Tonight I dine on turtle soup...

After exiting the NetSquare portal, Nachahmen began to look about.

"Welp, this is the place. Should I start lookin'? he asked.

"We'll probably know when we we're getting close if we can spot an abundance of virii. Go for it." Zanzo replied.

And with that, Nac began to drift about...

(Battle, plox?)
Nachamen trudges along the arctic land in search for a battle.
He comes upon a group at last, both sides are itching for a fight. Let the bloodbath begin.

DarkMech: 120 HP
Null: 100 HP
Shadow: 80 HP

Terrain: 50% Normal, 50% Ice (Checkerboard)

Nachahmen.exe: 240 HP (Barrier)

-BATTLE 1, GO-
"Well now, here's a few... Commented Nac, examing the trio as crosshairs formed in his eyes. He studied the area around them, taking mental notes of the various angles of attack he would be capable of. After a moment, he dug into himself, pulling out a pair of shades before putting them on.

"Hey Z, would you mind sendin' me some PhoenixShots? That ought to take care of this lil' thing." he said slyly.

"Eh? Are you fee... Wait..." Zanzo replied, pondering a bit. "...Right. I remember this... Got'cha. Downloading..." he added, whipping out the chips and sliding them into the PET with his thumb.

Meanwhile, a hand thrust out of Nachahmen, holding a second pair of shades. Eventually, what appears to be a duplicate of him pulls his way out before applying his respective pair and looking back to the first. The two of them began to shift appearance, taking on long, fine hair and soft, yet muscular curves on the chest, arms, legs and... Well, fanny, akin to that of a slender young man.

"Showtime..." the two announce in unison as they approach each other, then, each wrapping a hand around the other's waist, engage in a very close hug, damned near radiating sexy. Afterward, the two release each other, and Nac's shadow begins to rise off the ground.

The shadow then contorted, shifting momentarily before taking solid form as a third Nachahmen. This one tugs at his neck, pulling out a ragged scarf, and the other two follow suit before putting away their shades within the cloth. "Enough of that absurb display. We have business to attend to..." this new duplicate utters, and the three shuffle about themselves, their left arms forming into blades. That done, the trio then each raised their right arms before slashing at them with their blades, causing small gushes of blood to spill. This strange ritual complete, two of them rush forward in a blitz, yelling "Here we go!", whereas the third seems to have vanished from sight. Suddenly, he appeared behind the black figure, performing a lateral slash in mid-air toward the black figure as the other two thrust their blades at the remaining virii, their strikes hallow.

The scarfed navi was silent as he began the last phase of his assault, his arms setting ablaze as he seemed to leap off the air itself. Flipping back over the virii, Nachahmen crossed his arms before thrusting them apart, raining two bird-like waves of flame toward his foes below...

Summary

1: Sig: Nature's Embrace-Accuracy Boost1 for the round.
2: Sig: Emulation: Charisma-Decoy1, Stun1 to each
3: Sig: Emulation: Execution-Decoy1, Teleport, then attack Shadow for 80Slash+Poison1
4-5: DoublePhoenixShot1-2 hits of 70FireDmg, wide-DarkMech, Null, Shadow

Passives

ROM Reboot: Nachahmen has Regen1 (gains 5HP/Action).

Clockshift: Blue: Nachahmen gains a 2-hit Barrier (NCP-Boosted) each turn.

Clockshift: Purple: Nachahmen gains a 20HP Casing each turn.


Cooldowns

Nature's Embrace: 1
Emulation: Charisma: 3
Emulation: Execution: 4
Nachahmen takes a deep breath, focusing his senses before beginning his assault.
His sexy clones stun the viruses for the moment, while his darker side flies out of existence before cleanly cutting the Shadow virus in half, then sheathing his sword coolly.
The copycat sighs, taking advantage of the stun to burn the remaining viruses to a crisp with his Phoenixshots.
All was quiet on the Eastern Front.

DarkMech: BURNT
Null: OIL FLAMED
Shadow: ASSASSINATED

Terrain: 50% Normal, 50% Ice (Checkerboard)

Nachahmen.exe: 240 HP

-VICTORY-
Get: Shadow1
"...Good to know these newly acquired skills function properly." Nac commented.

"Yeah; they should be fairly useful on this run." Zanzo replied.

The clones faded away, leaving behind but one purple navi, still long haired and bearing his worn scarf, emblem glowing a radiant blue as he continued on his way...

