"How do we circumvent it?" Astraea's eyes were on the guards and Metangler and she felt a pang of regret for summoning the smaller one so soon, she could see it struggling through the new terrain. At least she had gotten the shrieking fiend's attention.
"With slashing, it'll dispell it. It looks like it's letting up for now anyways and she's stunned, lets hit her hard while we've got the chance!" Chip data rushed into the pet and she called it as quickly as it came.
Fire coursed through her. It coursed through her body and her code until it condensed in her outstretched hand where it dripped to the ground and into a new form; a large, glowing, oval-shaped ember. The ember slit and from its hollow insides rushed a snake with coal-black scales lined with flames. It hissed once then rushed across the field to SiroccoShade while leaving a trail of glass in its wake. Belatedly she realized that while her current position meant the snake would miss Metangler completely but the mechanic made a note to watch for that in the future.
"Oh shi-I didn't realize fire would do that to sand. Hey, if the sand is too bad your CTs can shoot the ground." Alex suggested. "But for now, mmm. I get why you called Metangler immediately but that might screw us and it if that crazy chick digs her claws into it. You'll need to pull her attention or provide it some help."[/color]
The alien considered his words and then Metangler's position on the field and nodded firmly. The truth hurt but she resolved herself to push forward. "I'll do both."
"Really? How are you going to provide-wait not like that!" His yelled as Astraea pried her shield off her arm with an ominious crack. Alex groaned as he put his face in his hand which meant he missed the part where she tapped the now removed shield with her wrench, a thin-layer of metal folding over the hard plastic.
Finished with her preparations she lined up with Metangler, pulled her arm back, then threw. Upon connection with the Metangler the metal spread over the shield would transfer to the machine and reinforce its structure, giving it a little more leeway in the surviving prospect.
Now for the next part. She shuffled away from her spot, a single large step to seperate herself from her turret.
"Alex, how do I get her attention?"
"PFFT, now you ask me! Well normally I deal with ladies who are looking for a good time but I guess I can help in this case." He mused. After what felt like way too long but wasn't really that long at all he nodded. "Okay! Here's what you say..."
"I'll never let you have your desert back you rabid, sand-encrusted cat!" Yelling was harder than Astraea had expected, and it took a couple tries for her voice to even be loud enough. Still the mechanic pressed on and forced herself to speak with a malice she didn't quite feel, no matter how silly it felt. She raised her hand. "I'll burn all traces of you from the net! You'll never get anything back!"
She dropped her arm. CTA beeped and fired at the ground at the gate, the incendiary shots sinking into the ground and hopefully turning it to glass.
"You changed the words and your delivery sucks but you might need this." A shield materialized in front of Astraea as she stepped back again. She slipped her arm into the handles on the back and held it in front of her.
"Thank you."
"What I'm here for~"
=============
Combat Log
Astraea.CMD
HP: 120
Fire/Summon
Passive: Self-Destruct
Free Action: MasterWork
-- Actions --
1) WyrmEgg1Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: D +10 dmg (+5 element bonus, additional +5 single target)
2) Throw shield to Metangler
Astraea*: Masterwork Metangler +26 HP
3) Dodge
4) Draw Fire [Taunt]
CTA*: 5x2 Fire Shot Acc A @ ground near gate
5) ShieldGuardEffect: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave, and some of the produced kinetic energy is bestowed onto the user.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
6) Dodge
Objects
CTA 36 HP
Cooldowns
Cinder Turret: 1/2 turns