Cooldown Time
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I don't totally understand the Cooldown time mentioned for Signature Attacks. I sort of understand it, but I can't figure out exactly what it's there for. Any help?
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I'll try to explain.
For every 20 damage your signature attack does, you have to add a turn of cooldown. Thus, a sig that does, say 40 damage would have a two-turn cooldown.
Extra effects, like blind or paralyze or whatever, add a CD turn for each turn.
Ex: 20 damage + 2-turn stun = three-turn cooldown.
The attacks can also be split, ex: four hits of ten and 1-turn blind to one enemy.
I saw your sig attack, and I'll say that since it does 60 damage, you can lower the cooldown to 3 turns.
Also, the original cap for the first signature atack is 70 damage for a four-turn CD.
That help a bit?
For every 20 damage your signature attack does, you have to add a turn of cooldown. Thus, a sig that does, say 40 damage would have a two-turn cooldown.
Extra effects, like blind or paralyze or whatever, add a CD turn for each turn.
Ex: 20 damage + 2-turn stun = three-turn cooldown.
The attacks can also be split, ex: four hits of ten and 1-turn blind to one enemy.
I saw your sig attack, and I'll say that since it does 60 damage, you can lower the cooldown to 3 turns.
Also, the original cap for the first signature atack is 70 damage for a four-turn CD.
That help a bit?
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It did. But I still don't understand what Cooldown means. Does it mean I have to wait that many turns until I can use the attack again? Or something else? Thanks for that last, though. It did still help.
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Yeah. Once you use the attack, it needs to recharge for how ever many turns the cooldown is. For example:
Turn1: Soul Flash (4 turn CD)
Turn2: Random Stuff
Turn3: More Stuff
Turn4: Still Stuff
Turn5: Almost there....
Turn6: Recahrged! Soul Flash again!
Make sense?
Turn1: Soul Flash (4 turn CD)
Turn2: Random Stuff
Turn3: More Stuff
Turn4: Still Stuff
Turn5: Almost there....
Turn6: Recahrged! Soul Flash again!
Make sense?
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Gah! Ninja'd by Majin!
Oh well. DX I might as well leave this.
Yes, you have to wait that long. It's like this.
Turn 1: ExampleMan uses his sig attack, Legal Rampage. It has a 3-turn cooldown.
Turn 2: The first turn of Legal Rampage's cooldown. He cannot use it. He can still use everything else, just not his sig attack.
Turn 3: Second turn of cooldown. He still cannot use it. Same as before.
Turn 4: Third and final turn of cooldown. This is the last turn he is unable to use it.
Turn 5: Finally, Legal Rampage's cooldown time is up. ExampleMan can use it again, if he wants to.
And for minor questions like this, I think most of us would prefer you just post it in the "Everything You Wanted to Know" thread, rather than making a whole new topic. It's not a huge problem, though.
Oh well. DX I might as well leave this.
Yes, you have to wait that long. It's like this.
Turn 1: ExampleMan uses his sig attack, Legal Rampage. It has a 3-turn cooldown.
Turn 2: The first turn of Legal Rampage's cooldown. He cannot use it. He can still use everything else, just not his sig attack.
Turn 3: Second turn of cooldown. He still cannot use it. Same as before.
Turn 4: Third and final turn of cooldown. This is the last turn he is unable to use it.
Turn 5: Finally, Legal Rampage's cooldown time is up. ExampleMan can use it again, if he wants to.
And for minor questions like this, I think most of us would prefer you just post it in the "Everything You Wanted to Know" thread, rather than making a whole new topic. It's not a huge problem, though.