(Battle 2)
Nachamen stalks into the distance, ice skating freely on complete Ice Terrain, doing figure-eights and triple jumps twists before skidding to a halt in front of some viruses.
Looks like they want to play ice hockey. Or not.

OctonA: 120 HP
OctonB: 120 HP
PenguinA: 80 HP
PenguinB: 80 HP
PenguinC: 80 HP
Sparky: 100 HP
Windbox: 100 HP

Terrain: 100% Ice

Nachahmen.exe: 240 HP (Barrier)

-BATTLE 2-
-LET'S LOOK AT THE SKY-
-GO ONCE MORE!-
Looking the crowd over, Nachahmen put a hand through his hair. "Hm... That new Shadow1 chip... Let's test it. Send me the MaruBlaster1, WideSword and WoodShot1 as well, please..."

"Alright. Sending them now..." Zanzo quickly replied, sliding the chips into the PET with a push of the thumb.

Feeling the data as it finished it's delivery, the now-silent navi pulled out two orbs from his scarf. He then took one in each hand before crushing them. The first orb, held in his right, surged with electricity as it exploded, while the second, held in his left, crumpled before melding into his hand, causing shades of black to spread throughout Nachahmen's body. What stood before the virri now was akin to a specter, who looked ahead as his left formed into a blade. As this was occurring, his shadow began to rise off the ground before mimicking his transformation, the two shuffling amongst each other as they went. Shortly after, they brought the blades across their right arms before slashing, although it didn't appear to have any significant effect on them.

Their ritual complete, the two disappeared from sight, fading away in faint whisps. Mere moments later, the two reveal themselves on opposite sides of an octopus-like virus, clone in front with the genuine article behind, falling from mid-air in vertical slashes, a trail of purple ooze following along as they went. Upon landing, Nachahmen then quickly thrust his hand upward from a crouching position, his hand still surging with static as he aimed for the virus' head.

On to the next victims...

Juking to his left after making his attack, he pulled out two more orbs before crushing once more. His right created a thick blade, topped with a crescent-shaped head as he grasped it in his hand, while the left transformed his hand into a strange object... Almost like a corn-on-the-cob, but with a face, bearing black eyes and a grin. Regardless, he made a faint hop into the air as he came across the penguin-like virii, performing something akin to a double-axle while swinging the blade out laterally as he flew. Upon landing, he took aim at the metal orb and stationary fan. Crosshairs in his eyes, he raised the corn face toward them, who then smiled before spitting out two kernels toward the mechanical foes...

Summary

1: Shadow1-Gains Shadow status for the round.
2: Sig: Emulation: Execution-Sacrifice1, Decoy1, Teleport, then attack OctonB for 80Slash+Poison1
3: MaruBlaster1-20ElecDmg (x2 for weakness?) + Random Bug Effect-OctonB (Accuracy+ for using after a MeleeAtk)
4: WideSword-80SlashDmg, wide-PenguinA, B, C
5: WoodShot1-50WoodDmg (x2 for weakness?)-Sparky, WindBox

Passives

ROM Reboot: Nachahmen has Regen1 (gains 5HP/Action).

Clockshift: Blue: Nachahmen gains a 2-hit Barrier (NCP-Boosted) each turn.

Clockshift: Purple: Nachahmen gains a 20HP Casing each turn.


Cooldowns

Emulation: Execution: 4
Nachahman gains partial invincibility, then teleports over to one of the Octons, slashing it. He then uses his Marblaster, which would have probably done something bad, had it not finished off the virus. He then continues his attack, not really having much regard for enemy attacks, and cuts down two flightless birds. He wraps up the round by firing off some seed like projectiles. The one just flies back, the wind not letting it get close. The other manages to get through the wind and down a virus.

OctonA: 120 HP
OctonB: DELETED!
PenguinA: DELETED!
PenguinB: DELETED!
PenguinC: 80 HP
Sparky: DELETED!
Windbox: 100 HP

Terrain: 100% Ice

Nachahmen.exe: 240 HP (Barrier) (Barrier) (Barrier) (Casing: 20)
As the inky substance began to fade from his body, Nachahmen adjusted his scarf. "Hey Zanzo. We got any electric chips left?" he asked.

"Just the ZapRings, but I'm sending them anyways, along with some Shotguns." Zanzo replied, already having slotted the chips.

Shortly thereafter, Nac could feel data coursing through him, and began to rummage through his scarf, pulling out a yellow orb. Crushing it in his hand as he approached the remaining penguin, a ring of electricity quickly formed around his wrist. Nac then began to twirl the ring around his wrist, sliding up toward his fingers, then spun it around on his index as he took aim toward the tuxedoed bird. Finally, with a flick of the wrist, he launched the ring toward its intended target.

