Quote (Drakim)
I really really really recommend you learn something. You don't need to be a wonder child that can program, draw the sprites and make the music all alone. But, you do need to be able to do something.
Story making doesn't count, sorry. >>
Stories are usually made towards the end of the game, when the game is playable enough. I've never really heard about a game that started with a story and grew to a real game. All games start with the actual game, and THEN a story is applied. (ofcourse, you can have some general ideas of what the story and world is going to be like, but not completely pre-made.)
If you do have a story in advance, you will experience that you have to cut away things when you can't make them work in the game (like fusions or whaterever) which is really a game killer when the entire game is based on the story.
Again, I have tried, and I have failed. And don't give me the lecture of "practice. practice, practice" (unless your doing it to be a general ass, of course), because I still did, and it still came out a bad thing.
I can use scripts to my advantage to make them somewhat of a better tool, but even then I still need the basic resources (The sprites, music, and the base scripts).
Also, I always thought the story is what you made AS you made the game. If you make it AFTER everything else it kind of stretches out the time you take, because you suddenly realize that you had made an entire section of the game that didn't even belong. These are RPGs Drakim, that means that the story has to be applied as you create the game itself, so everything detail fits into place.