Name: Tornado

Gender: Male

Element: Normal

Type: Wind

Appearance: Grey, and same size as a NormalNavi. He has a yellow stripe along his back, which splits at his waist and goes down his legs and to his toes. The top of the stripe can extend over Tornado's head to his forehead and come out the sides to make a helmet. On his chest is his emblem, a (three guesses) tornado. He has navy blue hair that looks just like Zeo's, down to his shoulders. His eyes are green, and he usually wears a red scarf because it makes him look "better".

Personality: Programmed to be much like Zeo, with an in-your-face attitude and (though you wouldn't know by looking) high intelligence. He gets along well with Zeo, but would rather be fooling around than netbattling.

Custom Weapon: None. He uses punches and kicks

First Signature Attack: Tornado Tackle - Tornado jumps into the air and flies forward in an upside down tornado. Can hit up to three enemies, damage divided accordingly. (1=60 2=30 3=20)

TwisterForm.GMO

When activated, Tornado becomes sort of ethreal, despite still being perfectly solid. His legs disappear and are replaced by a wispy bit of body, just barely touching the ground in a tip. This bit is surrounded in a small twister, which happens to catch small bits of data from the Net in it, to Tornado's dismay. Apparently, they hurt his appearance. His helmet comes over his head but doesn't cover his face, only the back and top of his head. His hands do not look ghostly, they are very much whole looking. In this form, he creates tornadoes to attack for him.

Signature Attacks

Tornado Tackle: Tornado jumps into the air and flies forward in an upside down tornado. Can hit up to three enemies, damage divided accordingly.

AirSword: Using his wind power, Tornado equips an intricate handled sword. This sword, when swung, creates large amounts of air which can push things. (Ex: RockCubes) The sword can be used to slash aswell, but only does 20 damage. Blasts of air from the sword can push enemies into eachother, doing 20 damage. and if merely hit by the wind, they take 10 damage. Lasts 2 turns or until destroyed/overwritten.