Nachahmen then leaped into the air as he pulled out two more orbs, crushing them as he began to spin furiously. A bolt of lightning or two could be seen emanating from him before two more rings of energy flung out, heading toward the final octopus.

Upon landing, Nachahmen was silent as he pulled out two last orbs, crushing them in his grasp to reveal two small firearms. Taking one in each hand, he focused on the mechanical box as he rushed on ahead, pulling his arms foward to allign with his stationary target before pulling the triggers...


Summary

1: ZapRing1-40ElecDmg+Stun1-PenguinC
2-3: Double ZapRing1-2 hits of 40ElecDmg+Stun1-OctonA
4-5: Double Shotgun-2 hits of 50 NullDmg-Wind

Passives

ROM Reboot: Nachahmen has Regen1 (gains 5HP/Action).

Clockshift: Orange: Nachahmen gains a 1-hit Shield each turn.

Clockshift: Blue: Nachahmen gains a 2-hit Barrier (NCP-Boosted) each turn.

Clockshift: Purple: Nachahmen gains a 20HP Casing each turn.


Cooldowns

Emulation: Execution: 3
((Bump))
Nachamen fires Zapring after Zapring after Zapring at the viruses, devastating the opposing forces with his electrical assault. The ice didn't help the odds for the viral team either as the attacks were definitely amplified by the freezing surface.
Last, but not least, the copy navi took down the Windbox with two shotgun bursts.
A cold wind swept over the battlefield, the victor decided.

OctonA: DELETED
OctonB: DELETED!
PenguinA: DELETED!
PenguinB: DELETED!
PenguinC: DELETED
Sparky: DELETED!
Windbox: DELETED

Terrain: 100% Ice

Nachahmen.exe: 240 HP

-VICTORY-
Get: IceWave1, 480z
Nachahmen keeps quiet as he rushes onward.

Wonder what's up next...?

(Battle 3)
Sliding across the ways, Nachamen skids to a halt again as he observes the battlefield before him.
The terrain is icy as usual, yet there seems to be a multitude of cracks here and there, probably want to avoid those.
A group of floating enemies comes into view with some companions. Slime exudes from two of them, ick, wouldn't want to be caught in that stuff. The viruses notice the copy navi too, and brace their weapons.

CloudyA: 80 HP
CloudyB: 80 HP
CloudyC: 80 HP
WeatherA: 80 HP
WeatherB: 80 HP
SlimeyA: 90 HP
SlimeyB: 90 HP
Null: 100 HP
Void: 160 HP

Terrain: 70% Ice, 30% Cracked (scattered)

Nachamen.exe: 240 HP (Barrier)

-BATTLE 3-
-LET'S GO!-
Nachahmen looked on with disdain, putting a hand through his hair. "Eh... Z, it's that one again, along with something like it, and more aqua-based virii. You may as well just send me the ZapRings and Thunder first..."

"Actually, while you were en route, I took the liberty of obtaining some more powerful electric chips, so I'm sure you'll be enticed once you see them." Zanzo replied, slotting five chips into the PET. Upon receiving the data, Nac rummaged through his scarf before pulling out a pale gray orb. Upon crushing it, vapors seeped from his hand before forming into a large fan.

"Some cover, I see. Much appreciated..." he commented before pulling out two more orbs, this time gold in color. Crushing them, Nachahmen quickly found himself engulfed in bolts of electricity. "Ha! So this is what you meant, eh Zanzo? I like it!" he exclaimed, flexing a bit as he looked toward the virii.

"Heh. Good to hear." Zanzo replied, grinning.

Well then, let's see what these can do..." Nac uttered with a calming breath. He pulled out the two remaining yellow orbs before crushing them as well, causing his hands to glow with static. He balled his hands into fists and clenched them as he pulled his arms across his waist, bending down into a somewhat curled pose. "Now then, my wet little friends..." he began, tightening his posture.

"...Take this!" he exclaimed, thrusting himself into a full stance, his arms thrown out into the air as waves, bolts and various other bursts of electricity flooded from his body, ravaging the cold land...


