Quote (Signatures)
Aya's Aegis 1: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. [2 TCD].
Aya's Aegis 2: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Available.
Aya's Aegis 3: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Available.
Aya's Blink 1: Teleport. [2 TCD]. [2 TCD].
Aya's Blink 2: Teleport. [2 TCD]. Available.
Aya's Blink 3: Teleport. [2 TCD]. Available.
Aya's Remedy: 30 Healing + Status Cure + Dodge. [3 TCD]. Available.
"As you can see at the end there, I am quite capable of dealing with the odd status effect," Aya said with a little hint of pride.
She then listened as Prose asked her about Chaos Net. "Given how busy we have been with helping out the Neo-Shoguns and training others, we haven't had a lot of time to go spelunking into the Lower Nets," Aya replied. She then noted one of the Walla's attacks disintegrating near Prose. Probably a barrier or something. "We might have some room open later if you want to go for a deeper dive," Aya commented to Prose. It was clear with how she was acting that Prose could take care of herself.
Then her eyes twitched for a moment as she thought of something. "... Hold that thought. You're help just now does free me up to do this!" she said before spreading her wings and flying off. She decided to activate that very same recovery signature she had just shown Prose, but directed it at YumiShade in a beam of light. Suzume suffered through the Stun before using her own healing signature to break the second part of the YumiShade duo out of their Stun as well. DragonierMan and Magistrate decided to use their own recovery on themselves. The better movement allowed them to attempt to avoid attacks from the remaining Kodiak V1 while they strategized.
The dragoniers cheered from above as YumiShade fought the polar bear. They waited for them to spar a few rounds before bringing their own fire to bear. Drago shot from the sky like a comet and attempted to smash into the Kodiak V1. Aya teleported away. And Magistrate fired precision energy blasts down upon the virus.
When Aya appeared again, she was in melee range. She drew a shining sword clad in a bright emerald light, and thrust it into the back of the giant meta. Drago squared up and jabbed his own brilliant golden first at the meta's face. And the two other dragoniers barraged it from above with more cannon fire.
Summary (Turn 2)
Actions
Action Count 1
D1: DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60%). [3 TCD]. Target: DragonierMan. Status Cure: Stun1.
M1: Magistrate's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 50%). [3 TCD]. Target: Magistrate. Status Cure: Stun1.
S1: Stunned!
A1: Aya's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 50%). [3 TCD]. Target: Yumi. Status Cure: Stun1.
Action Count 2
S2: Suzume's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60% [Nightshade's High Gear]). [3 TCD]. Target: Nightshade. Status Cure: Stun1.
Action Count 3
[N/A]
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 7
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C: 120 + Impact + LineAttack(5) + Movement (Acc: C). (Eva: 60%). Target: Kodiak V1.
M2: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B: 120 + Seeking (4 Uses) (Acc: A). Target: Kodiak V1. [3/4 Uses Remaining].
A2: Aya's Blink 2 [Signature]: Teleport. [2 TCD]. Target: Aya. Teleport to behind the Kodiak V1.
Action Count 8
D3: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B). Target: Kodiak V1. [1/2 Uses Remaining.]
( D4: --> ) M3: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B: 120 + Seeking (4 Uses) (Acc: A). Target: Kodiak V1. [2/4 Uses Remaining].
( D5: --> ) S3: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C: 120 / 120 + Blast 2 (Acc: A / C). #1. Target: Kodiak V1.
( D6: --> ) A3:] GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A: 300 + Slashing (Acc: B). Target: Kodiak V1.
DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Blink 1 [Signature]: Teleport. [1 TCD].
2. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B). Target: Kodiak V1. [1/2 Uses Remaining.]
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 120/120
1. Magistrate's Blink 1 [Signature]: Teleport. [1 TCD].
2. Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Magistrate's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Battlechip]: [2/4 Uses Remaining].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 120/120
1. Suzume's Blink 1 [Signature]: Teleport. [1 TCD].
2. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Suzume's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 120/120
1. Aya's Blink 1 [Signature]: Teleport. [1 TCD].
2. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Aya's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. Aya's Blink 2 [Signature]: Teleport. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Action Count 1
D1: DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60%). [3 TCD]. Target: DragonierMan. Status Cure: Stun1.
M1: Magistrate's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 50%). [3 TCD]. Target: Magistrate. Status Cure: Stun1.
S1: Stunned!
A1: Aya's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 50%). [3 TCD]. Target: Yumi. Status Cure: Stun1.
Action Count 2
S2: Suzume's Remedy [Signature]: 30 Healing + Status Cure + Dodge (Eva: 60% [Nightshade's High Gear]). [3 TCD]. Target: Nightshade. Status Cure: Stun1.
Action Count 3
[N/A]
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 7
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C: 120 + Impact + LineAttack(5) + Movement (Acc: C). (Eva: 60%). Target: Kodiak V1.
M2: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B: 120 + Seeking (4 Uses) (Acc: A). Target: Kodiak V1. [3/4 Uses Remaining].
A2: Aya's Blink 2 [Signature]: Teleport. [2 TCD]. Target: Aya. Teleport to behind the Kodiak V1.
Action Count 8
D3: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B). Target: Kodiak V1. [1/2 Uses Remaining.]
( D4: --> ) M3: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B: 120 + Seeking (4 Uses) (Acc: A). Target: Kodiak V1. [2/4 Uses Remaining].
( D5: --> ) S3: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C: 120 / 120 + Blast 2 (Acc: A / C). #1. Target: Kodiak V1.
( D6: --> ) A3:] GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A: 300 + Slashing (Acc: B). Target: Kodiak V1.
Other Effects
DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Blink 1 [Signature]: Teleport. [1 TCD].
2. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. DragonierMan's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B). Target: Kodiak V1. [1/2 Uses Remaining.]
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 120/120
1. Magistrate's Blink 1 [Signature]: Teleport. [1 TCD].
2. Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Magistrate's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Battlechip]: [2/4 Uses Remaining].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 120/120
1. Suzume's Blink 1 [Signature]: Teleport. [1 TCD].
2. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Suzume's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 120/120
1. Aya's Blink 1 [Signature]: Teleport. [1 TCD].
2. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [1 TCD].
3. Aya's Remedy [Signature]: 30 Healing + Status Cure + Dodge. [3 TCD].
4. Aya's Blink 2 [Signature]: Teleport. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.