Tatianna and PurgeMan. 2620 Zenny - 0 BugFrags - 17 Viruses Purged
Operator
Navi
NaviCust 15/40
(Base - 40)
Undershirt -10 (30)
SetLava -15 (15)
Undershirt -10 (30)
SetLava -15 (15)
BattleChip Folder - 'Purge Classic' 7/30
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
TriArrowDamage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: D
HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
Elec+30Status: Elec Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Elec
Trader Rank: C
MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
ShieldGuardEffect: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave, and some of the produced kinetic energy is bestowed onto the user.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
TriArrowDamage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: D
HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
Elec+30Status: Elec Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Elec
Trader Rank: C
MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
ShieldGuardEffect: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave, and some of the produced kinetic energy is bestowed onto the user.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
Crosses
Empty. PurgeMan has no close friends.
FXP
SandMan - 11 FXP
Support Programs
None.
Signature Skills
Name: Expunge
Fluff: PurgeMan fires a heavy volley of shots to his target, attempting to overpower them. Each bullet bursts into flames upon impact, sending a searing heat through his target.
Effects:(8 Fire Damage) x 5 Hits. Shot Type.
Cooldown: 1 Turn Cooldown
Name: Panel Termination
Fluff: Running his infamous Termination Protocols, PurgeMan attacks a panel directly using an aggressive subroutine of damage dealing heat. The searing temperatures might not delete the enemy atop it, but they'll seriously hurt. As for the actual attack itself, the panel itself simply ignites, firing a massive pillar of heat and embers upwards. While it doesn't catch anything hit on fire, it literally cooks them from the outside in. Viruses deleted in this fashion pop in a violent, popcorn-like fashion.
Effects: 40 Fire Damage. Ground Type
Cooldown: 1 Turn Cooldown
Name: Bulwark of Faith
Fluff: PurgeMan's non-cannon arm forms a mighty tower shield, covering his whole body. He stands firm, and is ready to intercept incoming damage. After the first hit, it ignites. This doesn't do anything. After it absorbs enough damage to break, or expires, it crumbles to ash.
Effects: 2-Hit shield
Cooldown: 1 Turn CD
Fluff: PurgeMan fires a heavy volley of shots to his target, attempting to overpower them. Each bullet bursts into flames upon impact, sending a searing heat through his target.
Effects:(8 Fire Damage) x 5 Hits. Shot Type.
Cooldown: 1 Turn Cooldown
Name: Panel Termination
Fluff: Running his infamous Termination Protocols, PurgeMan attacks a panel directly using an aggressive subroutine of damage dealing heat. The searing temperatures might not delete the enemy atop it, but they'll seriously hurt. As for the actual attack itself, the panel itself simply ignites, firing a massive pillar of heat and embers upwards. While it doesn't catch anything hit on fire, it literally cooks them from the outside in. Viruses deleted in this fashion pop in a violent, popcorn-like fashion.
Effects: 40 Fire Damage. Ground Type
Cooldown: 1 Turn Cooldown
Name: Bulwark of Faith
Fluff: PurgeMan's non-cannon arm forms a mighty tower shield, covering his whole body. He stands firm, and is ready to intercept incoming damage. After the first hit, it ignites. This doesn't do anything. After it absorbs enough damage to break, or expires, it crumbles to ash.
Effects: 2-Hit shield
Cooldown: 1 Turn CD