Summary

1: Wind-100HP WindBox blows enemies away, reducing their accuracy. Lasts 3 turns.
2: ElecReel1-80 ElecDmg-Cloudy Group (x3 for Weakness+Terrain)
-Snipe: Accuracy+ to ElecReel1
3: ElecReel2-100 ElecDmg-Slimey Group (x3 for Weakness+Terrain)
4: Thunder1-40 ElecDmg+Stun1, Homing-Null (x3 for Weakness+Terrain)
5: Thunder1-40 ElecDmg+Stun1, Homing-Void (x3 for Weakness+Terrain)

Wind: 100HP, Turn 1

Passives

ROM Reboot: Nachahmen has Regen1 (gains 5HP/Action).

Clockshift: Orange: Nachahmen gains a 1-hit Shield each turn.

Clockshift: Blue: Nachahmen gains a 2-hit Barrier (NCP-Boosted) each turn.

Clockshift: Purple: Nachahmen gains a 20HP Casing each turn.
(Yo, FZ? With the new rules, I'm not sure that the casing would be able to fly on either side of the barrier/shield line, and even if it was, you already have a barrier and a shield sig. Were these created before the defense overhaul?
Also, the creation of a 1-hit barrier along with Firstbarrier, one overrides the other, resulting in only one 1-hit barrier at a time. Sorry, man. :()

Alas, Nachahmen digs himself into his own demise at the very beginning! The wind battlechip activates, propelling the cloudy viruses prematurely into the sky, to dodge the incoming ground-bound attack with ease. The slimies, and even a weather, are not so lucky, fried to beyond recognition. The Null takes the hit square in the face, stunned but quickly recovering, while two whirlpools appear around Nachahmen. He'd better be careful not to step in those. And the Void, not so lucky as its less powerful counterpart, slides onto Ice just as it meets its thundery doom. Nac has no time to celebrate, however, as a whirlpool appears directly beneath him, sucking away at his shield and barriers! The shield falls, but the rest remain.

CloudyA: 80 HP
CloudyB: 80 HP
CloudyC: 80 HP
WeatherA: DELETED
WeatherB: 80 HP
SlimeyA: DELETED
SlimeyB: DELETED
Null: 20 HP <Stun!>
Void: DELETED

Terrain: 70% Ice, 30% Cracked (scattered)

Nachamen.exe: 240 HP <Barrier><Regen1>
((If you read the rules on Defense-Layering, you'll find that my effects are entirely legit. A Barrier can be used with a Casing, and a Shield is the exception to the rule, instead taking up a hand slot for the purposes of chips (meaning, say, that I would have to drop a sword in order to use another weapon, since I only have one slot to work with.) Further, the sig is using the FirstBarr, as approved by PaladinGC, to make the 1-hit barrier a 2-hit instead. Thus, everything I'm using is legal by the rules of Defense Layering.))

Nachahmen took a moment to breathe while keeping an eye on the whirls around him. "Well... That was fun, but it didn't go quite as planned. Ah well... Zanzo, some more tools, please?" he asked.

"I'm on it. Downloading as we speak..." Zanzo quickly replied, sliding two chips into the PET with his thumb. Digging into his scarf, Nachahmen pulled out a yellow orb, crushing it to reveal a ring of electricity forming around his right arm.

"Here we go..." he said, but rather than launch the ring, his shadow seemed to rise from the ground before taking on his appearance. Then, the two of them began to shuffle between each other as their left arms transformed into blades. Shortly thereafter, the two bring their blades to the opposite arms before slashing across, spilling what seemed to be blood onto the icy floor. Their ritual complete, one of the navis rushed toward the dangling virus, the other vanishing in a wisp of air. The two meet once more at about their target, each lunging forward and past each other in a stab.

Their cooperative attack complete, the illusion began to hop away as a distraction, leaving Nachahmen to the remaining foes. He spun his right wrist, causing the ring to spin violently. Taking aim on the stunned monster ahead, he flung the ring onward. Turning around to face the cloud-like virii, Nac rummaged through his scarf once more before pulling out a silver orb.

Crushing it in his grip, a blade extended forth, crescent-shaped at it's top. The silent navi's eyes shone a sharp green as he stared at his remaining victims and within moments, he was gone. Appearing above the clouds in what felt like an instant, Nachahmen spun about, swinging the blade in wide circles as he came down...


Summary

1: SigAtk: Emulation: Execution-Sacrifice1, Decoy1, Teleport, 90 SlashDmg+Poison1-WeatherB
2: ZapRing1: 40ElecDmg+Stun1-Null (x3 from Weakness+Terrain)
3: SigAtk: Clockshift: Green-Teleport above Cloudy Group
4-5: Double WideSword-80 SlashDmg x2-Cloudy Group

Passives

ROM Reboot: Nachahmen has Regen1 (gains 5HP/Action).

