[Mision] Looking for bunnies!

Pierrotman steps back, downloads a cannon chip and a green cannon appears in his right hand. Pierrotman then shoots at BunnyA, carefull not to let his other enemies out of his sight, ready to dodge if needed.

1. Cannon at BunnyA [40 DMG]
2-3. Dodge
((This is all good and well, but can you post a Turn Summary next time? Look in other RP threads for examples of what I mean. It basically summarizes the 3 actions you have as something like.

1. Cannon at BunnyA [40 DMG]
2-3. Dodge

Thanks.))

Pierrotman bounces into action, probably even in tandem with the Bunnies. He fires a Cannon shot, which goes wide, but not too wide, and scrapes the side of his targeted opponent, sending it back a bit. Angrily, its companions blast their zaprings in a pincer attack position at the clownish navi, cutting at his sides, and sending a big shock to his movement system. He had dodged them a bit, but his twisting had only allowed him to avoid half of the damage from each attack.

BunnyA: 30 HP
BunnyB: 50 HP
BunnyC: 50 HP

Terrain: 40% Metal, 60% Normal

Pierrotman.exe: 80 HP (Stun! -1 Action)
Billy tries to get Pierrotman to respond, but he keeps idle for a second. Billy is surprised but he keeps his cool, he searches his chip folder and downloads another chip for Pierrotman to use. "Time for the heavy weaponry:Rageclaw chip download."

Pierrotman receives the chip data and his left hand becomes a bigger clawed version of it which Pierrotman doesn't hesitate to use against the bunnies that attacked him.

1.*Stunned*
2.Rageclaw at BunnyB [40 DMG]
3.Rageclaw at BunnyC [40 DMG]
((If you haven't already read this, do so. It might help.))

Billy, surprised for the moment, reverts to a cooler exterior expression and slots in a chip for Pierrotman. The clown pops back up like a jack-in-the-box. The interaction between navi and operator seems to be quite... disinteresting, if you think about it.

Anywho, the bouncy clown slashes at the Bunnies, and lands his hits, but gets zapped, once again, but this time, by the one he didn't attack at the moment.

BunnyA: 30 HP
BunnyB: 10 HP
BunnyC: 10 HP

Terrain: 40% Metal, 60% Normal

Pierrotman.exe: 60 HP (Stun! -1 Action) [Rageclaw]
(thnx for the advice I gues... Feel free to keep "polishing" XD my RP skills)

Billy wasn't expecting much out of these virii, but they had proved him wrong.

Pierrotman was stunned again but after a few seconds he was able to react normaly.

Pierrotman: "They are tougher than we expected huh?"

Billy pretended he had it under control

Billy: "They won't survive our next attack"
Pierrotman knew what Billy meant, so he started preparing himself for his next attack. He knew there was not enough time so he attacked with his buster and prepared to dodge.

1.*Stunned*
2.Buster at Bunny C
3.Dodge
((You're stunned for one action, so you can't fully charge your buster for the sig attack. Fix your post and post again.))
(Sorry, i didn't realize i was stunned again, i thought that was from the previous turn)
Pierrotman fires a finger shot at one of the bunnies and then dodges a Zapring.

BunnyA: 30 HP
BunnyB: 10 HP
BunnyC: 2 HP

Terrain: 40% Metal, 60% Normal

Pierrotman.exe: 60 HP [Rageclaw]
Billy was getting impatient, pierrotman was supposed to have used his special attack already.

Billy:"C'mon Pierrotman, DO IT!"

Pierrotman dodged a zap ring and decided this was the moment to act. He gathered all his buster energy into one little ball, charged it and started juggling so fast that it seemed as if it had turned into many smaller balls. hoping it would hit, Pierrotman
threw the ball towards the Bunnies revealing that, in fact it had split into five smaller balls.
1-2. [Charge Buster]
3. Signature attack: Juggle at all three bunnies (5 cannoballs 12 DMG each)[Buster burn]

(OOC: BTW, do the Netops control the Navis with the PETs like in the MMBN games[like with a gameboy advance] or just give them verbal commands like pokemon?)
(BUMP)
((A Navi is an AI of their own, so the hard reality is that operators slot in chips and suggest strategies while the navis move.))

Pierrotman charges energy in his hands and send out a multitude of balls at the viruses, deleting two, and hitting the last one once, who bounced out of the way of the second shot, while the third missed entirely. It seemed ready to attack soon. This might be bad.

