlet and a blue ribbon around his thin, toned bicep. He wears a black cape decorated with intricate golden patterns draped over his other shoulder. It stops before his hand, showing the sleeve neatly cuffed, to make way for a studded leather wristband. The shirt is tucked into a pair of light, soft, off-white pants that are held up by a black leather belt. One of Memoriam's knees is in a brace, for no reason other than to help it to take heavier shocks. To the opposite thigh the lower part of a belt holster for a large gun, concealed under the cape, is attached. Memoriam uses it only for the occaisional chip attack. Finally, Memoriam wears a pair of heavy boots. One ankle has been affixed with a red ribbon, holding the loose pants in place. The impression is that of a total mash-up of many different things: modern and ancient, deadly and romantic, comical and serious.
Personality: Memoriam was programmed to be gentle and polite with others, capable and professional in battle. Though naive and full of questions, he's also as smart as they come, and never needs to be told something more than once. His unique programming means that almost everything he knows is newly learned, and sometimes it seems as if his most polite gesture is actually a carefully selected response for the situation. He can be rash, foolish, cautious, calculating, or a brilliant tactitian at the blink of an eye.
Custom Weapon: A sword of shimmering green data, which has a tendency to flicker in mid-strike, changing shape and length. A jewel on his off-hand can create energy blasts of the same color. Memoriam's attacks are executed with these two weapons, but Memoriam has the unusual ability to use chips independently of his body-- that is, projectile or effect chips have a tendency of appearing out of midair to strike from an unexpected angle.
[1.0.3] Cap 110: Feedback
The next five enemies who attack, at any time, are met with an invisible and very fast-moving bolt of energy that stuns them. These stuns automatically have one of Memoriam's Break uses for the turn added on. The stuns stack if the same enemy attacks several times. 3TCD
Addendum to Kazu's History section:
Titania and Oberon, because of their unique nature, gradually became completely self-reliant as their Operator became steadily more involved with his wife and less involved with hard-core Netbattling, as he had been in years past. Normally this would not have been a problem, but it made Kazu realize that he was never really bonded with Titania and Oberon quite like they were with each other. Besides, he had come into posession of them purely by chance. They were unique, and he was not fit to operate such a wonder.
When Kazu finally voiced this to them, they understood, and thanked him sincerely for his honesty and the care he had taken in operating and training them. Hoping to see each other again someday, they parted. Kazu reported Titania and Oberon as deleted due to a fatal error caused by the unknown properties of their code, and went to SciLabs to have work started on a new Navi. It was the first time he had ever helped to create a Navi from scratch, and this time, it would be different. Toshokan, Titania, and Oberon had been bred for battle-- but the new Navi would be different. where the other Navis had vast amounts of programming inserted to prepare them for battle, making them into efficient and tactically astute soldiers, this one used a revolutionary new program that taught the Navi nearly nothing except for a gentle personality, respect for (but not unquestioned obedience to) its owner, and the ability to integrate new lessons into its programming all the time, such that even its "gentle" personality was prone to radical change over time.
It would be a companion to Kitt, a powerful fighter in its own right, a personal advisor and assistant, and most of all, it would be unique: A living, breathing persona shaped by its own experiences and memories.