Clockshift: Orange: Nachahmen gains a 1-hit Shield each turn.

Clockshift: Blue: Nachahmen gains a 2-hit Barrier (NCP-Boosted) each turn.

Clockshift: Purple: Nachahmen gains a 20HP Casing each turn.


Cooldowns

Emulation: Execution: 4

Clockshift: Green: 2
(You hear that?
That was my brain exploding.
@_@
Immah just leave the defense layering stuff to you and Palleh, from now on)

With defense, and barriers, and shields, and regeneration, and swords, and... and you get the point. Nachahmen tears through the rest of the viruses, leaving nothing left but a bit of scrap data, some zenny, and a battlechip code.

CloudyA: DELETED
CloudyB: DELETED
CloudyC: DELETED
WeatherA: DELETED
WeatherB: DELETED
SlimeyA: DELETED
SlimeyB: DELETED
Null: DELETED
Void: DELETED

Terrain: 70% Ice, 30% Cracked (scattered)

Nachamen.exe: 240 HP <Tons 'o Defense>

-Victory!-
Prizes: 900z, LilCloud
Nachahmen took a couple of hops after landing before continuing on his path...

(Battle 4)
The copy navi travels along, doing some more ice skating, before taking a pit stop at a normal panel.
Apparently, some viruses in front of him had the same idea.
They don't look too happy though, a Magnum charges up its cannons in defense.
Urgh, looks like the others are too.
There's also a random Windbox too. Was it trying to "cool off?"

BasherA: 120 HP
BasherB: 120 HP
DarkMechA: 120 HP
DarkMechB: 120 HP
DarkMechC: 120 HP
SparkyA: 100 HP
SparkyB: 100 HP
Windbox: 100 HP

Terrain: 80% Normal, 20% Ice (Outer ring, in a square border pattern)

Nachahmen.exe: 240 HP

-BATTLE 4-
-TAKING A BREAK?-
-TOO BAD-
"Eh?" Zanzo said with a sigh. "Never seen those before... Looks like a pair of hotheads and some mechanical virii..."

Nachahmen flung his scarf back, his eyes taking on crosshairs as he examined the crowd. "Hmph. Well, the cannons could use cooling, and perhaps we could short-circuit the others... I think you know what we'll need..."

"Hm? Well..." Zanzo replied, shuffling through his folder. "We do have some good chips for wide-area assault. Sending..." He said quickly as he loaded the following chips into his PET: LilCloud, ElecReel1 and finally ElecReel2.

As Nachahmen received the data, a dull fog wrapped itself around his hands. He quickly thrust his hands together before his waist, inhaling. Then, he brought the two apart in a rise, making small loop-motions as he brought them back together above his head, exhaling suddently with a "Hm!" Finishing his motion, he pulled his hands back before aiming a hand at the turrets, a raincloud shooting into the air above them.

As the rain began to drop, two golden orbs launched from the body of the scarved purple navi toward and into the cloud. Nachahmen pointed his index in opposite directions; one North, one South before bringing them to West and East, finally closing them together to form a bolt. He aimed a finger at one of the bladed machines.

"Strike..." he uttered, a bolt coming forth from the cloud toward the mech.

"Strike..." he said again, another bolt dashing on its course, poised at another mech.

"Strike...Strike...Strike... he repeated, bolts firing off toward the remaining bladed mech along with the two floating orb-like contraptions.

"Good job, Nac." Zanzo said, pulling out a Wind chip. "Now for some defense."

"Might as well..." Nachahmen replied as the chip was slotted, the data streaming to his side before forming a silver orb. He lowered a hand to touch it, causing it to shine momentarily before unleashing a gust ahead...



Summary

1: Nature's Embrace: Accuracy Boost for 1 turn. 1TCD
2: LilCloud-70AquaDmg for two turns-BasherA, B, DarkMechA
3: ElecReel1-80ElecDmg-DarkMechs
4: ElecReel2-100ElecDmg-Sparkies
5: Wind: Creates WindBox to reduce opposing accuracy. Lasts 3 turns

Passives

ROM Reboot: Gain 15HP. (Irrelevant since at Max. Should also be retcon'd to 275)
Clockshift: Blue: Gain 20HP Barrier.
Clockshift: Orange: Gain 1-Hit Shield.
Clockshift: Purple: Gain 20HP Casing.


Cooldowns

Nature's Embrace: 1