BunnyA: 18 HP
BunnyB: DELETED
BunnyC: DELETED

Terrain: 40% Metal, 60% Normal

Pierrotman.exe: 60 HP [Rageclaw]
Perrotman was so confident that his attack would end the battle that he overlooked that the Bunny was still active and prepared to attack.

Billy: "Watch out"!

Pierrotman noticed the Bunny right when it was about to attack and prepared to dodge. He contracted his spring and in an instant he was covered by his sturdy box.

1.Signature Attack: Return to box
2.Prepares to counter with Rageclaw
((If you're going to actually use the Rageclaw, do it. Otherwise results like this might come out.))

The Bunny fires a Zapring, but Pierrotman shoves himself into his box and blocks the attack, popping out soon afterward, but it wasn't clear what his intent was. Both of them stood there for a while.

BunnyA: 18 HP
BunnyB: DELETED
BunnyC: DELETED

Terrain: 40% Metal, 60% Normal

Pierrotman.exe: 60 HP [Rageclaw]
After dodging the attack, pierrtoman hops outs from his box and atacks the Bunny with Rageclaw

1. Ragwclaw at BunnyA
Pierrotman clubs the Bunny, deleting it. Reward data rains from the sky.

BunnyA: DELETED
BunnyB: DELETED
BunnyC: DELETED

Terrain: 40% Metal, 60% Normal

Pierrotman.exe: 60 HP

-VICTORY-
Get: 300z

Further in, Pierrotman hears odd Bunny-like noises. Hmmm... the source is still far off.
Pierrotman is tired and hurt after the battle, he realizes the source is still far.

Billy: "I'm having fun already! Do you wanna go further?"

Pierrotman laughs for a while, and between laughter he says confidently: "I was just warming up, lets go"

He follows the noises, hoping to get closer to the source.
Pierrotman springs toward the voices and finds....

HOLY COW, there must be like 100 Bunnies here.

And, for some reason, they're discussing something.

They notice Pierrotman, and about 95 move off in other directions.

That means they left five to "deal" with the intruder.

Hoo boy.

BunnyA: 50 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP

Terrain: 100% Metal

Pierrotman.exe: 60 HP

-BATTLE 2-
-GO-
(OMG so many bunnies!)

Pierrotman was surprised to see the number of bunnies attacking him, he stepped back and waited for orders from his operator.

Billy:"This is gonna be fun! Pierrotman, delete them all . RAGECLAW"


Billy downloaded the chip data from his PET into Pierrotman whose white gloved hand turned into a big sharp claw. Not wasting any time, Pierrotman attempted to grab the Bunny in front of him and throw him at the next bunny in line, then, like a jack-in-box he safely return to his hitproof box.

Pierrotman: "Take this! fugly bunnies"

Summary
1.Rageclaw grab Bunny A
2.Ragclaw throw at BunnyB [20+impacting]
3.Return to the box
((You can say you "attempted to grab" and "attempted to throw" but you can't RP it like your navi actually grabbed the Bunny and threw it. That's godmoding in our book.

A good example would be. "Pierrotman grabbed at the nearest Bunny and threw his supposedly captured target at the next enemy in line." See the difference? This way moderators can tell you what really happened in the next modpost.))

Pierrotman snatched at the Bunny, but it bounced out of the way and shocked the clown with a Zapring, which was prevented when Pierrotman hid in his box. However, once the box was hit, the clown had to come out, and was duly hit by another Zapring. The metal surface didn't help matters as it amplified the electric attack.

BunnyA: 50 HP
BunnyB: 50 HP
BunnyC: 50 HP
BunnyD: 50 HP
BunnyC: 50 HP

Terrain: 100% Metal

Pierrotman.exe: 20 HP (Stun! -1 Action)
(that's what I meant, I wasn't trying to imply a hit)

Pierrotman was hit with the zap ring, and he sustained extensive injuries. He was (due to the number of viri) too weak to continue the fight and Billy realized this.

Billy: "Pierrtoman, they're so many Bunnies, we can't handle this. Jack out!"

Pierrotman knew he was right, so he bounced back as far as he can he shot a bunny with a Cannon chip as a distraction and then he jacked out.

1.STUNNED
2. Cannon at Bunny A
3.Emergency jack out!